View Poll Results: Would you like to see a "Twelve turns per Year" script implemented?

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  • Yes

    58 77.33%
  • No

    17 22.67%
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Thread: 12 Turns per Year

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  1. #1
    Ceasar Gubius's Avatar Ducenarius
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    Icon3 12 Turns per Year

    This is an idea that I've seen proposed by mulltiple submods and I personally like, is a twelve turns per year concept. Here's why I like it...

    1. The amount of movement that is done on the map per turn, is not nearly enough to cover 3 monthes of a year.

    2. The amount of an army that should be able to be mustered in a current (Three Month) turn is not book-like or even movie-like.

    3. Alot happened in the LotR series (Which took place in the span of 1 year), and in the game it goes just way too fast and not enough happens.

    4. This would allow the game to start of only a few years befor the War of the Ring instead of about 30. Allowing for characters such as Boromir, Faramir, Eomer, and etc... To already be players from the beginning.

    These are just my concepts, give me some input


    *Disclaimer: This request/idea is meant more or less for Sub-Modders to implement. I don't expect the devs to do it, they're already working on great work ...
    Last edited by Ceasar Gubius; May 21, 2009 at 05:50 PM.
    RTR RULES!!!!

  2. #2

    Default Re: 12 Turns per Year

    I'd definitely love one, for all the reasons you stated.

  3. #3

    Default Re: 12 Turns per Year

    It's been a while since I read the books, but I think it only takes place in a year in the movies. In the books, I think it's something like 9 years from the time Frodo leaves the Shire, until he returns. Also, I think you can just change the time_scale in C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt. Changing it to .1 would give you 10 turns per year. You may have to start a new campaign for that to take effect, or you could probably just use a save file editor to change it on your current campaign.

  4. #4

    Default Re: 12 Turns per Year

    Its still only 13 months from the time Frodo leaves the Shire until he gets back.

    What was different from books to movies was that Gandalf left the Ring with Frodo in the Shire for quite some time, almost 10 years I think, while some of the battles were going on in the rest of Middle-Earth.

    But yeah definately, a time-frame of 20 years or so instead of 110 in the same amount of turns would be great.

  5. #5
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: 12 Turns per Year

    Quote Originally Posted by DoktorJ View Post
    It's been a while since I read the books, but I think it only takes place in a year in the movies. In the books, I think it's something like 9 years from the time Frodo leaves the Shire, until he returns. Also, I think you can just change the time_scale in C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\data\world\maps\campaign\imperial_campaign\descr_strat.txt. Changing it to .1 would give you 10 turns per year. You may have to start a new campaign for that to take effect, or you could probably just use a save file editor to change it on your current campaign.
    No, it it was a little more than a year the moment Gandalf tells Frodo about the Ring to the Battle of Bywater. Kolaris 8472 is right ...

    http://www.lordotrings.com/books/timeline.asp

    But I for one have no modding experience, and it would be far more efficient if real modders were to do it. I'd probably have bugs in there ...

    Another reason I like the idea though is it gives a more reallistic timframe closer to when Isengard started evil and to when it actually was a threat. Contrary to the 30 years prior concept. But I've already stated this on another thread...
    Last edited by Ceasar Gubius; May 21, 2009 at 07:07 PM.
    RTR RULES!!!!

  6. #6

    Default Re: 12 Turns per Year

    Yep. I want Faramir and Eomer!

  7. #7

    Default Re: 12 Turns per Year

    I Vote Yes.This is a mod i want.I have always disliked the way mods or the game just zips through the years and you still have nothing but some dead generals that never had a chance to build a army.
    Last edited by OSDEA7; May 21, 2009 at 08:48 PM.

  8. #8

    Default Re: 12 Turns per Year

    if possible, yes i would like to see it
    "you are soldiers of Gondor, no matter what comes through that gate you will stand your ground!"

  9. #9

    Default Re: 12 Turns per Year

    i don't mind have characters that were in the movies in the game but i do want the movement to realistically represent the time passage. gandalf went to minas tirith and back in probably a few weeks or so. middle earth wasn't that big
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

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    Quote Originally Posted by Justice and Mercy View Post
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  10. #10

    Default Re: 12 Turns per Year

    A strong "yes" vote from me. This is actually something I would really like to see the devs include in the official mod eventually. As well, the heroes of the story are as big a part of LotR as Orcs and Elves, at least in my opinion, so I would very much like to see the major characters, and maybe even some of the minor ones (Prince Imrahil for example) implemented as generals, hopefully very "powerful" generals, maybe even with unique models if that's possible.

  11. #11

    Default Re: 12 Turns per Year

    well its really easy to edit the character movement speed too... you dont just have to edit the years.

    12 per year might be reasonable, i'm voting no though... because frankly it doesnt need to be a standalone mod. its very easily implemented into whatever is being made.

    My mod for example is going to either be 6 or 12 turns per year.

    And yes middle earth wasn't that large... but lets remember for gameplay purposes moving from say.. Minas Tirith to E osgiliath in one turn might be a bit much... the game would turn into SIEGE FEST extraordinaire if we just edited movement so...

    I'd actually reduce the movement speed for things like generals and captains (and increase it for boats by a ridiculous amount) especially/even if you change the amount of turns per year.
    Son of the Ancient Archaon, House of Siblesz

  12. #12

    Default Re: 12 Turns per Year

    12 turns per year does sound good. It can lead to making some very powerful generals. So if the team desides to put it in cool if not hey no biggy you know?

  13. #13

    Default Re: 12 Turns per Year

    ok one problem i see with this is the aging for generals and children. at this rate your family tree will die out before the kids come of age
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  14. #14

    Default Re: 12 Turns per Year

    Quote Originally Posted by Theseus1234 View Post
    ok one problem i see with this is the aging for generals and children. at this rate your family tree will die out before the kids come of age
    if they will add the 12 turn/year they will have to extend the lifetime of the generals to many turns (12 turn/year ...max lifetime for a general should be set at 1000+ to let him live at least 50 years) cool

    with so many turn you could get your general easely with 10 command stars of get some nice traits and you will have the time to give the traits to the new born generals

    also with 12 turns/year script they will have to change a lot of the game mecanics , population growth , army movement speed(just a little bit reduced) , maybe less experience gained from battles too ... also a limit of generals that you can have or make them apear slowly (at 10-12 turn - almost a year a general will show up for adoption or marriage or something like that , and also the birth of the generals/princesses)


    Also if it will happen this wish then a Large Campaign will took about 3000+ turn ? Epic Type

    Regards , Infinity !!!
    Last edited by Infinity at End; May 22, 2009 at 12:37 AM.
    Kids in the back seats causes accidents .
    Accidents in the back seats causes kids .

  15. #15

    Default Re: 12 Turns per Year

    i am using the 12 turns a year mod now i adjusted growth though for citys as it to fast for what happens ina year with 12 turns and increased the length in turns of how long it takes to build things not by much as again it it a little fast building stuff i also use the randomised winter length and a movement pen trait system for areas affected by winter eg harrad is still full speed even in winter

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  16. #16
    BanditKS's Avatar Ordinarius
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    Default Re: 12 Turns per Year

    Cant wait to install this mod



  17. #17
    Beorn's Avatar Praepositus
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    Default Re: 12 Turns per Year

    Guys, check this http://www.theoriginalseries.com/traveltimes.htm
    It explains well why the 4 turns per year aren't enough...

  18. #18

    Default Re: 12 Turns per Year

    Its Awesome ...( 12 turns per year ) im apply this mode ...its pretty cool ...LONG ....LONG .....LONG CAMPAING i love this mods...xD

  19. #19

    Default Re: 12 Turns per Year

    If this script was implemented, there would need to be a large amount of generals when the campaign begins. A lot are going to be killed in battle...maybe increased adoption could balance it out.

  20. #20
    Ahlerich's Avatar Praeses
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    Default Re: 12 Turns per Year

    i like it. i like having generals that live long. i like having the famous heroes for a long time. in fact i modded my campaign script to have 12tpy and i enjoy it. buildingtimes maybe should be increased a bit as well maybe. not by the factor 3 though. double them is good enough

    i dont have a issue with generals so far

    movementspeed wouldnt have to be changed i think. going from minas tirith to osiligath takes about 6 weeks with the 12tpy, thats good enough
    Last edited by Ahlerich; May 28, 2009 at 11:55 AM.

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