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  1. #1
    Amritochates's Avatar Foederatus
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    Sep 2006
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    Takshent
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    Icon5 Animations and skeletons

    I just started on BC1.05, and have been enjoying my KOJ campaign immensely. The unit line up especially has been amongst the best I have seen. In fact I was so impressed by the units that I decided to incorporate them into my DLV_PE mod for all near-eastern factions.

    But I found both the FAQ and the readme curiously bereft of details about the new animations and skeletons. In fact the only reference I found was this:

    Strelac - Elephant archers, elephant javelins, new pikeman, 2H swordsmen commander

    So are these 4 the only new animations, or are there are more undocumented instances??

    I was wondering if anyone could enlighten me about what new animations/skeletons were introduced and to what end, i.e how do they differ from the vanilla animations??

    Any help/advice will be sincerely accepted. Thanks in advance anyway.

  2. #2
    **Retired**
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    Aug 2006
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    Detroit, MI
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    Default Re: Animations and skeletons

    Strelac - Elephant archers, elephant javelins, new pikeman, 2H swordsmen commander
    These are the ones you should be aware, if you are porting different mods together. They are all new animations made to provide functions not presently existing in the MTW2 vanilla, but BC animation files work with vanilla and other mods which use vanilla.
    Note though that, If mod you play has edited the animatons files, then BC packs may become incompatible only if mod has changed names of the animations.


    Btw, If you are doing the personal mod you are free to use the mod parts as you desire. BC does not allow any parts of the mod to be publicly released on TWC, or .Org as part of other mods, without written consensus from BC team members.

    Other non-play or installation questions should be posted in TWC Modding forum. - CLOSED

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