I have a question for all:
Are the AOR units really
worth it?
The explanation: by the time you can recruit, say, Dragonslayers or Mithlond Warriors your fighting front will be in the middle or south of the map. The AOR units can only be recruited in remote areas. Now consider the following example:
As the Dwarfs, I have Khazad Dum and am able to recruit Iron Guards. Dragonslayers can only be constructed in Dain's Halls. The Iron Guards cost 850/350 and the Dragonslayers 790/320. At this phase in the game the OOTMM are either dead or have become insignificant, so let's say that I'm fighting Isengard or Mordor. In that case it is reasonable to say that I can get the Iron Guards from Moria to the frontlines in about 5 turns.
This means that the cost to get Iron Guards into their first battle is 850+(350x5) = 2600.
The Dragonslayers would take at least 9 turns to reach the front, which means the cost of getting them to the same battle is 790+(320*9)= 3670
This means that getting the Dragonslayers to fight the same battle that Iron Guards could fight is 41% more expensive.
Also, bear in mind that
retraining the unit would mean walking them up to Dain's Halls again and repeating the process, thus adding even more to the cost.
This implies that using AOR units means it takes longer to get to the battle, it's more expensive to get to the battle, and retraining after the battle is extremely slow.
The same example can be applied to almost any AOR unit.
So do you guys use those units? Is their performance worth the extreme cost in both money and time? Am I missing something? And please keep in mind I'm not talking esthetics here, I'm trying to figure out if their
performance is worth the cost