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Thread: [Submod] Very huge unit numbers for the campaigns (mini-submod)

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  1. #1
    diadok's Avatar Senator
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    Icon1 [Submod] Very huge unit numbers for the campaigns (mini-submod)

    Title slightly changed /DV

    Compatible with ChivII:SV 3.3

    most of infantry units goes to 200 or 250 soldiers.
    cavalry from 80 to 160 soldiers.
    artillery still the same (it's dark age)
    costs adjusted.

    copy original and overwrite in :
    C:/program file/SEGA/medieval II totalwar/mods/SicilianVespers/data

    EDIT : OTHER CAMPAIGNS IN POST NUMBER 7
    Last edited by SicilianVespers; September 23, 2010 at 07:12 AM. Reason: Added Compatible Version

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  2. #2

    Default Re: very huge units for dark age campaign

    Cool. I love these epic unit mods.
    Can you do the other eras too?

  3. #3
    diadok's Avatar Senator
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    Default Re: very huge units for dark age campaign

    no... I don't play early, high, and late. I would like to do the same for renaissance campaign, but there is a technical problem: the engine doesn't use my modificated EDU. I tried to rename it "export_descr_units_renaissance.text", still the same problem.

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  4. #4

    Default Re: very huge units for dark age campaign

    Quote Originally Posted by diadok View Post
    no... I don't play early, high, and late. I would like to do the same for renaissance campaign, but there is a technical problem: the engine doesn't use my modificated EDU. I tried to rename it "export_descr_units_renaissance.text", still the same problem.
    You need to mod the export_descr_units_early.txt, and this will affect the Early thru Rennaisance eras.


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    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
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  5. #5
    diadok's Avatar Senator
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    Icon14 Re: very huge units for dark age campaign

    thanks, didn't think about it
    good to know that one EDU will mod four campaigns.

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
    "They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)



  6. #6

    Default Re: very huge units for dark age campaign

    then...waiting for it...thanks
    "Appear weak when you are strong, and strong when you are weak"...SUN TZU

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  7. #7
    diadok's Avatar Senator
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    Icon1 Re: very huge units for campaigns

    here is the one for other campaigns

    so now the name thread is wrong...

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
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  8. #8
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    Default Re: very huge units for campaigns

    Quote Originally Posted by diadok View Post
    ...

    so now the name thread is wrong...
    Changed.
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  9. #9

    Default Re: Very huge unit numbers for the campaigns (minimod)

    very nice + rep for you

  10. #10
    Shadow_Imperator's Avatar Italo/Aussie hayseed
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    Default Re: Very huge unit numbers for the campaigns (minimod)

    Pics? :p
    "We are unable to choose the circumstances of our creation, and few of us choose our demise.
    However, as intelligent creatures of freewill, we are gifted, privileged, and so very fortunate; that we are able to choose the manner, in which we choose live". - Me

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  11. #11
    diadok's Avatar Senator
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    Icon2 Re: Very huge unit numbers for the campaigns (minimod)

    Spoiler Alert, click show to read: 















    Last edited by diadok; July 12, 2009 at 07:02 PM.

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  12. #12
    KozCDVI's Avatar Domesticus
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    Default Re: Very huge unit numbers for the campaigns (minimod)

    Quote Originally Posted by diadok View Post
    Spoiler Alert, click show to read: 
















    Sweet Jesus!!
    These are the finest TW pics I have EVER seen.

    Have yourself some rep!

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  13. #13
    Shadow_Imperator's Avatar Italo/Aussie hayseed
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    Default Re: Very huge unit numbers for the campaigns (minimod)

    Dear God.....







    +1!
    "We are unable to choose the circumstances of our creation, and few of us choose our demise.
    However, as intelligent creatures of freewill, we are gifted, privileged, and so very fortunate; that we are able to choose the manner, in which we choose live". - Me

    (If you like my quote or agree with it, you are welcome to add it to your own sig!).
    Under the patronage of Bulgaroctonos - PROTECTOR of the FAITH

  14. #14
    xeryx's Avatar Follow the White Rabbit
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    Default Re: Very huge unit numbers for the campaigns (minimod)

    WICKED!! Good job Diadok!
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  15. #15
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    Default Re: Very huge unit numbers for the campaigns (mini-submod)

    I forgot to say, that submod players loose the requirement to make a bugreport.

    The reason is that we have no control about such added files.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  16. #16
    midnite's Avatar Citizen
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    Default Re: Very huge unit numbers for the campaigns (mini-submod)

    Great job. I wanted to ask, which export_descr_unit file is used for the grand campaign? I believe that is the campaign that starts in 1311 ad. I want to play as the mongols and I am not sure which export_descr_unit file I need to change.
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  17. #17
    diadok's Avatar Senator
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    Default Re: Very huge unit numbers for the campaigns (mini-submod)

    the early one.
    and it is the late_era for descr_strat.
    Last edited by diadok; June 08, 2009 at 02:35 PM.

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
    "They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)



  18. #18
    midnite's Avatar Citizen
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    Default Re: Very huge unit numbers for the campaigns (mini-submod)

    Quote Originally Posted by diadok View Post
    the early one.
    and it is the late_era for descr_strat.

    Thank you sir.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

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  19. #19
    Constantius's Avatar Primicerius
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    Default Re: Very huge unit numbers for the campaigns (mini-submod)

    Do i just copy paste into data ?

    I dont have a clue where to put this file .help?
    Last edited by Constantius; June 12, 2009 at 04:16 AM.


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  20. #20
    diadok's Avatar Senator
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    Default Re: Very huge unit numbers for the campaigns (mini-submod)

    up

    sorry didn't see the question, yes just copy file, i think you know now, after 3 months... put in :
    C:/program file/SEGA/medieval II totalwar/mods/SicilianVespers/data
    Last edited by diadok; September 04, 2009 at 02:46 AM.

    You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
    "They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)



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