The mod will change from a mini-mod to an independent RTR submod - it will have its own mod-folder and no longer inteferes with your RTR installation!
New units for Seleucid Empire
Units
- Hypaspistai (King's Guard)
- Argyraspidai Peltastai (Silver Shield Peltasts)
- Argyraspidai (Silver Shield Pikemen)
- Chalkaspidai (Bronze Shield Pikemen)
- Misthophoroi Galatikoi (Galatian Mercenary)
- Syriakoi Pantodapoi Phalangitai (Syrian Native Pikemen)
- Hetairoi (Companion Cavalry; General)
- Agema Kataphraktoi (Cataphracts)
- Hippeis Xystophoroi (Heavy Cavalry)
- Hippeis Elaphroi (Medium Cavalry)
- Toxotai Syriakoi (Syrian Archer; AOR)
- Persikoi Pantodapoi Phalangitai (Persian Native Pikemen)
- Medoi Lonchophoroi (Median Heavy Cavalry), shared with Parthians
- Medoi Doryphoroi (Median Spearmen), shared with Parthians
Plus new AOR units added in version 2:
Others
- Raise cost/time for barracks to recruit macedonian infantry
- Group together all royal/macedonian units; garrions should be local troops and mercenaries.
New units for Greco-Bactrian kingdom: hidden until complete preview
Minor changes for Parthians
All the cataphract archers are removed due to historical-accuracy issue. One armour HA is added - it's used in early Sassanian period so the parthians may have them as well.
Misc planned units - plan postponed
Free people faction
... to hold wastelands such as Sahara:
It's meant for:
- AI factions wouldn't expand into these useless regions.
- Players can make trade with them!
Battle changes- Both of hoplites and phalangites have been changed from defensive units to offensive ones - they will appear to be stronger frontally, but much more vulnerable to flanking attacks, just like what they were in history.
- Faster battles with higher casuality
- Elite units have reduced defense, so they're no longer immortal...
Other changes- Increased recruitment time, higher attack but lowered defense for elite units (so they can die).
- More bonus for AI generals: tax, trade, command, money.....
- Split government/public-order buildings from barracks. So far there is only one type of government:
- Self-Governing Community: the most common type of government (to the conquered) in classical age. It means the central government would simply NOT intefere with local communities, except to collect tax and levy soldiers.
More is planned but they'd probably be for roman-only.... - New loading screens and mod launcher!!!