How to Make a Repetitive Fantasy Novel

Thread: How to Make a Repetitive Fantasy Novel

  1. LSJ's Avatar

    LSJ said:

    Default How to Make a Repetitive Fantasy Novel

    From my experiences of reading a billion fantasy novels, I have noticed certain traits that make most of them so similar, and a few stand out and become memorable.

    While what a good book is, is well, a personal opinion, whether or not a fantasy novel is like 100 others you've read is not.

    Some of the things that bug me is the plot - it is always the same, with mere variations on the details.

    PLOT
    Only minor details are changed

    1. You have a person that is like everyone else, until one day when something odd happens. This person gets embroiled in a conflict where the character develops, matures from innocence into a warrior - from the "why me?" stage to the "I must do it it!" stage, learns that he or she has a relationship to, or power to defeat, the Villain. He or she goes through a variety of situations where the power is used, or where the protagonist achieves victory through outside aid or smarts, eventually leading up to a direct confrontation with the Villain. The villain will generally try to convert the protagonist to his or her side, and they will fight. The villain will seem powerful and when all seems lost the protagonist suddenly becomes more powerful and wins, or the Villain is defeated by the protagonist's love interest, resulting in the death or serious injury of both the villain and lover.

    2. You have a group of people who go about their normal lives until something happens that is considered odd. They go to investigate and learn that what happened is part of even a bigger thing. They go all over the place to hunt down the source of the problem, finding that they are too late or not yet at the top. Eventually they reach the top and they have some sort of big struggle against the evil power, where they come out victorious. However, the party will lose someone during the course of the adventure, generally right before the big showdown, or after it.

    ALSO

    Your villain is named Balthasar, or something with kro/cro-, kor/cor-, bal/val-, mor-, -gon/gaun, -aur, -on/aun, -ith, -ar, -or, in it.

    The villain wants to rule the world, kill all the ____, find an item of great power, or open the portal to ____.

    Your protagonist starts off unsure of himself/herself, does not start off with a lover interest but will acquire it during the conflicts, is not a warrior at first, or is at best amateur/mercenary, has no knowledge of the main villain's plans until a few chapters in, has some magical advantage over everyone (if there is one central protagonist).

    The villains are a different species from the main character. If Guy #1 is human or elf, the enemy will be primarily orcs, some sort of freakish monster, or obviously corrupt humans/elves who wear black and red and are part of some guild or cult.

    The main villain wears spikey armour or long flowy robes and is at least of average height, often taller. He or she will also be at least 40 years old, or look younger if female (but be inhuman).

    Main villain will have no respect for underlings, will reside in a secluded location, and will only reside in a structure in common sight if trying to take over a palace through deceit, or is running a guild that has not yet taken the attention of the law.

    Your characters will always address or describe people by their race, and you will spend paragraphs on the conflicts between them as well as on their features, as if taken right from the D&D rule book. Elves live for a long time and have pointy ears and are magical, dwarves are muscular and bearded and speak like they are from Scotland.

    Your story will involve one common tongue that everyone understands, and a few others, only one of which will have noticeable attention paid to it.

    You will make use of Ironwood, Adamantium, Mithril, or say that Dwarves or Elves made it.

    Your elves will live in tree cities, your dwarves in mountains, your humans in cities, your short folk in hills, your orcs are raiders, your ogres are stupid mountain folk, and there will be fire-breathing dragons that get necessary referencing done to them (Dragon ale, dragon beard, dragon mountain, dragon rider, dragon king, hall of the dragon, etctera).

    Plus others I forget at the moment.

    I have become extremely bored with fantasy novels because they are mechanical. They follow a plot line that has been mass-produced and is available in packets of a dozen for a dollar. They always involve the same conflicts, the same self-questioning, and the same resolution. The general world overview is the same. Magic is the same.

    They seem less like a creative work made with great thought, and more like something someone threw together because he or she was too inspired by playing a game of D&D or watching LOTR.

    Its fine and all to make a detailed world, to create your own language like Tolkein, but fantasy should come second to creating a good story.

    What interested me in the Song of Ice and Fire series is that although it contains cliches, it is not about a person with powers who finds his true calling as superman, nor is it about evil Balthasar the Destroyer taking over the world.
    Last edited by LSJ; May 16, 2009 at 08:47 PM.
     
  2. The Dude's Avatar

    The Dude said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Hah. After reading this I'm proud to say that the fantasy novel I'm working on conforms to absolutely none of these stereotypes.
    I have approximate answers and possible beliefs, and different degrees of certainty about different things, but I’m not absolutely sure of anything, and many things I don’t know anything about. But I don’t have to know an answer. I don’t feel frightened by not knowing.
    - Richard Feynman's words. My atheism.
     
  3. LSJ's Avatar

    LSJ said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Huzzah!

    I'm avoiding them too with my book. The reason I stopped working on my other works was because it wasn't different enough from other stories I've read.

    So this new book is written in a different way with a believable and non-cliched fantasy setting.
     
  4. gambit's Avatar

    gambit said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Every fantasy novel I've read has nothing to do with these stereotypes. Except the language one, and thats just because when you have a universe with at least 5 different languages, even though it's certainly commendable to literally create the languages and write in them when appropriate, it's more painful and bothersome than falling anus first on a tall blunt stick.
    Quote Originally Posted by Hunter S. Thompson
    You better take care of me, Lord. If you dont.. you're gonna have me on your hands
     
  5. Juvenal's Avatar

    Juvenal said:

    Default Re: How to Make a Repetitive Fantasy Novel

    You will find a mainstream of commercial authors in any genre. Their work is popular for a reason. Many people are looking for a familiar experience from their reading, and commercial authors offer a safe standard product of known quality, without unpleasant surprises.

    If you are unhappy with this, then look for authors with a more individual voice. I suppose I could recommend authors that I like, but there is no guarantee they will appeal to you.

    ...OK, I can't help myself (even though I don't read a lot of fantasy).

    Stephen Donaldson: intense, emotional, with an epic feel. Loyalty and betrayal, faith and trust feature heavily in his work.
    Jack Vance: enigmatic characters living in mysterious societies. Magic, cruelty, indifference, irony.
    Terry Pratchett: dry humorous stories full of references and analogies to things and places in our own world. Much homespun philosophy.
    Larry Niven: Problem-solving plots where Magic is a finite natural resource, like fossil fuels.
    Gene Wolfe: Ambiguity and misdirection. Beautiful language. Often a feeling of melancholy and a sense of vast impersonal forces resolving themselves.
    Tim Powers: Rip roaring adventure stories of dark powers which always have serious side-effects for the wielders.
    imb39 ...is my daddy!
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  6. LSJ's Avatar

    LSJ said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Quote Originally Posted by Gambit View Post
    Every fantasy novel I've read has nothing to do with these stereotypes. Except the language one, and thats just because when you have a universe with at least 5 different languages, even though it's certainly commendable to literally create the languages and write in them when appropriate, it's more painful and bothersome than falling anus first on a tall blunt stick.
    There are a lot of stories that don't follow these stereotypes. Its just that most do. If combing through the fantasy and sci fi sections of a book store or library, the majority of the books will follow a number of them. I think a lot of this is due to authors being paid to write books, rather than being paid for writing a book. The difference: one is spawned from commercial interest, the other derived from imagination and creativity.

    I only created this thread due to the number of authors out there pumping out D&D handbook fantasy or LOTR clones. As well, many people in high school were writing stories, and of the ones I saw in the fantasy genre, every single one of them seems very unoriginal. Even the story my sister was writing is far too familiar, treading along the lines of Plot #1.
    Last edited by LSJ; May 17, 2009 at 04:36 PM.
     
  7. Fibur's Avatar

    Fibur said:

    Default Re: How to Make a Repetitive Fantasy Novel

    My worst fantasy reading ever: "The Sword of Truth" t.1...After that, I didn't even bothered to read the others, and I even sold my copy (which I nomally never do). It is everything fantasy should NOT be in my opinion.

    Among the best: "A song of Ice and Fire", "The lies of Locke Lamora", etc....

    Fantasy is like every other literary genre: there are a few gems, many fairly good books, lot of medium stuff, and a some things who shouldn't even have been printed.
     
  8. Garrigan's Avatar

    Garrigan said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Pratchett's immense - I just finished Guards! Guards! and have started on Small Gods (which is where my sig quote is from).

    Once known as Kasey| Hoplite for The Greek Wars Mod
     
  9. MrMofo's Avatar

    MrMofo said:

    Default Re: How to Make a Repetitive Fantasy Novel

    This thread needs the

    EVIL OVERLORD LIST

    Spoiler Alert, click show to read: 


    Being an Evil Overlord seems to be a good career choice. It pays well, there are all sorts of perks and you can set your own hours. However every Evil Overlord I've read about in books or seen in movies invariably gets overthrown and destroyed in the end. I've noticed that no matter whether they are barbarian lords, deranged wizards, mad scientists or alien invaders, they always seem to make the same basic mistakes every single time. With that in mind, allow me to present...
    The Top 100 Things I'd Do
    If I Ever Became An Evil Overlord



    1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
    2. My ventilation ducts will be too small to crawl through.
    3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
    4. Shooting is not too good for my enemies.
    5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
    6. I will not gloat over my enemies' predicament before killing them.
    7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
    8. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
    9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
    10. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
    11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
    12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
    13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
    14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
    15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
    16. I will never utter the sentence "But before I kill you, there's just one thing I want to know."
    17. When I employ people as advisors, I will occasionally listen to their advice.
    18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
    19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
    20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
    21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
    22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
    23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
    24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
    25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
    26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
    27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
    28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
    29. I will dress in bright and cheery colors, and so throw my enemies into confusion.
    30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
    31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
    32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
    33. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
    34. I will not turn into a snake. It never helps.
    35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
    36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
    37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
    38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
    39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
    40. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
    41. Once my power is secure, I will destroy all those pesky time-travel devices.
    42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
    43. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
    44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
    45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
    46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
    47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
    48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
    49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
    50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
    51. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
    52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
    53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
    54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
    55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
    57. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
    58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
    59. I will never build a sentient computer smarter than I am.
    60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
    61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
    62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
    63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
    64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
    65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
    66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
    67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
    68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
    69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
    70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
    71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
    72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
    73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
    74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
    75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
    76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
    77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
    78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
    79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
    80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
    81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
    82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
    83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
    84. I will not have captives of one sex guarded by members of the opposite sex.
    85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
    86. I will make sure that my doomsday device is up to code and properly grounded.
    87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
    88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
    89. After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
    90. I will not design my Main Control Room so that every workstation is facing away from the door.
    91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
    92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
    93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
    94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
    95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
    96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
    97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
    98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
    99. Any data file of crucial importance will be padded to 1.45Mb in size.
    100. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.



     
  10. Scipio Afracanis's Avatar

    Scipio Afracanis said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Quote Originally Posted by MrMofo View Post
    This thread needs the

    EVIL OVERLORD LIST

    Super funny,one of the best lists I have ever read.
    +rep
    2010 ,2012,2014 World Series Champions: San Francisco Giants
    1962, 1989, 2002
     
  11. Holger Danske's Avatar

    Holger Danske said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Quote Originally Posted by MrMofo View Post
    This thread needs the

    EVIL OVERLORD LIST

    Spoiler Alert, click show to read: 


    Being an Evil Overlord seems to be a good career choice. It pays well, there are all sorts of perks and you can set your own hours. However every Evil Overlord I've read about in books or seen in movies invariably gets overthrown and destroyed in the end. I've noticed that no matter whether they are barbarian lords, deranged wizards, mad scientists or alien invaders, they always seem to make the same basic mistakes every single time. With that in mind, allow me to present...
    The Top 100 Things I'd Do
    If I Ever Became An Evil Overlord



    1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
    2. My ventilation ducts will be too small to crawl through.
    3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
    4. Shooting is not too good for my enemies.
    5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
    6. I will not gloat over my enemies' predicament before killing them.
    7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
    8. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
    9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
    10. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
    11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
    12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
    13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
    14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
    15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
    16. I will never utter the sentence "But before I kill you, there's just one thing I want to know."
    17. When I employ people as advisors, I will occasionally listen to their advice.
    18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
    19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
    20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
    21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
    22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
    23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
    24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
    25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
    26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
    27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
    28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
    29. I will dress in bright and cheery colors, and so throw my enemies into confusion.
    30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
    31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
    32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
    33. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
    34. I will not turn into a snake. It never helps.
    35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
    36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
    37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
    38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
    39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
    40. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
    41. Once my power is secure, I will destroy all those pesky time-travel devices.
    42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
    43. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
    44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
    45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
    46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
    47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
    48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
    49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
    50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
    51. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
    52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
    53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
    54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
    55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
    57. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
    58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
    59. I will never build a sentient computer smarter than I am.
    60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
    61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
    62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
    63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
    64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
    65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
    66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
    67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
    68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
    69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
    70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
    71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
    72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
    73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
    74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
    75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
    76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
    77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
    78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
    79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
    80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
    81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
    82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
    83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
    84. I will not have captives of one sex guarded by members of the opposite sex.
    85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
    86. I will make sure that my doomsday device is up to code and properly grounded.
    87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
    88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
    89. After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
    90. I will not design my Main Control Room so that every workstation is facing away from the door.
    91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
    92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
    93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
    94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
    95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
    96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
    97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
    98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
    99. Any data file of crucial importance will be padded to 1.45Mb in size.
    100. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.

    Looks like you stole Bill Gates' master plan...
     
  12. Tiberius Tosi said:

    Default Re: How to Make a Repetitive Fantasy Novel

    I never got what was up with fantasy novels having to use wierd names that no one in real life ever has. I mean sure it is a "fantasy" book, but come on in fantasy worlds they apparently like to speak our language with only an olden dialect but yet love to use alien sounding names?

    And usually their names are just foriegn cities with a wierd syllable or two added on.
    Forget the Cod this man needs a Sturgeon!
     
  13. ThiudareiksGunthigg's Avatar

    ThiudareiksGunthigg said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Quote Originally Posted by Tiberius Tosi View Post
    I never got what was up with fantasy novels having to use wierd names that no one in real life ever has. I mean sure it is a "fantasy" book, but come on in fantasy worlds they apparently like to speak our language with only an olden dialect but yet love to use alien sounding names?
    So you'd like fantasy novels where the characters are called Josh, Nigel, Britney and Sophie?

    The reason they have the alien names is that this isn't our world. The reason their dialogue isn't also in the alien languages is that (i) that would be incredibly tedious to do, (ii) the dialogue is (usually) everyday speech for those speaking it and hearing it and so is rendered as such for us and (iii) would you want to read a novel where the dialogue is gibberish?

    More ridiculous are the novels where most of the characters have alien names and a few ... don't. So we have a cast of characters called Ngay'an and Ghuggith and Sila'vay. Oh, and a guy called Simon. Why is he called Simon where everyone else has names like alphabet salad? Dunno, he's just called Simon.

    Now that makes no sense.
     
  14. LSJ's Avatar

    LSJ said:

    Default Re: How to Make a Repetitive Fantasy Novel

    People use weird names because while the characters are speaking English, it is only so we can understand them.

    I agree that its important to stay consistent. It bugs me to see Korgath, Wyrmshyr, and Dennis... ugh....




    I suppose another point for fantasy novels is that fantasy names should not be too similar to each other when used in the same book. If you have a an Elwing, don't have an Eirling, Eirwen, Arwen and Elnwen. Nor should the names consist of fifty characters each.

    The reason is that while there are similarities between many names, each person in a classroom will likely have a name that is fairly easily distinguishable from any other student, yet appear to be a name derived from the same language as everyone else, so it does not stand out. There's Dennis, William, Robert, Chris, Bruce, Jack, and so on.
     
  15. ThiudareiksGunthigg's Avatar

    ThiudareiksGunthigg said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Quote Originally Posted by DarkProphet View Post
    I suppose another point for fantasy novels is that fantasy names should not be too similar to each other when used in the same book. If you have a an Elwing, don't have an Eirling, Eirwen, Arwen and Elnwen. Nor should the names consist of fifty characters each.

    The reason is that while there are similarities between many names, each person in a classroom will likely have a name that is fairly easily distinguishable from any other student, yet appear to be a name derived from the same language as everyone else, so it does not stand out. There's Dennis, William, Robert, Chris, Bruce, Jack, and so on.
    The very similar names actually make linguistic sense. Many languages construct names out of a small number of nymic elements. Old English names were made up out of a few such building blocks, so you get "Alfred", "Aethelred", "Theodred", "Theodric", "Osric" "Hildiric", "Richard" etc Families also used similar elements or alliterative elements for the names of siblings or father, son and grandson.

    So when Tolkien did the same with the names of many Elves and Dunedain etc he knew exactly what he was doing and why. The jumble of names we have in modern English is actually an exception to these linguistic rules, largely because English and Western culture is such a melting pot of elements. The smilarities between names and the patterns we see in The Lord of the Rings etc are actually more common and make more consistent linguistic sense.
     
  16. LSJ's Avatar

    LSJ said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Quote Originally Posted by ThiudareiksGunthigg View Post
    The very similar names actually make linguistic sense. Many languages construct names out of a small number of nymic elements. Old English names were made up out of a few such building blocks, so you get "Alfred", "Aethelred", "Theodred", "Theodric", "Osric" "Hildiric", "Richard" etc Families also used similar elements or alliterative elements for the names of siblings or father, son and grandson.

    So when Tolkien did the same with the names of many Elves and Dunedain etc he knew exactly what he was doing and why. The jumble of names we have in modern English is actually an exception to these linguistic rules, largely because English and Western culture is such a melting pot of elements. The smilarities between names and the patterns we see in The Lord of the Rings etc are actually more common and make more consistent linguistic sense.
    I'm not talking about people in the same family, where near identical names make sense. Names of unrelated people in a language such as Elvish would have similar elements, but not be hard to distinguish. So what Tolkein did makes sense.

    While there were people with similar names, they did not appear to be variations of the same name unless the characters were of the same line. If the names were similar but the people were unrelated, then the characters would appear in completely different locations and times.

    What I'm saying is that a group of elves that appear in the same time and place that are unrelated should not be named Elwing, Eirling, Eirwen, Arwen and Elnwen.

    Its just something I noticed from browsing stories on Deviant Art.
     
  17. Garrigan's Avatar

    Garrigan said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Thats brilliant!

    Once known as Kasey| Hoplite for The Greek Wars Mod
     
  18. MaximiIian's Avatar

    MaximiIian said:

    Default Re: How to Make a Repetitive Fantasy Novel

    So fantasy novels have a workable formula. What book genre doesn't?

    Being "repetitive" and "formulaic" isn't necessarily a bad thing; nor are any general tropes. If it works, then go with it.
     
  19. Manco's Avatar

    Manco said:

    Default Re: How to Make a Repetitive Fantasy Novel

    Pff, WoT-series has almost all of those cliches. I still enjoy them
    Some day I'll actually write all the reviews I keep promising...
     
  20. Ketzerfreund's Avatar

    Ketzerfreund said:

    Default Re: How to Make a Repetitive Fantasy Novel

    The most unique fantasy novel I've ever read was "The Neverending Story" by Michael Ende; pretty much the whole scenario, especially all those species, were absolutely unique. A wonderful book.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob