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Thread: Military Complex for Factions in Early Stages of the Game

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  1. #1

    Default Military Complex for Factions in Early Stages of the Game

    I was thinking about what I found was missing in the game and here I have a thought:

    The game starts pretty early (in comparison with the movies that is) and those factions have been around quite some time. I generally must say that I don't have a superbly hard time of holding my ground playing a good faction. But there are problems. At a certain point in the game you'll reach a point at which income will start to flood to you and your empire can easily sustain a prolonged growth.

    What disturbed me here was that I accomplished all this with few high-level units. WHAT THE HELL I THOUGHT!!! I'm beating Harad and holding of Mordor with at best Gondor Spearmen!!! Darn... That's... kinda boring. I mean you'd suppose your empire at its best is built upon rather professional troops, but I'm doing it with mostly militia.

    So my idea was: why don't the factions (lets use for example my favourite, Gondor) don't start out with a somewhat higher military complex in certain settlements, for Gondor that would be for example Minas Tirith and Dol Amroth (like having Gondor Spearmen and Archers available from the start). Cause I have a hard time believing that under Denethor's father Gondor was holding her ground with just militias

    The problem would be that of course this would make you stronger, but I think this would be compensated by the higher cost of such armies.

    I have a problem with having to beat my foes continuously with militia-filled armies. Dunnoh if any thought has been given to this? To spice up the variety in the various factions a bit when the game takes of.
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  2. #2

    Default Re: Military Complex for Factions in Early Stages of the Game

    Are you playing on VH/VH mode?

    It's not like humans are weaklings. If you live in a world filled with orcs/beasts/etc, it would be foolish not to have competent civilian militia.

  3. #3

    Default Re: Military Complex for Factions in Early Stages of the Game

    it would be even more foolish not to hav a millitaaty of any sort

  4. #4

    Default Re: Military Complex for Factions in Early Stages of the Game

    Quote Originally Posted by sumaznguy View Post
    Are you playing on VH/VH mode?

    It's not like humans are weaklings. If you live in a world filled with orcs/beasts/etc, it would be foolish not to have competent civilian militia.
    Of course not, I can very well hold my ground with militia units, but the point is that is so damn boring and repetitive.
    Patronised by Voltaire le Philosophe

    Therefore One hundred victories in one hundred battles is not the most skillful. Seizing the enemy without fighting is the most skillful. War is of vital importance to the state and should not be engaged carelessly... - Sun Tzu

    Orochimaru & Aizen you must Die!! Bankai Dattebayo!!

  5. #5

    Default Re: Military Complex for Factions in Early Stages of the Game

    If you´re playing the dorfs, then you´ll get " Axemen of Erebor", after i think 5 turns. Yes,that´s fun and should be possible for all factions in one or the other way.

  6. #6

    Default Re: Military Complex for Factions in Early Stages of the Game

    Quote Originally Posted by gaius valerius View Post
    Of course not, I can very well hold my ground with militia units, but the point is that is so damn boring and repetitive.

    im not sure exactly what your complaining about than, if the game is to easy for you, play it on a harder level.

  7. #7
    aduellist's Avatar Push the button Max!
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    Default Re: Military Complex for Factions in Early Stages of the Game

    Quote Originally Posted by RyanGillies View Post
    im not sure exactly what your complaining about than, if the game is to easy for you, play it on a harder level.
    I think you missed the point. He's not complaining. He's making a suggestion.

    I like the idea of each faction starting with one advanced settlement. That way you're not sure if that enemy army is all low tier units or advanced units that perhaps you're not locally capable of defeating. That introduces a level of uncertainty that cannot be accomplished by simply cranking up the difficulty level.
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  8. #8
    Vaul's Avatar Miles
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    Default Re: Military Complex for Factions in Early Stages of the Game

    I agree to an extent, I myself made similar arguments in my thread about high elf basic unit appearance.

    A somewhat advanced settlement or two at the beginning of the campaign wouldn't diminish gameplay at all, if anything it would add a few layers of complexity to strategy and the economy...

    This of course in the event that you aren't planning to add more low-level units, in that case all is well

  9. #9

    Default Re: Military Complex for Factions in Early Stages of the Game

    I agree. Having a few citys able to back a stronger punch right at the begining would be a good idea. Add more depth in choicing were they can be used most effectivley.

  10. #10

    Default Re: Military Complex for Factions in Early Stages of the Game

    Yes, I am troubled by this too. I really hate the time that you need to wait for the units event. I like the stronger units, not the militias... It is more interesting that way .

  11. #11
    Kiljaden's Avatar Centenarius
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    Default Re: Military Complex for Factions in Early Stages of the Game

    There comes a time when gameplay supersedes lore\realism in this way. If you want to disable the 50\100 turn barracks thing then see this thread: http://www.twcenter.net/forums/showthread.php?t=255146

  12. #12

    Default Re: Military Complex for Factions in Early Stages of the Game

    i dont know if i got the point but the evil factions have the same tier 1 units at the early game, so, the denethor father can hold them out with militia(tier 1) units

  13. #13

    Default Re: Military Complex for Factions in Early Stages of the Game

    Quote Originally Posted by Moral View Post
    i dont know if i got the point but the evil factions have the same tier 1 units at the early game, so, the denethor father can hold them out with militia(tier 1) units
    Yes, but in my opinion, the game is much more interesting when you play with elite and more late units than militias.

  14. #14

    Default Re: Military Complex for Factions in Early Stages of the Game

    Quote Originally Posted by Skeleton Of The West View Post
    Yes, but in my opinion, the game is much more interesting when you play with elite and more late units than militias.
    absolutely; in my harad campaign, i was isolationist, content with getting trade rights with every faction, until i got mumakil. once i got mumakil i found it much more fun fighting. though i must say ologhai are a pain in the ass

    perhaps 1 city per faction with max-level barracks at start; that way, you can have your special units like mumakil, but you dont get lots of them.

  15. #15
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Military Complex for Factions in Early Stages of the Game

    I somewhat agree. The development from low tier to high tier makes sense in M2TW, since development was going on, new armors and weapons were being developed, new agriculture and construction technologies came about, new societal developments were taking place, etc. By the end of the Third Age in Middle Earth there haven't been any new technologies for thousands of years.


    In the interest of gameplay however, I think some development still needs to happen to make it fun.
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  16. #16

    Default Re: Military Complex for Factions in Early Stages of the Game

    This is a good idea for certain factions, considerably a faction like gondor especially, I agree that there should be more troop allocation in regions like minas tirith...

  17. #17
    Elfhelm's Avatar Biarchus
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    Default Re: Military Complex for Factions in Early Stages of the Game

    Perhaps long established factions should already have a few more advanced units to start out with on the map that at least would represent something of a trained army.There is no doubt that Gondor was persistently at war and would have experianced elite units of some kind I would have thought!

  18. #18

    Default Re: Military Complex for Factions in Early Stages of the Game

    wouldn't that mean that both Elven factions would have late tier units all the way from the start since their end game units are pretty much elves with centuries of experience?

  19. #19
    fightermedic's Avatar Ordinarius
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    Default Re: Military Complex for Factions in Early Stages of the Game

    Quote Originally Posted by RyuNoKami View Post
    wouldn't that mean that both Elven factions would have late tier units all the way from the start since their end game units are pretty much elves with centuries of experience?
    yes and it would be a good thing
    they just need god damn sloooow build times and availability has to be extremley few, lets say 20 turns = 1 sindar archer?

  20. #20

    Default Re: Military Complex for Factions in Early Stages of the Game

    I'll be including similar aspects to my mod Divde and Conquer.

    I plan to increase the turns - to -build for certain buildings, and give certain cities advanced facilities (not just gondor, but throughout all GOOD and some evil factions).

    So.. that if you lose.. say Minas Tirith - you're going to be hurting a LOT more then you are in vanilla..

    Same for Dol Amroth... and gives you reasons to build marines/lossarnach troops instead of superior gondor infantry.
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