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  1. #1

    Default Anyone interested in.....

    Purely in the aim of increasing gameplay, is anyone interested in me swapping the starting locations around? I'm sick of all the boring matchups, usually your neighbours have very similar style units, at least initially. I'm thinking I might swap staring locations around for fun.

    I'm thinking for ease just giving everyone 1 province at the start, and I thought I would spawn the Mongols somewhere else.

    I think I would have to edit 2 files to do this.

  2. #2
    nopasties's Avatar Campidoctor
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    Default Re: Anyone interested in.....

    Quote Originally Posted by Pengo View Post
    Purely in the aim of increasing gameplay, is anyone interested in me swapping the starting locations around? I'm sick of all the boring matchups, usually your neighbours have very similar style units, at least initially. I'm thinking I might swap staring locations around for fun.

    I'm thinking for ease just giving everyone 1 province at the start, and I thought I would spawn the Mongols somewhere else.

    I think I would have to edit 2 files to do this.

    I think I remember someone from Kingdoms Grand Campaign Mod was going to work on a random generator for their mod , I'd play it if you post it

  3. #3

    Default Re: Anyone interested in.....

    hmm sounds like a laugh, if it was easy to enable/disable just for a totally random game!
    member of S.I.N.

  4. #4

    Default Re: Anyone interested in.....

    Thinking about it I'd have to give each faction at least 2 provinces, maybe 3 each, or an early setback by a poor sieging Ai will seriously hamstring them. I'm also thinking I would need to change the ratio between the number of Catholic to Muslim factions, as in the vanilla map the Islamic faction are fewer in number but have more lands to survive crusades.

    I think I'd, for ease mostly, just set each province to be 25% Catholic, 25% Islamic, 25% Pagan and 25% Heretic. Maybe not in that ratio as 25% heretic may cause most early priests to go rogue.

    For Rebel provinces I'll create two army types for each unit tree type (eg in vanilla rebels in Egypt have the Egypt unit roster). One army type will be the basic type, will be a little challenge but easily beatable, the second will be tough with the purpose being these provinces will remain rebel until later into the game. Then I'll randomly throw them around the map, so from the very get go the player will be guarenteed to fight a different unit roster.

  5. #5

    Default Re: Anyone interested in.....

    I've started work on this. I've decided on 24 groups of three provinces for the factions to moved to.

    I have set every provinces religion to 25 cath, 25 isl, 25 orth, 20 pag and 5 heretic.

    I am working on moving the factions now. I'm using Geomod 0.37, I can use it to move characters but not to move the faction lands so I'm doing that manually. I will also change the starting lands to not have level 3 castles or cities. I've done Venice and Sicily. Venice is now at Diyarbakir, Mosul and Edessa. Sicily is at Groningen, Cologne and Hamburg.

    After moving all factions I will need to fix up the rebels, give them armies where there are none. I will give some tough rebel provinces level 3 castles and cities.

  6. #6

    Default Re: Anyone interested in.....

    I'd be down for the Danes battling the Turks in Portugal.

  7. #7

    Default Re: Anyone interested in.....

    I've got the Danes in the bottom SE corner of the map, with the closest rivals Hungary to the north, Vienna NW and Kiev SW.

    Turkey starts where Scotland did, with Norvogord in South England and North France.

    I'm almost done just moving the factions, when I'm done I'll post a pic of all the starting locations, I would like to hear opinions.

    Once the positions are finalised I'll equalise the starting provinces, equalise the number of starting generals (and family members) and finally fix up the rebels (randomly give each province rebels of a different roster type).

  8. #8
    Jynx's Avatar Decanus
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    Default Re: Anyone interested in.....

    Better Idea: Don't post it and make the fog.tga all black! Makes that veil of darkness everywhere! You'll have to discover all of the other factions!
    80 years is simply not enough to enjoy all of the fun in the world, and out of it...

  9. #9

    Default Re: Anyone interested in.....

    I was planning on not changing the .tga pics that show you where each faction is when you select its shield on the faction select screen, because I can't be bothered. Is this what you mean?

    If I do this you will select a faction not knowing where you begin and not knowing who your neighbours are.

  10. #10
    nopasties's Avatar Campidoctor
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    Default Re: Anyone interested in.....

    not sure if he means this part of the campaign_script

    Spoiler Alert, click show to read: 

    ;==================== City Reveal =======================
    monitor_event FactionTurnStart FactionReligion catholic
    reveal_tile 330,74 ;Jerusalem
    reveal_tile 169,146 ;Rome
    reveal_tile 37,152 ;Leon - Santiago
    hide_all_revealed_tiles
    terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionReligion orthodox
    reveal_tile 330,74 ;Jerusalem
    reveal_tile 284,142 ;Constantinople
    hide_all_revealed_tiles
    terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionReligion islam
    reveal_tile 330,74 ;Jerusalem
    reveal_tile 416,94 ;Baghdad
    reveal_tile 359,23 ;Medina
    reveal_tile 360,6 ;Mecca
    hide_all_revealed_tiles
    terminate_monitor
    end_monitor


  11. #11
    Jynx's Avatar Decanus
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    Default Re: Anyone interested in.....

    in the base folder, make the fog.tga all black and then you can't see anything on the map apart from what is revealed by units and settlements.
    80 years is simply not enough to enjoy all of the fun in the world, and out of it...

  12. #12

    Default Re: Anyone interested in.....

    And for late era do the same in data\world\maps\campaign\custom\Late_Era_Campaign

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