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Thread: Cair Andros bug + Nazgul general selection bug

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  1. #1
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Cair Andros bug + Nazgul general selection bug

    I am not sure if anyone already posted this, but there is a bug with Cair Andros that they can somehow attack my army from 2 movement squares away, if they had heavy artillery... Sure... But they don't.


    In addition, there's also a bug I found, selecting the Nazgul general as Mordor... Well... The pic shows it.
    Deselecting the general removes it. I tried clicking it to make it disappear, didn't work, after a while, it did (I clicked it again after some time and it did disappear).
    (Look at the top right corner)

    Not sure if anyone already posted this, and I'm very tired so I don't feel like running through the archives, I just wanted to let the team know. If anyone's going to post "OmgreadtheFAQ" now, I ask you not to, however, if this is already known, moderators, feel free to close this thread.
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  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Cair Andros bug + Nazgul general selection bug

    Cair Andros:

    There is an invisible land bridge I believe on which the opponent cannot stand with its army. Hence the character is still in the castle. I saw this a couple of time when a character tried to cross the Bosporus (in the good old vanilla version) and was on its last movement point - he would shuffle back to the side he came from.

    The second issue should be fixed with patch 1.1 - I believe it has to do with the incorrect version of the menu\m2tw.lnt file or one of the ui\...sd files










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