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Thread: - Official 'Ask Questions About TATW 1.0 - 3.2 Here' Thread -

  1. #321

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Curious Question. may have been asked but i don't really care to look through the 16 pages

    are there future plans to make movie and book accurate settlements like Minas Tirith and Helms deep play able in campaign? As well as to the best of their ability the ruins of Osgiliath?.

  2. #322
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Evan Frayling View Post
    If you want to make some units, please make a Cataphract Mumakil!!!
    What would be difference with these cataphract and normal mumakils? Seriously? Those cataphract mumakils wouldn't be overpowered, but in same strength as the normal ones because both can only kill with siege weapon and one ballista shot can kill both. It would just be waist of time and making unrealistic unit.

  3. #323
    Muffer Nl's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Curious Question. may have been asked but i don't really care to look through the 16 pages

    are there future plans to make movie and book accurate settlements like Minas Tirith and Helms deep play able in campaign? As well as to the best of their ability the ruins of Osgiliath?.
    Yes there are plans but it takes a long time to make them and they are going to remake Dale and Eriador first.
    What would be difference with these cataphract and normal mumakils? Seriously? Those cataphract mumakils wouldn't be overpowered, but in same strength as the normal ones because both can only kill with siege weapon and one ballista shot can kill both. It would just be waist of time and making unrealistic unit.
    They could make the normal mumakill weaker and the cataphract one as strong or a bit stronger as they are now. This would need some balancing though, mainly in costs.


  4. #324
    Muffer Nl's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    bump


  5. #325
    Beorn's Avatar Praepositus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Don't spam so heavily, Muffer...

  6. #326
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I want to keep this on the first page so it might reduce that amount of sinle question threads. Ultimatly it will reduce sapm (So I hope)


  7. #327
    Beorn's Avatar Praepositus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    What an irony... The once greater spammer of the "old" forum members talking about spam reduction...

  8. #328
    Muffer Nl's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I do like to spam but sparingly.


  9. #329

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    How do you get a good economy with the dwarves?

    Love NCAA football? Go here.

  10. #330
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Will someone be creating battle maps for the misty mountian underways? Like a pitchblack sky with desolate vegetation free terrain? Possibly even rocky terrain limiting the left right deployment of forces to simulate massive underway passage battles?

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  11. #331
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    How do you get a good economy with the dwarves?
    Build many, many, many mines and capture Moria. Ports help as well if you have trade rights with another faction that has ports.
    Will someone be creating battle maps for the misty mountian underways? Like a pitchblack sky with desolate vegetation free terrain? Possibly even rocky terrain limiting the left right deployment of forces to simulate massive underway passage battles?
    Someone already made Mount Doom so maybe someone is working on them. These are Fan based project though so they are less known.


  12. #332

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I saw something about this in another thread and i cannot find it. How can i turn the graphics up higher than the highest ingame? im sure theres a way to do it using the game files, thanks
    Last edited by *Ranger*; September 26, 2009 at 02:49 PM.

  13. #333

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    is a "Second age total war" mod being created?

  14. #334

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    There is a submod which transfer TATW to the second.
    But if the TATW-team is working on something I don't know.
    Though some members said that they want to work on a "Fall of Arnor"-campaign or something like that but I haven't heard any news of it in the past.

  15. #335
    Muffer Nl's Avatar Praefectus
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I saw something about this in another thread and i cannot find it. How can i turn the graphics up higher than the highest ingame? im sure theres a way to do it using the game files, thanks
    yes there was. You can change this in the config file but I'm not sure which line it was.
    is a "Second age total war" mod being created?
    There is a submod and the team might do a fall of Arnor campaign late but they first wan't to remove as many bugs as possible from TATW vanilla.


  16. #336
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    There's aalready a Fall of Arnor submod in creation...

    And there's a Second Age mod for ETW in development...
    http://www.twcenter.net/forums/showthread.php?t=257394
    http://www.selahinternational.com/Mo...c9e&board=31.0
    Last edited by Beorn; September 27, 2009 at 05:07 AM.

  17. #337

    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Thanks everybody!

  18. #338
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    I was just wondering, do I have to keep those patches (1.1) installed?
    I mean, do this mod work without erlier pathces?
    This mod is soooo big...

    Third age - Total war part 1: 20 000 kt
    Third age - Total war part 2: 20 000 kt
    Third age - Total war hotfix 1: 20 000 kt
    Third age - Total war patch 1: 20 000 kt
    Third age - Total war patch 2: 20 000 kt


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  19. #339
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Quote Originally Posted by Finlander View Post
    I was just wondering, do I have to keep those patches (1.1) installed?
    I mean, do this mod work without erlier pathces?
    This mod is soooo big...

    Third age - Total war part 1: 20 000 kt
    Third age - Total war part 2: 20 000 kt
    Third age - Total war hotfix 1: 20 000 kt
    Third age - Total war patch 1: 20 000 kt
    Third age - Total war patch 2: 20 000 kt
    According to KK's instructions on TATW official thread you surely need the following ;
    TATW 1.0(part 1 + part 2)
    TATW 1.1(patch)
    TATW 1.2(patch)
    Apparently you don't need the hotfix but this was the smallest file anyways...
    Why dont you try burning'em into a 8.5 DVD?

    Ps having alone version 1.0(or 1.1) means that you are not going to be able to play with the new features that are included in the latter releases...
    Last edited by koultouras; September 30, 2009 at 05:57 AM.


  20. #340
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    Default Re: -- Unofficial 'Ask Questions About TATW Here' Thread --

    Can someone tell me what event this image represents

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