What scripts would you alter (within reasonable limits) and why?
Recruitement Limitation System AI Garrison Field Cost Settlement Cost Point System AI Money Support Characters; Recruitement & Construction limitation
Total War, AI playstyle DLV Civ, AI playstyle
Defult Campaign Historical Campaign
Other mini-mods installed:
Do you ever cheat(be honest):
From SGfNP: 1.8... Campaign Options:You will have some options to sort through when you start a campaign.
1.81... DLV Default Campaign or Historical Campaign:
Spoiler Alert, click show to read:
The DLV Default Campaign is set up to be a slower build, more "Civ" like experience. You can expect lots of rebel stacks to slow you down in the beginning, " Hoops" you need to jump through to build certain important buildings and a high emphasis on "role-playing" game dynamics.
The Historical Campaign which is accessable from the Custom Campaign screen, emphasises more historical starting positions for factions and royal family members. There are fewer rebel territories at the begining of the game. Weak factions are weaker, strong factions are stronger and you will find yourself in conflict with the AI earlier in the game.
Once you have picked a faction and started a default or historical campaign you will be given a series of options for your game before your first turn. Read through these options carefully as they will greatly affect your DLV experience.
1.82... AI GARRISON SCRIPT ( YES/NO)?
Spoiler Alert, click show to read:
TRUE DLVers ALWAYS SAY "YES"
If you select "YES" the AI will spawn a garrison when you attack an enemy city. The size of the garrison that spawns depends on the size and quality of the town/castle. The bigger the town, the tougher the garrison. This is to help the TW AI which is notoriously bad at guarding it's cities.
1.83...FIELD COST SCRIPT ( YES/NO)?
Spoiler Alert, click show to read:
TRUE DLVers ALWAYS SAY "YES"
If you say yes to this option you will receive additional costs for having armies and agents in enemy territory as well as addition costs when you siege enemy settlements. This option is to add some realism to game play decisions. It was expensive to wage war in medieval times!
1.84...SETTLEMENT COST SCRIPT ( YES/NO)?
Spoiler Alert, click show to read:
TRUE DLVers ALWAYS SAY "YES"
This is one of the ways DLV slows down growth for the player so that by mid-game you don't have 17 billion stacks of the highest tier units and a hundred million dollars To compensate DLV has a much more robust economy that you actually have to work on to build those armies.
1.85... Point System Activated? (Yes/No)
Spoiler Alert, click show to read:
Real DLVers say YES!
This is one of the most popular features in DLV. If you say 'Yes' DLV will require you to use your characters intelligently to acquire Military and Government Points. Without these points you will be unable to build certain buildings and units. The Point System also addes a whole level of Role-Playing ability for your characters in the game.
1.86... AI PLAYING STYLE? ( TOTAL WAR/ DLV)
Spoiler Alert, click show to read:
IF YOU PLAY TOTAL WAR AI: PREPARE TO DIE!! !
Playing DLV Total War AI is a true survival game. DLV Standard is for players that are also interested in the 'Civ' aspects of the game that DLV excels at. I would recommend 'standard' for new players especially if you want to get used to all the cool features unique to DLV. Believe me, DLV standard is no cake walk to begin with.
1.87... NEW!AI Money Support? (Yes/NO)
Spoiler Alert, click show to read:
TRUE DLVer's say YES!
For a truly 'Iron man' DLV experience try this option with the BB hardcore mini-mod! If you are playing DLV for the first time, leave this one off.
1.88... NEW! Character Bases Recruitment Script (Yes/NO)
Spoiler Alert, click show to read:
This script adds a level of micromanagement to the recruitment system.
If you like role-playing, this cavalry recruitment script ties your ability to recruit cavalry to the heraldic rank of your generals. Your king can always recruit high tier cav regardless. It doesn't have a huge effect on play unless you are controlling a really far-flung kingdom.
1.89... NEW! Recruitment Limitation System (Yes/NO)
Spoiler Alert, click show to read:
Real Dlvers say "YES"
Your ability to recruit troops will be limited to the size of your settlements and the quality of the troops you have already recruited. It makes the campaign considerably more difficult and forces you to make tough decisions regarding which settlements to upgrade and what troops you should be recruiting to get the job done. Strategies regarding this script will be covered in a future chapter.
Last edited by Kjertesvein; May 17, 2009 at 02:15 PM.
Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
- The pranks played on the knight Jean de Joinville, 1249, 7th crusade.
This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.
I find the CAI copes with me better using the Civ style AI and I don't like roleplaying a mighty general stuck in a castle.
I would prefer it if 1.88 only disabled recruitment. I like having building construction restricted but I can't have it any more since I have to put up with recruitment restriction, which I won't do.
Recruitement Limitation System yes, I like it. The problem with unify 2 units, can be a proplem. Correct me if I'm wrong, but it happend when...(example 2 damaged spearmilitias gets unitfied into 1, but only registrates that 1 unit gets removed when the (unified)unit gets lost/removed. AI Garrison Yes, its the holy grail of AI defence. I'v noticed that it doesn't work in cities that once were rebel, and in cities the are. I can understand that the rebel cities dont have this system, because they were independent. But captured non-Rebel cities should. Field CostYes Settlement CostYes. It can be very hard as Teutonic, Flemish & Armenian, but real DLVers do. Point SystemYes. AI Money SupportYes, it BAD as*s after 30-40 turns. Could be toned down just abit, or graduate as time goes. Characters; Recruitement & Construction limitationYes
Total War, AI playstyle No, not that much. Only as lonely factions like Americas, Novgorod, Egypt, Mongols, etc. DLV Civ, AI playstyleYes, I normally need time to build when I got huge borders.
Defult Campaign When I play France, because it's so deam hard having another front, with all the systems activated. = when it gives me the upper hand. Historical CampaignWhen I play as Norway(because they owned Greenland, I would also like if they started with a Merchant in north Americas, to give realism and help early era). Also when I play Byzantine (developed, huge cities). = when it gives me the upper hand.
Other mini-mods installed: Taiji's BB, so it might add something when the AI recruits from the walls, not their buildings. I also use the Crown & Banner for desert faction-mini mod.
Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
- The pranks played on the knight Jean de Joinville, 1249, 7th crusade.
This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.
Mine are same as Willie's but I never play Historical. I think they are all are good although I can see how some people leave Military and Gov points off for now cause they are kinda messed up in 6.1
I think the polls show a obvius thing about the new recruitment thing. Historical/defult is almost 50/50
Garrison ca be pretty hard some times, but I personally dont get 60%
I think people play DLV Civ, instead of Total war, because they play...DLV. (But to know that you got a whole new AI whaiting, is pretty swell).
The rest is fairly even with 70-90%
Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
- The pranks played on the knight Jean de Joinville, 1249, 7th crusade.
This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.