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Thread: Submod Index, Recommendations and Questions - updated for 3.2

  1. #61
    Alucard666's Avatar Civis
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    Default So Saruman.....

    I saw a submod making a unit of him like Sauron but I dont see him available yet, is there any mod out there that has him as a unit?

  2. #62
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: So Saruman.....

    Play the game [TATW and as in campaign] and he's there
    If you want him in custom battle, then MOS has it, and possibly some other
    Last edited by StealthFox; September 02, 2012 at 06:00 PM. Reason: Continuity

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  3. #63

    Default Re: SubMod Recommendations and Questions

    any submods compatible with tatw realism?

  4. #64
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by skullripper View Post
    any submods compatible with tatw realism?
    Probably only smaller mods? Hard to tell unless one knows what files the realism-mod edit.
    Suggest you ask in that mods thread for info - perhaps the creator have suggestions himself

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  5. #65
    Mac.Collac's Avatar Laetus
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    Icon7 Best submods? Asking for your opinion

    Loving third age, playing for quite a while now.
    Today I saw the submod thread, but there are so many submods!

    Can someone please tell with wich submod(s) I cant go wrong?

    Many thanks.

  6. #66
    Ultra123's Avatar Senator
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    Default Re: Best submods? Asking for your opinion

    MOS - gameplay mod adds new factions, changes many things lots of mod incorporated but less choice in which is used

    Baron Samedis - Like MOS but NOTHING is forced, you choose what mini submods are activated at the start, has some very nice mini mods such as total recruitment where you dont have to wait for elites and many more. however doesnt radicalise the map as much by not adding dunland or a third elven faction.


    both are viable and amazing in their own right. choose your favourite from their pages in the submod forum and instal it asap and you wont go back to vanilla again.

  7. #67
    StealthFox's Avatar Consensus Achieved
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    Default Re: SubMod Recommendations and Questions

    Thread merged with SubMod Recommendations and Questions Thread.

    @Mac.Collac, check out the submod index is you haven't already done so.

    Also, a small note, Baron's submod is not compatible with TATW version 3.2.

  8. #68
    Mac.Collac's Avatar Laetus
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    Default Re: SubMod Recommendations and Questions

    Thanks Stealthfox.

    Are there any downsides regarding to the MOS submod?

  9. #69

    Default Re: SubMod Recommendations and Questions

    Barons mod is great but the last released version, just im myown experience, though im not sure about others had some bugs in it. I wouldve loved to played the version before hand but you cant download that anymore and ive always kicked myself for deleteing it. Barons and MOS are really good so it depends on what takes your fancy...

  10. #70
    StealthFox's Avatar Consensus Achieved
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by Mac.Collac
    Are there any downsides regarding to the MOS submod?
    MOS changes/adds a lot of stuff, and some people do not like everything that is added, so be sure to check all the changes/additions. With all of these changes comes lots of scripts that the game has to run. These scripts cause slower end turn speeds than vanilla TATW, so that's something to think about too.

  11. #71
    Mac.Collac's Avatar Laetus
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by StealthFox View Post
    MOS changes/adds a lot of stuff, and some people do not like everything that is added, so be sure to check all the changes/additions. With all of these changes comes lots of scripts that the game has to run. These scripts cause slower end turn speeds than vanilla TATW, so that's something to think about too.
    What is slower end turn? 1 minute 2 minutes?
    Why are they not making the changes/additions optinal then like with DLV mod?

  12. #72
    Gallus's Avatar Protector Domesticus
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    Default Re: SubMod Recommendations and Questions

    PCP is the best.
    /discussion

  13. #73
    Mac.Collac's Avatar Laetus
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by Gallus View Post
    PCP is the best.
    /discussion
    What does PCP and what are the downsides?

  14. #74
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: SubMod Recommendations and Questions

    While I do not concur with Gallus PCP is a good mod http://www.twcenter.net/forums/showthread.php?t=355651
    It's still much WIP though with parts not finished but fully playable and what's in (and that's a lot!) is really impressive

    Concerning MOS I have a decent lap top and have end turn time of up to a minute. The massive content and many optional things mean you should not overlook it by default http://www.twcenter.net/forums/showthread.php?t=419958

    Look at it and go for what you feel appeal to you the most
    Last edited by Ngugi; October 01, 2012 at 05:28 PM.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  15. #75
    Trailhog250's Avatar Semisalis
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    Default Re: SubMod Recommendations and Questions

    I use, play, and mod MOS

    Found it about 2 years ago and have not wanted for another submod since Concerning end turn times: It depends on your PC, a slower PC can expect end turn times of up to a minute or more. My own PC I believe handles it in around: 10-20 seconds. (it's been so long since I've played a campaign I can't remember)

    There is no one to say you can't download MOS and PCP then play a few turns of a campaign and get a feel for both of them and then choose the one that you like more.

  16. #76
    Mac.Collac's Avatar Laetus
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by Trailhog250 View Post
    I use, play, and mod MOS

    Found it about 2 years ago and have not wanted for another submod since Concerning end turn times: It depends on your PC, a slower PC can expect end turn times of up to a minute or more. My own PC I believe handles it in around: 10-20 seconds. (it's been so long since I've played a campaign I can't remember)

    There is no one to say you can't download MOS and PCP then play a few turns of a campaign and get a feel for both of them and then choose the one that you like more.
    Can I play two submods at a time?
    If so, How do I install a submod. Can someone link me a webpage for a tutorial or installation guide?

  17. #77
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by Mac.Collac View Post
    Can I play two submods at a time?
    If so, How do I install a submod. Can someone link me a webpage for a tutorial or installation guide?
    Yup, for multiple installations do like this: http://www.twcenter.net/forums/showthread.php?t=528275

    Almost every submod has installation instructions in their OP, so just read trough the original post in the submod threads and it will tell you how to do.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  18. #78
    Gallus's Avatar Protector Domesticus
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    Default Re: SubMod Recommendations and Questions

    Quote Originally Posted by Mac.Collac View Post
    What does PCP and what are the downsides?
    Where do I begin? It adds beasts (bears, wolves, bats, eagles, drakes, fell beasts, you name it), around 20 new factions, custom made ruins, hundreds of new units, larger map, many campaign scenarios, new sripts, better looking campaign map,...
    Downside would be that it's not completely finnished but then again a mod is never finnished. PCP is as playable as any other submod and adds that Middle-earth atmosphere that is missing in vanilla.

  19. #79

    Default sub mods

    Hello all, can someone just quickly tell me if
    Mos, http://www.twcenter.net/forums/showt...26#post8827226
    AOR, http://www.twcenter.net/forums/showthread.php?t=545161
    and turtlemod http://www.twcenter.net/forums/showthread.php?t=383258
    are compatible?
    many thanks in advance

  20. #80
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: sub mods

    No, No and No.

    And No, not necessary to make a new thread for this. Use the official ask questions thread.

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