From my experiences of reading a billion fantasy novels, I have noticed certain traits that make most of them so similar, and a few stand out and become memorable.
While what a good book is, is well, a personal opinion, whether or not a fantasy novel is like 100 others you've read is not.
Some of the things that bug me is the plot - it is always the same, with mere variations on the details.
PLOT
Only minor details are changed
1. You have a person that is like everyone else, until one day when something odd happens. This person gets embroiled in a conflict where the character develops, matures from innocence into a warrior - from the "why me?" stage to the "I must do it it!" stage, learns that he or she has a relationship to, or power to defeat, the Villain. He or she goes through a variety of situations where the power is used, or where the protagonist achieves victory through outside aid or smarts, eventually leading up to a direct confrontation with the Villain. The villain will generally try to convert the protagonist to his or her side, and they will fight. The villain will seem powerful and when all seems lost the protagonist suddenly becomes more powerful and wins, or the Villain is defeated by the protagonist's love interest, resulting in the death or serious injury of both the villain and lover.
2. You have a group of people who go about their normal lives until something happens that is considered odd. They go to investigate and learn that what happened is part of even a bigger thing. They go all over the place to hunt down the source of the problem, finding that they are too late or not yet at the top. Eventually they reach the top and they have some sort of big struggle against the evil power, where they come out victorious. However, the party will lose someone during the course of the adventure, generally right before the big showdown, or after it.
ALSO
Your villain is named Balthasar, or something with kro/cro-, kor/cor-, bal/val-, mor-, -gon/gaun, -aur, -on/aun, -ith, -ar, -or, in it.
The villain wants to rule the world, kill all the ____, find an item of great power, or open the portal to ____.
Your protagonist starts off unsure of himself/herself, does not start off with a lover interest but will acquire it during the conflicts, is not a warrior at first, or is at best amateur/mercenary, has no knowledge of the main villain's plans until a few chapters in, has some magical advantage over everyone (if there is one central protagonist).
The villains are a different species from the main character. If Guy #1 is human or elf, the enemy will be primarily orcs, some sort of freakish monster, or obviously corrupt humans/elves who wear black and red and are part of some guild or cult.
The main villain wears spikey armour or long flowy robes and is at least of average height, often taller. He or she will also be at least 40 years old, or look younger if female (but be inhuman).
Main villain will have no respect for underlings, will reside in a secluded location, and will only reside in a structure in common sight if trying to take over a palace through deceit, or is running a guild that has not yet taken the attention of the law.
Your characters will always address or describe people by their race, and you will spend paragraphs on the conflicts between them as well as on their features, as if taken right from the D&D rule book. Elves live for a long time and have pointy ears and are magical, dwarves are muscular and bearded and speak like they are from Scotland.
Your story will involve one common tongue that everyone understands, and a few others, only one of which will have noticeable attention paid to it.
You will make use of Ironwood, Adamantium, Mithril, or say that Dwarves or Elves made it.
Your elves will live in tree cities, your dwarves in mountains, your humans in cities, your short folk in hills, your orcs are raiders, your ogres are stupid mountain folk, and there will be fire-breathing dragons that get necessary referencing done to them (Dragon ale, dragon beard, dragon mountain, dragon rider, dragon king, hall of the dragon, etctera).
Plus others I forget at the moment.
I have become extremely bored with fantasy novels because they are mechanical. They follow a plot line that has been mass-produced and is available in packets of a dozen for a dollar. They always involve the same conflicts, the same self-questioning, and the same resolution. The general world overview is the same. Magic is the same.
They seem less like a creative work made with great thought, and more like something someone threw together because he or she was too inspired by playing a game of D&D or watching LOTR.
Its fine and all to make a detailed world, to create your own language like Tolkein, but fantasy should come second to creating a good story.
What interested me in the Song of Ice and Fire series is that although it contains cliches, it is not about a person with powers who finds his true calling as superman, nor is it about evil Balthasar the Destroyer taking over the world.





...is my daddy!


