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Thread: Wardogs Without Handlers?

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  1. #1

    Default Wardogs Without Handlers?

    Has anyone ever been able to get Wardogs to work without handlers? The way they are normally annoys me to no end, because when they are loosed and attack you, you cannot order your units to attack the dogs themselves. Your soldiers only fight them by accident, when a dog runs into them. I would like to change them so they work just like any other unit (and can be attacked like any other unit).

    I can start a custom battle with them, select them, move around, etc... However, I am having a CTD whenever they start fighting another unit. The game crashes just as they are about to strike, so I am sure it is an issue with the skeleton they are using to attack with.

    The only skeleton I know of that will work for them is the wardog skeleton, so I do not know what I might switch it to. Does anyone have any ideas on how I might fix this?

    I am using the following code:

    EDU
    Code:
    type             barb wardogs
    dictionary       barb_wardogs      ; Warhounds
    category         infantry
    class            light
    voice_type       Light_1
    soldier          wardog, 36, 0, 1.2
    attributes       sea_faring, hide_forest
    formation        2.2, 2.2, 3, 3, 3, horde
    stat_health      1, 0
    stat_pri         6, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  3, 1, 2, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 410, 40, 60, 80, 410
    ownership        britons, dacia, gauls, germans, scythia
    DMB (unchanged from vanilla)
    Code:
    type                wardog
    skeleton            fs_dog
    scale            0.8
    indiv_range            40
    model_flexi            data/models_unit/unit_wardog_high.CAS, 15
    model_flexi            data/models_unit/unit_wardog_med.CAS, 40
    model_flexi            data/models_unit/unit_wardog_low.CAS, max
    model_sprite        70.0, data/sprites/wardog_sprite.spr
    model_tri            700, 0.3f, 0.3f, 0.3f
    Last edited by Subrosa Florens; May 19, 2009 at 08:06 PM.

  2. #2

    Default Re: Wardogs Without Handlers?

    How about using their models/skeletons for a 'horse' unit and having tiny, invisible riders?

  3. #3

    Default Re: Wardogs Without Handlers?

    That should work. I will give it a go when I have time tomorrow.

  4. #4

    Default Re: Wardogs Without Handlers?

    Not having any luck. I tried making them a mount with an invisible rider, and now they last a little longer, but still get an errorless CTD. I think it is happening when they take their first casualty.

    I did some more testing and gave them a horse skeleton. No CTDs with it, so clearly it is the fs_dog skeleton that is the root of the crash. Maybe it cannot handle rendering a dead dog with a rider? I would not think that would matter.

    Unfortunately, as you can see it is not going to work with a horse skeleton though...

    Spoiler Alert, click show to read: 

  5. #5
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: Wardogs Without Handlers?

    Hahah they look like dogskin tents..


  6. #6

    Default Re: Wardogs Without Handlers?

    Maybe making the handleres invisible ? With some alpha texture/small model ?

  7. #7
    makanyane's Avatar Praeses
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    Default Re: Wardogs Without Handlers?

    Quote Originally Posted by KingTheoden1 View Post
    Maybe making the handleres invisible ? With some alpha texture/small model ?
    won't help because the point that you can attack the unit will still be where the invisible handler is, which can be half way across the battle map....

    I tried making them a mount with an invisible rider, and now they last a little longer, but still get an errorless CTD. I think it is happening when they take their first casualty.
    presume you can't use them as a substitute for a horse mount because they don't have whatever the 'saddle' bone is that gives the rider a point to sit. If the invisible rider has an attack value it produces a CTD when he engages because he's not properly attached to the mount. same problem as with the 'elephant = troll' trick if you give the invisible rider an attack value

    try EDU with secondary attack value only..
    stat_pri 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_pri_attr no
    stat_sec 7, 9, no, 0, 0, melee, simple, blunt, axe, 25 ,1.0
    stat_sec_attr area, ap, launching
    if you haven't already - might need to be on an elephant class mount though and not a horse... which'll get you a whole new range of problems including the ability to chew through buildings


    really though you need a custom skeleton / animation - not sure if Bwian or Wlesmana ever did anything like that - they're the only two I can think of who might have.

  8. #8

    Default Re: Wardogs Without Handlers?

    Quote Originally Posted by makanyane View Post
    try EDU with secondary attack value only..

    if you haven't already - might need to be on an elephant class mount though and not a horse... which'll get you a whole new range of problems including the ability to chew through buildings
    No dice. I think you are right in that it really needs a new skeleton, which is not really my area of expertise at all. Oh well, at least it got me a few amusing screenshots.

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