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Thread: - Official 'Ask Questions About TATW 1.0 - 3.2 Here' Thread -

  1. #1181
    Libertus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Sorry for yet another question but when i release prisoners do they join the faction i captured them from?

  2. #1182
    Evan MF's Avatar Vicarius
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Guys what is the name of the TATW theme tune?

    Whoever posts a link or a file of it will get REP.


    Evan
    Last edited by Evan MF; January 21, 2010 at 01:52 PM.

  3. #1183

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Irish99 View Post
    Sorry for yet another question but when i release prisoners do they join the faction i captured them from?
    Yep.


  4. #1184
    Baron Samedi's Avatar Citizen
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Evan MF View Post
    Guys what is the name of the TATW theme tune?

    Whoever posts a link or a file of it will get REP.


    Evan
    Done
    Under the patronage of MasterBigAb

  5. #1185
    Muffer Nl's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Sorry for yet another question but when i release prisoners do they join the faction i captured them from?
    They do if the army is not to small. If only a small amount of units survive even after you release the prisoners they still disband. This is a nice way to increase your chivalry without increasing the enemy numbers. If you captured aboout ~25 soldiers and there is no general in between and no enemies escaped release them.


  6. #1186

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I have been offered a Woodmans guild in my campaign. Which i think increases the experience of the archer units recruited there. Playing as the HE what other guilds are there and what effect do they have on the city or the units in that city.

  7. #1187

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Does anyone know why Esgaroth is set as the capital of Dale, and not Dale itself?
    Screw multiculturalism and the horse it rode in on



  8. #1188
    Muffer Nl's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Lore I presume. Dale was only very recently rebuilt then and Esgargoth had, at that time, a longer and more reliable trading history.


  9. #1189

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Well, I just assumed that the city of Dale would be the capital of the Kingdom of Dale. I do see the sense in this though. But during the War of the Ring Dale was the capital.
    Screw multiculturalism and the horse it rode in on



  10. #1190
    jản's Avatar █ kept in suspense █
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    //

    as far as i remember from reading "The Hobbit" the city of Dale was empty and
    destroyed because of the dragon Smaug - and in that time Esgaroth was the
    capitol. afterwards dale had to be rebuild over long years after the battle of
    the five armies - well esgaroth was destroyed too (by the dragon) but it was
    still the capitol.

    and TATW starts 80 years before the ring battle, where Bilbo is 31 years old
    (because he is 111 a few month before the battle of the ring began)

    so the game starts between "the Hobbit" and "the fellowship of the ring".
    so everything seems to be fine. and later you can change Dale to capitol anytime to play lorewise.

    //
    Last edited by jản; January 22, 2010 at 11:51 AM.

  11. #1191

    Default Gates

    Is it possible to close the gates of a town/castle after sallying forth????

  12. #1192

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Alex-ander View Post
    I have been offered a Woodmans guild in my campaign. Which i think increases the experience of the archer units recruited there. Playing as the HE what other guilds are there and what effect do they have on the city or the units in that city.
    Just look at your building browser of your cities. There all the guild and their effects are listed.

  13. #1193

    Default Re: Gates

    Yes. Get everyone back in and they close. Don't get conned into getting chased back in by cavalry though! Archers on walls & ballista towers also seem to increase the enemies desire to stay away from your walls, so they make good cover for the retreating sally party!
    "Who is the king of earthly kings, the greatest giver of gold and rings?"

  14. #1194

    Default Re: Gates

    Thanks I got caught with my cavalry running down skirmishers in a big siege.

  15. #1195

    Default Re: Gates

    sometimes, units standing right behind the gate will cause that it wont close. You have to move them away from the gate.

    I believe you know what I mean - some reserve holding the gate in case that enemy will persue you or whatever.
    Yea I know the name is terrible, but it's not really finished.

  16. #1196

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Could someone send me please unmodified (version 1.4, no submods) files:
    descr_diplomacy.xml
    descr_campaign_ai_db.xml

    Thanx before!

    EDIT: Deleted e-mail because of spam-bots.
    Last edited by Ęsir; January 22, 2010 at 01:33 PM.

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  17. #1197
    Baron Samedi's Avatar Citizen
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Ęsir View Post
    Could someone send me please unmodified (version 1.4, no submods) files:
    descr_diplomacy.xml
    descr_campaign_ai_db.xml

    My e-mail parimeram@inbox.lv. Thanx before!
    See attachement
    Under the patronage of MasterBigAb

  18. #1198

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Thanx! +rep

    "If liberty means anything at all, it means the right to tell people what they do not want to hear." George Orwell


  19. #1199

    Default Treebeard

    Does anybody know when Treebeard is spawning?

  20. #1200
    Baron Samedi's Avatar Citizen
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    Default Re: Treebeard

    Quote Originally Posted by Drake123 View Post
    Does anybody know when Treebeard is spawning?
    If I understand this script correctly:
    Spoiler Alert, click show to read: 
    Code:
    ;############################ ENT SPAWN ###############################
    declare_counter ents
    monitor_event FactionTurnStart FactionType france
     and not IsFactionAIControlled
     and I_SettlementOwner Fangorn = france
     set_counter ents 1
     terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionType hre
     and not IsFactionAIControlled
     and I_SettlementOwner Fangorn = hre
     set_counter ents 1
     terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionType england
     and not IsFactionAIControlled
     and I_SettlementOwner Fangorn = england
     set_counter ents 1
     terminate_monitor
    end_monitor
    monitor_event FactionTurnStart FactionType slave
     and I_CompareCounter ents = 1
     historic_event ent_march event/march_of_the_ents.bik
     spawn_army 
     faction slave, sub_faction mongols
     character Treebeard, named character, age 62, x 183, y 193, battle_model ents, portrait treebeard
     traits LoyaltyStarter 1 , Ents 1 , GoodCommander 2 , ReligionStarter 1
      unit Ents Elephants  exp 2 armour 0 weapon_lvl 0
     end
     move_strat_camera 183, 193
     terminate_monitor
    end_monitor

    when Isengard, OotMM, Mordor or the rebels take Fangorn (north-westeast of Isengard).
    Last edited by Baron Samedi; January 22, 2010 at 01:54 PM.
    Under the patronage of MasterBigAb

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