The one major non-bug issue I have is with the developer's decision regarding ship speed in naval battles. I understand the desire to make ship speeds more realistic. However, this is also a game and I have only limited time to play, and the mod makes naval battles take way too long. Remember that ETW has only four speeds available during a naval battle- Pause, Slow, Normal, and Fast. Even just closing the initial distance between fleets at Fast takes forever. I think this would be easily corrected by returning ship speeds to the unmodded ETW norm and instead changing the reloading rates. The actual in-game speed of a ship and the in-game reloading rate, taken each alone, don't matter at all: It's the speed of the ship compared to the reloading rate that matters. Let the ships move faster and decrease the amount of time needed to reload and it has the same effect as slowing down the ships without adjusting the reloading rate.