Hello,
I have 2 questions about the mod regarding alliances and fog of war:
1. In my campaign the dwarves and high elves went to war. Since I don't think it is very accurate in terms of lore I tried to find a mod that will prevent it. I found this mod: Archaon's non-breakable alliances without a diplomat.
As far as I understand this mod will prevent the AI from breaking alliances, but first I need to force them to become allies. What I want to do is to make all the good factions in my campaign allies that have trade agreements and military access (and also bad factions). Is there any way to do this without starting a new campaign (for example by using the command line)? Will the mod work on an existing save game?
If there is no way to do it in the middle of a campaign, can you please link me to a mod that will do it at a start of a new campaign?
2. I don't like the way fog of war works, Is there any way to make the fog of war in the mod work like the fow in Empire? (I can see everything my allies see, and I also know where all the towns are located and who controls them, but I cant see any armies unless me or my allies have a unit nearby).
If there is no way to make it work like that I would like at least not to have fow over the territories of my allies. (I know I can turn it off completely, but that’s not what I'm looking for).
Thank you.
btw, I'm new on this forum, and I wanted to say that I like this mod a lot and I thank everyone who made it.




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