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Thread: - Official 'Ask Questions About TATW 1.0 - 3.2 Here' Thread -

  1. #161
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Templar Crusader View Post
    I've been looking around for a Music mod that changes the music to the LOTR soundtrack. Now I know the TATW team does not support music mods but have they made it Illegal to post one? I came across a music mod under released mods in the sub mod section but there seems to be no download link. Can someone help me out?
    You have to have the original music by your own, they "just" show you how to replace it in your game then...

  2. #162
    GrumpyBean's Avatar Ordinarius
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I have a question, in the game when archers shoot their arrows then land on the ground, how can I get rid of the effect when they stay in permanently in the ground.
    Very funny and old tale of Mordor. The grass is always greener.
    Epic Tale of Thera, simply a masterpiece . Borissomeone's Tales of Thera.

  3. #163
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by GrumpyBean View Post
    I have a question, in the game when archers shoot their arrows then land on the ground, how can I get rid of the effect when they stay in permanently in the ground.
    I don't understand if you want to have permanent arrows, or not ?!?
    sorry
    if you want to have them, ust download the submod permanent arrows, if you don't want them, uninstall this submod (it's not used in the main mod)

  4. #164

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Which file tells me what the requirements are to create a certain unit? exe. The Mumilak (I killed the spelling of that. :/) needs the elephant resource, but where can I read that?

  5. #165
    jản's Avatar █ kept in suspense █
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    you need different specifications for some AOR units like resources (elephant ...)
    or sometimes a native province. also you have to play for at least 80 turns for
    units like mumakils (a special event appears) and you also need a certain culture
    rate. lokk at the strategy guide and look at the list for culture rates! and you also
    should take a look at the royal military academy for TATW to see the recruitment
    reqiurements!)
    Last edited by jản; August 04, 2009 at 06:17 AM.

  6. #166

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    How do you spawn advanced units -- particularly Silvan Elves? I was told that I have to wait until an "Advanced Barracks" event occurs but I've played like five campaigns up to at least 300 turns and even with every possible building built I can't spawn the Heavy Archers or Heavy Swordsmen. I thought the patch would fix things but it hasn't so perhaps I'm doing something wrong?

  7. #167

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    That seems to be a bug that occured to some people. Did you get a message at the beginning of your campaign? If not you should reinstall Medieval 2, Kingdoms and the mod, this will fix the problem.

  8. #168

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Hello I want to change unit stat just for my amusement, so I open the file and make my change, I have only one question:


    What his it? and what do that thing affect? recruit_priority_offset

    Is it the "recruitment culture necessary to construct the unit or the "next turn this unit will be available".

    Thanks for a answer!
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  9. #169
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Gadadngor View Post
    Hello I want to change unit stat just for my amusement, so I open the file and make my change, I have only one question:


    What his it? and what do that thing affect? recruit_priority_offset

    Is it the "recruitment culture necessary to construct the unit or the "next turn this unit will be available".

    Thanks for a answer!
    mhmm i don't know, but i think everybody who just knows little about text editing will be able to help you...

  10. #170
    abbews's Avatar The Screen Door Slams
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Where can i recrut Blackroot archers?

  11. #171

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    in the two towns west of Lossarnach ( I forgot their name)

  12. #172
    abbews's Avatar The Screen Door Slams
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Erech and Calembel?

  13. #173

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Exactly. You need the second archer building

  14. #174
    axnsan's Avatar Protector Domesticus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Gadadngor View Post
    Hello I want to change unit stat just for my amusement, so I open the file and make my change, I have only one question:


    What his it? and what do that thing affect? recruit_priority_offset

    Is it the "recruitment culture necessary to construct the unit or the "next turn this unit will be available".

    Thanks for a answer!

    The priority the AI gives recruiting this particular unit over other units.

  15. #175

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Thanks for the answer Axnsan! +Rep!
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  16. #176
    Desley's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    How many ents merchanaries can i get??

    in my High Elf campaign i was able to recruit them 2x , the first time was when i unlocked the video march of the ents and after some turns i was able to recruit new ones...

    now much more turns later.. i still cant get new ones!

  17. #177
    axnsan's Avatar Protector Domesticus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    You can get as many as you want. But it takes 33 turns to recharge the pool, and once 1 unit is available it will stagnate until someone recruits it.

  18. #178
    Desley's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    thanks

  19. #179

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    How do I kill heroes? I'm playing as Silvian Elves, and I can't kill a Nazgul. I had 6 units bowmen, 3 close combat people, and 4 horse archers they had one unit of bodyguard. And he (Nazgul) managed to get away.

  20. #180
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    At least I can kill them. They are very powerful and hard to kill but, yes they die. Siege some town where they are, That is easiest way to kill them.


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