Has anyone ever been able to get Wardogs to work without handlers? The way they are normally annoys me to no end, because when they are loosed and attack you, you cannot order your units to attack the dogs themselves. Your soldiers only fight them by accident, when a dog runs into them. I would like to change them so they work just like any other unit (and can be attacked like any other unit).
I can start a custom battle with them, select them, move around, etc... However, I am having a CTD whenever they start fighting another unit. The game crashes just as they are about to strike, so I am sure it is an issue with the skeleton they are using to attack with.
The only skeleton I know of that will work for them is the wardog skeleton, so I do not know what I might switch it to. Does anyone have any ideas on how I might fix this?
I am using the following code:
EDU
DMB (unchanged from vanilla)Code:type barb wardogs dictionary barb_wardogs ; Warhounds category infantry class light voice_type Light_1 soldier wardog, 36, 0, 1.2 attributes sea_faring, hide_forest formation 2.2, 2.2, 3, 3, 3, horde stat_health 1, 0 stat_pri 6, 4, no, 0, 0, melee, other, piercing, none, 25 ,1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1 stat_sec_attr no stat_pri_armour 3, 1, 2, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 2, -2, 3, 2 stat_mental 4, normal, untrained stat_charge_dist 40 stat_fire_delay 0 stat_food 60, 300 stat_cost 2, 410, 40, 60, 80, 410 ownership britons, dacia, gauls, germans, scythia
Code:type wardog skeleton fs_dog scale 0.8 indiv_range 40 model_flexi data/models_unit/unit_wardog_high.CAS, 15 model_flexi data/models_unit/unit_wardog_med.CAS, 40 model_flexi data/models_unit/unit_wardog_low.CAS, max model_sprite 70.0, data/sprites/wardog_sprite.spr model_tri 700, 0.3f, 0.3f, 0.3f






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