Resource placement system
Regions are divided depending on how much the natural sources of the region allows
to trade and whether in lore that region was actually known for its trade.
-Poor regions: <1 Resource>
These are regions which usually are large and the population here is small.
The resource could be the basic way of life of the farmers (fishing, farming etc.)
-Average regions: <2 Resources>
These are regions which do not have any special natural resource, but still have medium level population
and trade some common trade goods with their neighbours. This is the most common region of all.
-Rich region: <3 Resources>
These are regions which have some valuable resources, either crafted or natural, and are able to trade it
all over the world to other places. Here the inhabitants rely on the trade as one of the main sources of income.
Modifiers
-Edge regions: +1 resource
Regions on the edges of the map (far east, far south) had more trade with regions which are not present on the map.
To represent it, these regions get a +1 resource added to their basic level.
-Trade city: +1 resource
Regions which had very well known and important trade cities, get another resource added to their basic level.
Some of these cities are Dol Amroth, Umbar, Pelargir, Esgaroth etc.
-Castle: -1 resource
-Ruined City: -2 resource
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Wonders:
dyes = tower hills
sugar = Argonath A
tin = Argonath B
sulfur = Amon Hen
spices = Durin's Tower
Existing:
camels
chocolate = mithril
dogs = horse
elephants = mumakils
fish
furs
gold
grain
ivory
silver
silk
slaves
textiles
timber
tobacco = pipe weed
wine
wool
amber = manufactures
coal = jewels
cotton = salt
marble
Locations:
Coast: Fish, Salt
Northern regions/hills: Furs, Wool
Woodlands: Timber
Mountains: Iron, Silver, Gold, Marble, (Rock) Salt
Dry farmland: Grain
Wet farmland: Wine, Grain
Desert: Camels, Ivory -requires Mumakil-
Plains/Steppes: Horses
The Shire: Pipe-weed, Bree
Trade cities: Silk, Textiles, Manufactures
Elves/Dwarves rich regions: Jewels, Gold, Marble, Silver
Evil regions: Slaves
Mumakil: The south of the Far Harad and Haradwaith regions. Near some trees or jungle.
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HARADRIAM PROVINCES
Capital: Hyarmen
Region: Harad
Lore: Medium sized interior southron city, and the centre of power of the current Haradrim leader. It does not seem to have any special trade character.
Landscape: desert
Type: rich region
Modifiers: None
Resource: Camels (2), Slaves (1) -Evil chieftains always enjoy to have some slaves-
Capital: Umbar
Region: Umbar
Lore: Trade also fills their coffers, but piracy even more so. Umbar is as rich as it is
depraved and greedy. Mainly slaves from the corsair raids and crafted goods from the native
population, mostly textiles.
Landscape: desert/coast
Type: Rich region
Modifiers: Trade city
Resource: Slaves (1), Silk (1), Textiles (1), Glass (1) -most important trade city in ME-
Capital: Vatavea
Region: South Umbar
Lore: Southern part of Umbar, accounts to it's wealth. A typical coastal southron settlement.
Landscape: desert/coast
Type: Average region
Modifiers: Edge region
Resource: Grain (1), fish (1), Salt (1)
Capital: Kas Shafra
Region: North Umbar
Lore: Northern part of Umbar, accounts to it's wealth.
Landscape: desert/coast
Type: Poor region
Modifiers: None
Resource: Salt (1) -pretty big beachs and a large coast, desertic also-
NOTE: Mumakils do not count towards the limit of resources, as they have no trade value and their only
function is to allow the recruitment of a unit. The tusks of the living animals are not removed because
they use them in war. Ivory is mostly found in mumakil "cemeteries" where the old animals go to die.
Capital: Urabhaya
Region: Far Harad
Lore: Little to no info, it is a small town placed along the desert, in the south there are the jungles
and the southern realms. We can guess that altough small it had a significant trade importance, the
edge bonus makes up for it.
Landscape: desert
Type: Poor region
Modifiers: none
Resource: Mumakil (0), Ivory (1), timber (1)
Capital: Haranaer
Region: Haranaer
Lore: Little info, ingame is a little village. Similar to far harad, but if you look closely it is
really vast and have much more natural resources, that´s why i put it average instead of poor.
Landscape: desert/jungle/mountains
Type: Average region
Modifiers: Edge region
Resource: Mumakil (0), Ivory (1), Timber (1), Gold (1) -There is a lot of jungle there, i think
timber fits more than camels again. Wood is precious resource in the desert after all. Also the
eastern mountains are really big, and as haradrim like to use gold...now you know where
they get it =P
Capital: Hamen
Region: Near Harad
Lore: Don´t have any info about that settlement, about the region, they used to pay tribute
to the kings of gondor. After the kin-strife when gondor lost it´s control, it was a region
disputed between the corsairs and gondor.
Landscape: desert/plains/farmland
Type: Poor region
Modifiers: None
Resource: Grain (1) -because of the river and the farmland ingame-
Capital: Harondor
Region: Harondor
Lore:
http://wiki.lindefirion.net/Harondor
Landscape: plains/farmland
Type: Rich region
Modifiers: None
Resource: Grain (2), Wine (1) -really big farmland ingame-
Capital: Amrun
Region: Amrun
Lore: Used to be the capital of a powerful haruze (haradrim) kingdom, later was ocuppied by the
numenoreans, and later again reoucupped by the haradrim. It was a great stronghold of the haradrim.
Landscape: desert/plains/farmland
Type: poor region
Modifiers: Castle
Resource: none (0)
Capital: Gobel-Ancalimon
Region: Gobel-Ancalimon
Lore: Gobel Ancalimon and Tharven guard the two ends of the Iant Harnen (the river), perhaps the greatest
bridge ever built in Middle-earth. Like many of the works in this region, both the bridge and the
cities date from the reign of Tar-Ancalimon and immediately follow Adűnaphel's rebellion in SA 2280
Landscape: desert/coast
Type: Average region
Modifiers: Castle
Resource: Camels (1) -This region is mostly desert-
REBELS
Capital: Amon-Eithel
Region: Amon-Eithel
Lore: Although ingame is a town, it looks like it was more of a castle or fortified village. The local
rulers of harondor ruled from there.
Landscape: plains/coast
Type: Average region
Modifiers: None
Resource: Horses (1), Fish (1) -big and not desertic plains suitable for horses, a fishing village inside a gulf is a good fishing place too-
Capital: Barad-Harn
Region: Barad-Harn
Lore: It was a old numenorean outpost, a tower of vigilance. Then a small town was formed around it,
it changed hands between the corsairs and gondor, but ultimately it was the most southern territory
of gondor and a target of many corsair raids.
Landscape: coast/plains
Type: Poor region
Modifiers: None
Resource: fish (1) -Because it is near the mouth of the Anduin, the mix of waters are always good fishing places-
Capital: Goben Tolfalas
Region: Tolfalas
Lore: It appears as, in a text about the Downfall of Númenor, that Tolfalas may have been or has
been close to be an peninsula of Harondor / Belfalas. At least it was bigger before the Downfall.
The text reads " But the isle of Tolfalas was almost destroyed , and was left at last like a barren
and lonely mountain in the water.."
Landscape: coast/mountain
Type: Average region
Modifiers: None
Resource: fish (1), iron (1) -it had small mining communities among the north of the mountains, also was known for it´s fish-
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RHUN PROVINCES
Capital: Kelepar
Region: Lower Rhun
Lore: little to no info, most settlements are from merps settings. anyway, is a coastal town, about the sea: The Sea of Rhűn, or the Eastern Sea, is a large saltwater lake or sea in the east of Middle-earth.
Landscape: steppe/coast
Type: Poor region
Modifiers: Edge region
Resource: Salt (2) -salted sea, few fish-
Capital: Rhunaer
Region: Near Rhun
Lore: no idea where this town came from... i think it was invented or something, well, it is a steppe town with little more than that.
Landscape: steppe/woodland
Type: average region
Modifiers: none
Resource: Horses (1), wine (1)
Capital: Mattaram
Region: Morad
Lore: Little info, it´s bordering the steppe. One of the most "all steppe" provinces of Rhun. Note on thing, see the horses resource.
Now move the screen to west until you reach...yeah you guessed it, rohan. Good horse places are somewhat connected =D
Landscape: steppes/mountain
Type: poor region
Modifiers: Edge region
Resource: timber (1), Wool (1)
Capital: Rhomen
Region: Rhun
Lore: almost no info, is a medium sized town surrounded by a big forest.
Landscape: steppe/woodland
Type: Average region
Modifiers: Edge region
Resource: Timber (2), Furs (1)
Capital: Mistrand
Region: Mistrand
Lore: Only info about it, as being an important city for some Sauron dark cult in a merp... so nothing of value. I put here wine because is near to Dorwinion, but obviously it would be
of lesser quality -> wine moved to near Rhun.
Landscape: Coast/Steppe/farmland
Type: rich region
Modifiers: None
Resource: slaves (1), textiles (2) -farmland, One of the more developed rhun cities, also eastern textiles, a bit similar to Umbar, but with much less trade importance.-
REBELS
Capital: Uldonovan
Region: Uldonavan
Lore: Only appear on merp map, little info. It is a castle near some mountains, so i decided to place here the gold mine of Rhun. As that mountains looks much better than the others low mountains
of the rhun regions.
Landscape: hills/steppe/mountains
Type: average region
Modifiers: Castle
Resource: gold (1)
Capital: Kugavod
Region: North Rhun
Lore: Again free license... i see many mountains, but low mountains, could be interpreted as high hills xD well i decided to put furs because is a northern region and
is near some forest, and wool because of the many low mountains.
Landscape: woodland/steppe/mountains
Type: Poor region
Modifiers: Edge region
Resource: furs (1), wool (1)
Capital: Khand
Region: Khand
Lore: Little is known about Khand or its people, but it appears to have been much like Rohan: the Variags were a people of riders.
Landscape: steppe/farmland
Type: Average region
Modifiers: Edge region
Resource: grain (1), horses (2) -this is the proper khand region, big steppes and some farming-
Capital: Upper Khand
Region: Upper Khand
Lore: Little is known about Khand or its people, but it appears to have been much like Rohan: the Variags were a people of riders.
Landscape: steppe
Type: poor region
Modifiers: edge region
Resource: horses (1), silver (1) -this is the northern khand region, less steppes and some mountains-
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GONDORIAN PROVINCES
Capital: Minas Tirith
Region: Anorien
Lore: Pelennor sits within the wall of stone known as Rammas Echor. This region covers mostly abundant and prosperous farmland, highly populated by farmers and village folk.
Landscape: Mountains/Woodland/Farmland
Type: Rich region
Modifiers: Castle
Resource: Wine (1), Marble (1) -there were mines, but it is not specified of what. As minas tirith is the white city i guess marble fits better than the others metals-
Capital: Arnach
Region: Lossarnach
Lore: Known as the valley of flowers, it´s habitants were descents of some native people from the mountains. It was a very abrupt region and most people were farmers.
Landscape: Hills/farmland
Type: average region
Modifiers: none
Resource: Wool (1), Wine (1) -No furs because is a very southern region--
Capital: Pelargir
Region: Lebennin
Lore: Pelargir´s once far-flung trade routes declined after the middle of the Third age. Now, Umbar is an enemy state, Lond Daer is in ruins, and Tharbad rests ravaged by floods and plagues. The elves of Mithlond provide increasingly few wares for trade, and fair Westernesse rest deep beneath the Sundering Sea.
Trade luxury and manufactured items with the north (cloth, mirrors, wine etc.)
Landscape: Coast/Woodland/farmland
Type: average region
Modifiers: None (used to be a trade city)
Resource: Textiles (1), Timber (1) -Few but valuable resources, imo show well the decaying trade situation. Manufactured products mostly, imported timber from linhir-
Capital: Linhir
Region: West Lebennin
Lore: No town between Pelargir and Lond Ernil is larger or more important as a center of Gondorian commerce and politics, for virtually all landward trade entering or leaving eastern Belfalas passes through its gates.
Landscape: Coast/Woodland/farmland
Type: Average region
Modifiers: none
Resource: Wine (1), fish (1) -interior land products, good fishing place at the mouth of the anduin-
Capital: Tarnost
Region: Tarnost
Lore: very little info on Tarnost, present on the atlas of middle earth. Not mentioned on the lord of the rings. I just used the dor-er-ernil region most likely resources.
Landscape: Coast/hills
Type: average region
Modifiers: Castle
Resource: Salt (1)
Capital: Dol Amroth
Region: Belfalas
Lore: Trade is the foundation of Dol Amroth´s prosperity. Goods flow into Dol Amroth from every corner of middle-earth.
Landscape: Coast/farmland/low mountains
Type: rich region
Modifiers: Trade city
Resource: marble (1), textiles (1), glass (1), wine (1)
Capital: Calembel
Region: Lamedon
Lore: Lamedon was a region and fiefdom in southern Gondor; a series of valleys through which the Ciril river flowed south. It was one of the most densely populated regions in Gondor. At the time of the War of the Ring its lord was Angbor. Mountaineer people.
Landscape: woodland/farmland/hills
Type: average region
Modifiers: none
Resource: grain (1), timber (1)
Capital: Erech
Region: Tarlangs Neck
Lore: Pass throught the mountains, there were the dead men that broke their oath to Isildur. Haunted the near towns, people were scared of them.
Landscape: woodland/hills/mountains
Type: poor region
Modifiers: none
Resource: iron (1)
Capital: Pinnath-Gelin
Region: Pinnath-Gelin
Lore:The Pinnath Gelin or Green Hills was a hilled country in western Gondor near Anfalas. People lived in the lower hills but the area was sparsely populated.
Landscape: Hills/Mountains
Type: poor region
Modifiers: none
Resource: Wool (1)
Capital: Lond Galen
Region: Anfalas
Lore: Little info about the settlement, about anfalas: There were a number of small villages in Anfalas. Men of many sorts lived in Anfalas including herdsmen, hunters, and fishermen.
Landscape: Hills/coast/farmland
Type: rich region
Modifiers: none
Resource: Wool (1), fish (1), grain (1)
REBELS
Capital: Henneth Annun
Region: North Ithilien
Lore: Like all of the other hidden refuges of Gondor in Ithilien, Henneth Annűn was created by the Steward Ecthelion I circa TA 2900, in response to Ithilien being desolated by the incursions of the orcs from Mordor. Henneth Annűn was the longest-lasting of all of the refuges in Ithilien. During the War of the Ring, Faramir son of the Steward of Gondor Denethor II, made his base of operations there.
Landscape: Woodland/river
Type: average region
Modifiers: none
Resource: timber (1), fish (1) -gollum likes to fish there =P
Capital: Emyn Arnen
Region: Ithilien
Lore: Emyn Arnen is a series of hills in Ithilien, south of Osgiliath. Emyn Arnen (Sindarin "Hills beside the water") was home to a family of Númenórean nobles, and from them came Húrin, chosen by King Minardil of Gondor to be his Steward. Later kings of Gondor only chose their stewards from among Húrin's descendants, and eventually the Stewardship of Gondor became hereditary (the stewards named themselves members of the House of Húrin).
Landscape: Woodland
Type: average region
Modifiers: castle
Resource: timber (1)
Capital: Parth Galen
Region: South Ithilien
Lore: Parth Galen was a flat, grassy area on the western side of the river Anduin. The Fellowship of the Ring rested there, in the shadow of Tol Brandir at the base of Amon Hen
Landscape: Woodland/plains
Type: average region
Modifiers: none
Resource: timber (1), Horses (1) -horses could be placed to the southwest of the region, where there are less trees-
Capital: West Osgiliath
Region: West osgiliath
Lore: The old capital of Gondor, was in ruins since the kin-strife, after the destruction of the One Ring and the fall of Sauron, it may be presumed that Osgiliath was rebuilt, although it never regained its former glory.
Landscape: Coast
Type: Average region
Modifiers: Ruined city , trade city
Resource: glass (1) -It can trade "common goods", which is a good compromise. Being in such strategical position, was attacked very often and were little to no trade there... if recovered it can regain some trade-
Capital: East Osgiliath
Region: East Osgiliath
Lore: The old capital of Gondor, was in ruins since the kin-strife, after the destruction of the One Ring and the fall of Sauron, it may be presumed that Osgiliath was rebuilt, although it never regained its former glory.
Landscape: Coast/woodland
Type: poor region
Modifiers: Ruined city, trade city
Resource: none (0) -eastern part of Osgiliath-
Capital: Cair-Andros
Region: Cair-Andros
Lore: A large river-island in the Anduin, to the east of the land of Anórien. It was held in defence against Mordor by Gondor to prevent crossings of the Great River, though these defences were breached during the War of the Ring.
The island itself was long and narrow, a little over ten miles in length. At its northern end, sharp rocks split the waters of the Anduin in a bubbling foam that gave the island its name. Cair Andros was covered with trees for much of its length.
Landscape: coast/woodland
Type: Poor region
Modifiers: Castle
Resource: none (0)
Capital: Annulond
Region: Andrast
Lore: the Andrast was a long cape in the south-west of Gondor. Also known as Ras Morthil, the Andrast was nominally part of Gondor, but it was not populated by the Númenóreans. At the end of the Third Age, it was believed the area was still populated by tribes of the Drúedain.
Landscape: coast/mountains/woodland
Type: average region.
Modifiers: none
Resource: salt (1), silver (1)
Capital: Tirith-Thoron
Region: Tirith-Thoron
Lore: The capital of the Balchoth was the town of Kravod, formerly the gondorian borderfortress of Tirith Thoron.
Landscape: plains/woodland
Type: poor region
Modifiers: none
Resource: wool (1) -balchoths were semi nomad herders, it looks like they had few horses, and i did not want to put horses there...as i´ll have to place some in rhun-
Capital: Tirith Anduin
Region: Wold
Lore: The Wainrider Wars of TA 1851-1899 and 1940-1944 had left many lasting imprints on Gondor and Wilderland. The losses among Gondor's Northern Army were serious enough to have a long-term impact on the overall strength of the South-kingdom in its coming trials. Because the numbers in the Northern Army were only sufficient for a full garrison at Angrenost, Tirith Anduin and Tirith Limlaith (the hill-forts that the Undeeps) had to be unmanned.
Landscape: plains/hills/woodland
Type: average region
Modifiers: none
Resource: wool (1), timber (1) -fangorn-
Capital: Malgalad
Region: Dagorlad
Lore: Later, in the Third Age, the Dagorlad was the site of many battles between Gondor and various Easterling armies, including the Battle of the Morannon.The countless battles of two ages left Dagorlad as a devastated wasteland, contaminated and unhealthy, with ponds of poisonous slick and mounds of scorched earth.
Landscape: swamp/plains
Type: poor region
Modifiers: none
Resource: fish (1) -near the falls-
Capital: Thoronburg
Region: Wilderland
Lore: little to no info,
Landscape: woodland/plains/hills
Type: average region
Modifiers: castle
Resource: furs (1) -forest of the north-
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DWARVES PROVINCES
Capital: Erebor
Region: Erebor
Lore: Mighty Kingdom under the lonely mountain. The mountain was full of minerals like jewels (among the greates jewel - the arkenstone) and gold. There was rich trade over the river with elves and dale. The dwarves of Erebor were great craftsmen with all sort of stones. Source:
http://www.naugrim.de/hdr-buecher/orte/erebor.php
Landscape: mountain/woodland/hills
Type: rich region
Modifiers: none
Resource: marble (1), salt (1), gold (1) -the lonely mountain-
Capital: Azanulimbar-Dum
Region: Iron Hills
Lore: As the name suggest, the Iron Hills had iron, but the mines were not as rich as the ones in Erebor. Source:
http://www.naugrim.de/hdr-buecher/orte/eisenberge.php
Landscape: mountains/hills
Type: average region
Modifiers: castle
Resource: iron (1) -on the hills-
Capital: Thorins-Halls
Region: Ered Luin
Lore: Great Dwarven halls, it's rumoured by having large iron sources. Source:
http://www.naugrim.de/hdr-buecher/orte/blaue-berge.php
Landscape: mountains
Type: rich region
Modifiers: none
Resource: iron (1), marble (1), salt (1) -large iron sources-
Capital: Kibil-Dum
Region: Naugrim
Lore: Naugrim, meaning Dwarf in Sindarin, no information, northern part of the Blue Mountains.
Landscape: mountains
Type: average region
Modifiers: castle
Resource: silver (1) -lots of mountains, some mining-
OrcsMM PROVINCES
Capital: Dains-Halls
Region: Grey Mountains
Lore: The Grey Mountains were inhabitated by dragons and other beasts. Source:
http://www.naugrim.de/hdr-buecher/or...es-gebirge.php
Landscape: mountains
Type: average region
Modifiers: castle
Resource: marble (1) -key region, 7 neighbouring regions-
Capital: Gundabad
Region: Mountains of Gundabad
Lore: Western part of the Grey Mountains, holy place for the Dwarves. Important Orc city. Source:
http://ardapedia.herr-der-ringe-film...x.php/Gundabad
Landscape: mountains/woodland
Type: average region
Modifiers: none
Resource: timber (1), marble(1) -ancient halls with riches-
Capital: Gram
Region: Gram
Lore: Important Orc Fortress. Source:
http://ardapedia.herr-der-ringe-film...x.php/Gramberg
Landscape: river/plains/mountains
Type: average region
Modifiers: none
Resource: slaves (1), salt (1) -snaga slaves, rock salt-
Capital: Carn Dum
Region: Angmar
Lore: Realm of one of the ring wraiths. Industry of the old kingdom of Angmar. Source:
http://ardapedia.herr-der-ringe-film...dex.php/Angmar
Landscape: mountains/woodland/river
Type: rich region
Modifiers: castle
Resource: furs (1), iron (1) -northern regions with forests and rivers, furs. Iron industry of Angmar-
Capital: Goblin town
Region: High-Pass
Lore: Mining complex founded by orcs, smaller orcs enslaved by larger orcs. Source:
http://ardapedia.herr-der-ringe-film...m_Nebelgebirge
Landscape: mountains
Type: rich region
Modifiers: none
Resource: slaves (2), iron (1) -mountains, mining, orc slavery-
Capital: Mountain Fort
Region: Deep Misty Mountains
Lore: little to no info
Landscape: mountains
Type: poor region
Modifiers: castle
Resource: none (0) -strategical point, no trade value-
Capital: Moria
Region: Misty Mountains
Lore: Former capital and most famous Dwarven city Khazad-dűm. The place where the Dwarves digged for Mithril. Source:
http://ardapedia.herr-der-ringe-film.de/index.php/Moria
Landscape: mountains
Type: rich region
Modifiers: castle, trade city
Resource: MITHRIL (1), silver(1), marble(1) -ancient halls with riches, mithril source-
REBELS
Capital: Wormcove
Region: Withered Heath
Lore: The eastern vale in the Grey Mountains. Inhabitaded by dragons and orcs, burned and venomed by the dragons. Source:
http://ardapedia.herr-der-ringe-film...hp/Dürre_Heide
Landscape: mountains/plains
Type: poor region
Modifiers: none
Resource: jewels (1) -dragons like regions with treasures-
Capital: Wrakyaburg
Region: Wrakyaburg
Lore: Wrakyaburg suffers from frequent raids, despair, and a large population of shady characters from beyond Rhovanion.
Landscape: mountains/plains
Type: poor region
Modifiers: castle
Resource: none (0) -less important region-
Capital: Framsburg
Region: Anduin Vale
Lore: Near the source of one of the greatest rivers in middle-earth. Sufferd often under orc raids. Source:
http://ardapedia.herr-der-ringe-film....php/Framsburg
Landscape: woodland/farmland
Type: rich region
Modifiers: none
Resource: wine (2), timber(1) -good farmland, large forests-
Capital: Beorns Halls
Region: Lower Anduin Vale
Lore: Beorn has some farming in the lower anduin vale. Source:
http://ardapedia.herr-der-ringe-film.de/index.php/Beorn
Landscape: woodland/farmland
Type: rich region
Modifiers: none
Resource: grain (2), furs(1) -good farmland, large forests-
Capital: Amon Gastal
Region: Gladden Fields
Lore: almost no information. Source:
http://ardapedia.herr-der-ringe-film...chwertelfelder
Landscape: woodland/swamp
Type: average region
Modifiers: none
Resource: timber (1), fish (1) - good farmland, large forests, swamp and lots of rivers-
Capital: Goldfells
Region: Ettenmoor
Lore: Home of mountain trolls. Unreachable terrain for horses. Source:
http://ardapedia.herr-der-ringe-film....php/Ettenöden
Landscape: rocky hills/withered land
Type: poor region
Modifiers: none
Resource: slaves (1) -trolls can be trapped here-
Capital: Hoarwell
Region: Mitheithel
Lore: Southern part of the river mitheithel which has its source in Ettenmoor. Borderland to the kingdom of Angmar. Source
http://ardapedia.herr-der-ringe-film...php/Mitheithel
Landscape: grasslands/steppes
Type: poor region
Modifiers: none
Resource: fish (1) -river-
Capital: Tharbad
Region: Swanfleet
Lore: Swampy mouthpiece of rivers form further north. Lots of lagoons and river islands. Source:
http://ardapedia.herr-der-ringe-film...p/Nîn-in-Eilph
Landscape: swamp
Type: poor region
Modifiers: none
Resource: fish (1) -swamp, lots of rivers-
Capital: Nenuial
Region: Hills of Evendim
Lore: Lack of information. Source:
http://ardapedia.herr-der-ringe-film....php/Emyn_Uial
Landscape: hills/woodland/withered land
Type: average region
Modifiers: none
Resource: furs (1), timber (1) -large northern forests, fur-
Capital: Lunelaith
Region: Lune Land
Lore: Lack of information, river Lune.
Landscape: hills/woodland/river
Type: average region
Modifiers: none
Resource: timber (1), wool (1) -large woods, good land for sheep farming-
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MORDOR PROVINCES
Capital: Orc Encampment
Region: East Gorgoroth
Lore: Gorgoroth was a plateau at the heart of the dark lands of Mordor. Gorgoroth stands near the fiery Mount Doom. Gorgoroth was always covered in the volcanic ash of Mount Doom and had no plant growth at all. The plateau was considered to be uninhabitable by men.
Landscape: hills/mountains
Type: poor region
Modifiers: None
Resource: iron (1) -i made it so this orc town looks like a mining camp-
Capital: Black Gate
Region: Udun
Lore:
http://lotr.wikia.com/wiki/Morannon
Landscape: hills/mountains
Type: average region
Modifiers: castle
Resource: Slaves (1) -represent all the trade that entered mordor throught that gate, and all the captives and labour work-
Capital: Orc Encampment
Region: Durthang
Lore: Durthang had been corrupted by Sauron upon his return, used by the Nazgul, and finally used by Orcs and Haradrim upon the beginning of the War of the Ring. The castle sent out forces during the attack on Mordor during the War, and also supplied forces during the Battle of Morannon, the battle which ended the War of the Ring in the south-east. The fate of Durthang remains unknown. It was possibly destroyed in the climax of the war, yet because it was built by Gondorians it possibly survived and may have later been used by the freed slaves of Mordor as a base.
Landscape: hills/mountains
Type: poor region
Modifiers: castle
Resource: none (0) -It was a fortress originally builded by the gondorians to watch the mount of doom and mordor, only had strategical importance-
Capital: Orc Encampment
Region: West Gorgoroth
Lore: Gorgoroth was a plateau at the heart of the dark lands of Mordor. Gorgoroth stands near the fiery Mount Doom. Gorgoroth was always covered in the volcanic ash of Mount Doom and had no plant growth at all. The plateau was considered to be uninhabitable by men.
Landscape: volcanic/mountains
Type: poor region
Modifiers: none
Resource: iron (1) -i made this so this orc town looks like a mining camp-
Capital: Nurnen
Region: Nurn
Lore: The Sea of Nurnen was quite salty, it was called "the bitter sea of Nurnen" and had no effective drainage. Four rivers contributed to the Sea of Nurnen, one from the South-Western Ephel Dúath, one from the Southern ( Nargil ? ) and two from the outtrusted spur of Ered Lithui. At the Northern and Eastern shores were Lithlad, the Ashen Plains.
http://www.elfenomeno.com/info/ver/17105/titulo/Nurn
Landscape: farmland/coast
Type: Rich region
Modifiers: trade city -to represent how big the region is, also the significance it had. It compensate a bit for the other poor regions of Mordor-
Resource: grain (2), salt (1), slaves (1) -sauron used legions of slaves to work in his farmland there, so put the slaves near the grain-
Capital: Barad Dur
Region: Gorgoroth
Lore: Gorgoroth was a plateau at the heart of the dark lands of Mordor. Gorgoroth stands near the fiery Mount Doom. Gorgoroth was always covered in the volcanic ash of Mount Doom and had no plant growth at all. The plateau was considered to be uninhabitable by men.
Landscape: volcanic/mountains
Type: average region
Modifiers: Castle
Resource: slaves (1)
Capital: Nargroth
Region: Gorgoroth
Lore: Little to no info, it was a fortress much like Durthang.
Landscape: mountains
Type: average region
Modifiers: Castle
Resource: iron (1)
Capital: Minas Morgul
Region: Morgul Vale
Lore:
http://www.annalsofarda.dk/Annals-of...dex/places.htm
Landscape: mountains
Type: Average region
Modifiers: Castle
Resource: Slaves (1) -same as black gate, represent all the trade and captives which enter mordor-
Capital: Dol Guldur
Region: Deep Mirkwood
Lore: Dol Guldur was the highest point in the highland at the south-west corner of Mirkwood and was called Amon Lanc ( Naked Hill ) because no trees grew on its summit. It was not before the Third age and the rising of Sauron revealed as the Necromancer when he made his stronghold there it received the name Dol Guldur ( Hill of Sorcery.)
Landscape: mountains
Type: Rich region
Modifiers: none
Resource: Timber (2), Slaves (1) -to show how orcs deforest quickly the forest and the slaves is just the fieldwork-
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SILVAN ELVES PROVINCES
Capital: Thranduils Halls
Region: Woodland Realm
Lore: No fruits grow in the mirkwood. There was nothing like a "city", only the fortification of Thranduil. The elves hunted in the clearings. Source:
http://ardapedia.herr-der-ringe-film...Waldland-Reich
Landscape: forests
Type: average region
Modifiers: none
Resource: furs (2), wine (1) -the elves cultivated wine here, they hunted for food and gained precious furs addinionally, the elves used the wood only for some buildings they had - they liked their forests and wouldn't fell the trees for trade-
Capital: Caras Galadhon
Region: Celebrant
Lore: The golden forest. Caras Galadhon, important elven city known as "City of trees" Source:
http://ardapedia.herr-der-ringe-film...php/Lothlorien
Landscape: forests
Type: rich region
Modifiers: none
Resource: glass (2), wine (1) -elven manufacture, farm land to the north-
Capital: Cerin Amroth
Region: Lothlorien
Lore: Could be described like Celebrant, there was no constant border, Caras Galadhon was the most important city. Source:
http://ardapedia.herr-der-ringe-film...arth_Celebrant
Landscape: forests
Type: average region
Modifiers: none
Resource: furs (1), silk (1) -elven manufacture, forests-
REBELS
Capital: Eryn-Dolen
Region: West Mirkwood
Lore: Western part of Mirkwood. Source:
http://ardapedia.herr-der-ringe-film...Waldland-Reich
Landscape: forests
Type: poor region
Modifiers: none
Resource: salt (1) -the only place where elves get salt-
Capital: Emyn-nu-Fuin
Region: East Mirkwood
Lore: Eastern part of Mirkwood. Source:
http://ardapedia.herr-der-ringe-film...Waldland-Reich
Landscape: forests/mountains/swamp
Type: average region
Modifiers: none
Resource: jewels (1), fish (1) -mountains, swampy rivers, here the elves get fish and jewels-
Capital: Ost-in-Gil
Region: Central Mirkwood
Lore: Central part of Mirkwood. Source:
http://ardapedia.herr-der-ringe-film...Waldland-Reich
Landscape: forests
Type: poor region
Modifiers: none
Resource: furs (1) -endless forests only, the inhabitants hunt for food and gain precious furs addinionally-
Capital: Fangorn
Region: Fangorn
Lore: Fangorn, the wood inhabitated and guarded by the Ents. Travellers usually don't go here. Source:
http://ardapedia.herr-der-ringe-film.../Fangorn_(Wald)
Landscape: forests/swamp
Type: rich region
Modifiers: none
Resource: furs (1), timber (2)
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HIGH ELVES PROVINCES
Capital: Imladris
Region: Trollshaws
Lore: Known as Rivendell by non elves. The last remaining home of elves in the area after the fall of Ost-in-Edhil. Ruled by Elrond, mighty artefacts of the Númenórians are kept here. Source:
http://ardapedia.herr-der-ringe-film...x.php/Imladris
Landscape: forests/rivers/swamp
Type: rich region
Modifiers: none
Resource: timber (1), furs (1), fish (1)
Capital: Mithlond
Region: Gulf of Lune
Lore: The Grey Havens, important seaport, after the fall of Arnor less important, part of Lindon. Source:
http://ardapedia.herr-der-ringe-film...x.php/Mithlond
Landscape: farmland/woods/mountains
Type: average region
Modifiers: trade city
Resource: silk (1), glass(1), wine (1) -important trade port of Lindon-
Capital: Forlond
Region: Forlindon
Lore: Northern part of Lindon. Source:
http://ardapedia.herr-der-ringe-film....php/Forlindon
Landscape: farmland/woods/ocean
Type: rich region
Modifiers: none
Resource: furs (1), timber (1), wine (1) -large woods, farmland-
Capital: Harlond
Region: Harlindon
Lore: Southern part of Lindon, and western to the southern part of the Blue Mountains. Source:
http://ardapedia.herr-der-ringe-film....php/Harlindon
Landscape: mountains/ocean/farmland
Type: average region
Modifiers: none
Resource: marble (1), fish (1) -good fishing bay, Blue Mountains-
Capital: Elostirion
Region: Emyn Beraid
Lore: White Towers, tree tall towers which hold a Palantir. Source:
http://ardapedia.herr-der-ringe-film...hp/Emyn_Beraid
Landscape: hills
Type: poor region
Modifiers: none
Resource: salt (1) -rocksalt in the Blue Mountains, border to the shire, hobbits live here too-
REBELS
Capital: Ost-in-Edhil
Region: Eregion
Lore: Connected by a road to Khazad Dűm this Noldor city had some importances as elves metalsmith. Was destroyed by Sauron. Source:
http://ardapedia.herr-der-ringe-film...p/Ost-in-Edhil
Landscape: woodland/river/mountains
Type: average region
Modifiers: Ruined city (-2), trade city
Resource: iron (1) -elven smith-
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ERIANDOR PROVINCES
Capital: Michel Delving
Region: The Shire
Lore: The Shire, home of the Hobbits. In each part there can be found different resources. The warm climate and rich farmland makes perfect condition for wine and tobacco. The southern part (southfarthing) is known for its excellent pipe-weed. Source:
http://ardapedia.herr-der-ringe-film...x.php/Auenland
Landscape: fertile farmland/hills/woodland/swamp
Type: rich
Modifiers: none
Resource: pipe-weed (2), wine (1) -pipe-weed in southfarthing, best conditions for wine-
Capital: Brockenborings
Region: The Greenfields
Lore: The Greenfields are the northern part of The Shire. Famous for its beer and great amount of huntable animals. Source:
http://ardapedia.herr-der-ringe-film...x.php/Grünfeld
Landscape: farmland/hills/woodland
Type: average
Modifiers: none
Resource: furs (1), grain (1) -rich farmlands, grain= sorts of cereals for beer brewage, huntable animals-
Capital: Bree
Region: Bree-land
Lore: Settlement area of Humans and Hobbits. Hobbits go here mostly because of the pub "The Prancing Pony" and the good weed. Source:
http://ardapedia.herr-der-ringe-film.de/index.php/Bree
Landscape: farmland/hills/woodland/swamp
Type: rich
Modifiers: none
Resource: pipe-weed (1), wine (1), timber (1) -good conditions for tobacco in south bree, farmland - they need wine for their pubs, woodland-
Capital: Barrow Downs
Region: Cardolan
Lore: Land of the Dúnadain. Raided and depopulated by the kingdom of Angmar. Some people returned here in the third age. Source:
http://ardapedia.herr-der-ringe-film...x.php/Cardolan
Landscape: woodland/swamp/hills
Type: rich
Modifiers: ruined city
Resource: fish (1) -swampy river-
Capital: Staddle
Region: South Downs
Lore: A village in the eastern part of the Bree-land, inhabitated mostly by Hobbits. Source:
http://ardapedia.herr-der-ringe-film...dex.php/Stadel
Landscape: hills
Type: average
Modifiers: none
Resource: wool (2) -green hills-
Capital: Amon
Region: Weather Hills
Lore: Amon Sűl, besieged and destroyed by the kingdom of Angmar. Source:
http://ardapedia.herr-der-ringe-film...x.php/Amon_Sűl
Landscape: hills
Type: average
Modifiers: castle, ruined city
Resource: none (0) -strategical point-
Capital: Fornost
Region: Arthedain
Lore: Former capital of the kingdom of Arthedain. Conquered and destroyed by the kingdom of Angmar. Source:
http://ardapedia.herr-der-ringe-film....php/Arthedain
Landscape: hills
Type: rich
Modifiers: castle, ruined city
Resource: none (0) -not much left-
Capital: Annuminas
Region: Lake Evendim
Lore: Desolated after the fall of the northern kingdoms. Source:
http://ardapedia.herr-der-ringe-film...hp/See_Evendim
Landscape: lake/hills
Type: poor
Modifiers: none
Resource: fish (1) -lakes and rivers-
REBELS
Capital: Eryn-Vorn
Region: Minhiriath
Lore: Much of the wood was cut down in the second age. The inhabitants had little luck, they were afflicted by floods and plague. Source:
http://ardapedia.herr-der-ringe-film....php/Eryn_Vorn,
http://ardapedia.herr-der-ringe-film...php/Minhiriath
Landscape: ocean/woods/hills/farmland
Type: average
Modifiers: none
Resource: timber (1), grain (1) -farmland, ramaining woods-
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DALE PROVINCES
Capital: Dale
Region: Dale
Lore: Home of northmen, under their king Bard the Dragonslayer/Bowman, slayer of Smaug. After the fall of Smaug the men of Dale regained control of their former land and rebuilt it. Became rich through trade with Erebor. Source:
http://ardapedia.herr-der-ringe-film.de/index.php/Thal
Landscape: woodland/river/swamp/farmland
Type: rich
Modifiers: trade city
Resource: grain (1), timber (1), fish (1), glass (1) -rich farmland, woods, swampy rivers, trade is concentrated here-
Capital: Esgaroth
Region: Long Lake
Lore: While the dragon Smaug attacked and destroyed Dale the people of Dale escaped here. Source:
http://ardapedia.herr-der-ringe-film...php/Langer_See
Landscape: woodland/river/swamp/rich farmland
Type: rich
Modifiers: none
Resource: furs (1), wine (1), timber (1) -rich farmland, woods-
Capital: Riverrun
Region: Celduin
Lore: The river Celduin is an important trade route for humans and elves. Source:
http://ardapedia.herr-der-ringe-film...ex.php/Celduin
Landscape: farmland
Type: poor
Modifiers: none
Resource: wine (1) -farmland-
Capital: Lonsdale
Region: Celduin East
Lore: The river Celduin is an important trade route for humans and elves. Source:
http://ardapedia.herr-der-ringe-film...ex.php/Celduin
Landscape: wood/hills
Type: poor
Modifiers: none
Resource: textiles (1) -textiles from the east-
REBELS
Capital: Araw
Region: North Rhovanion
Lore: Northern part of Rhovanion. Source:
http://ardapedia.herr-der-ringe-film....php/Rhovanion
Landscape: farmland/hills
Type: poor
Modifiers: none
Resource: wool (1) -good land for sheepherding-
Capital: Rhonavost
Region: Rhovanion
Lore: Once home of the Wainriders, these land have seen many rulers. Source:
http://ardapedia.herr-der-ringe-film....php/Rhovanion
Landscape: steppes/woods
Type: rich
Modifiers: none
Resource: timber (2), horses (1)
Capital: Dorwinion
Region: Dorwinion
Lore: Dorwinion, most famous for its excellent quality wine. Source:
http://ardapedia.herr-der-ringe-film....php/Dorwinion
Landscape: farmland/woods/lake
Type: rich
Modifiers: none
Resource: wine (2), grain (1) -best wine, good farmland-
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ROHAN PROVINCES
Capital: Aldburg
Region: Aldburg
Lore: One of the oldest settlements in Rohan, Aldburg stood in the region known as the Folde, some miles to the southeast of Edoras. It is recorded as the home of Eorl himself, and though the royal house moved to Edoras early in Rohan's history, Aldburg remained a seat of noblemen. At the time of the War of the Ring, it was the home of Éomer, who was to inherit the Kingship of Rohan himself.
Landscape: woodland/farmland/swamp
Type: average region
Modifiers: castle
Resource: timber (1) -many woods in small area-
Capital: Hornburg
Region: Helms Deep
Lore: The castle that stood in the Deeping-coomb in northern Rohan, and guarded the entrance to Helm's Deep. The helms deep was the great coomb, and the caverns behind it, that lay in the northern valleys of the White Mountains
Landscape: mountains
Type: poor region
Modifiers: castle
Resource: none (0) -just a big fortress, mines will go in nearby region-
Capital: Woldberg
Region: East Emnet
Lore: The wide land between the Rivers Entwash and Anduin, the easternmost of those held by the Rohirrim. Its name Eastemnet comes from language of Rohan: the word Eastemnet in that tongue means 'east-plain'. There were few fixed settlements here, but many of the herdsmen of the Rohirrim lived a nomadic existence on the fields of the Eastemnet, living out of temporary camps and driving their herds across the grasslands.
Landscape: plains/swamp
Type: rich region
Modifiers: none
Resource: grain (1), wool (1), Fish (1) -many rivers trought it, big plains, then change tirith anduin to poor and only timber, as it was only a vigilance outpost.-
Capital: Adorn
Region: Westmarch
Lore: A narrow strip of land enclosed by the Rivers Isen and Adorn, running westward for some 150 miles from the White Mountains west of Helm's Deep. This was a part of the land originally gifted to Eorl by Cirion, and so had always been a true part of the realm of the Rohirrim. Over the years, however, it fell under the influence of the Dunlendings, and it was a lord from the West-march, Wulf son of Freca, who led the invasion of Rohan during the Long Winter. After the invaders had been repelled, a Dunlending presence remained in the West-march, and it was not fully reclaimed by the Rohirrim until the time of King Folcwine, nearly a hundred years later.
Landscape: woodland/mountains/plains
Type: average region
Modifiers: castle
Resource: iron (1) -here i put the mines of rohan, it makes sense that the dunledings wanted to have this region too to get iron. AFAIK they did not had iron weapons at all except for what saruman gave them-
Capital: Gineard
Region: Cap of Rohan
Lore: Through the Gap of Rohan flowed the rivers Isen and Adorn, which formed the effective boundary of the Kingdom of Rohan. Rohan was formerly known as Calenardhon, and thus the Gap was then the Gap of Calenardhon. The triangle between the Isen and Adorn rivers and the White Mountains was a contested area between the Rohirrim and the Dunlendings.
The ancient Great Road which connected the realms of Gondor and Arnor of old ran through the Gap, crossing the Isen at the Fords of Isen.
Access to the Gap was controlled by the fortress of Angrenost, or Isengard, which in the later Third Age was controlled by Saruman.
Landscape: plains/woodland
Type: average region
Modifiers: none
Resource: horses (2)
Capital: Dunharrow
Region: Dunharrow
Lore:
http://en.wikipedia.org/wiki/Dunharrow
Landscape: mountains
Type: poor region
Modifiers: none
Resource: marble (1) -some statues made of stone-
Capital: Edoras
Region: Kings Land
Lore: The city of Edoras was built by Rohan's second King, Brego son of Eorl the Young. Before Edoras was completed, Rohan's capital was at Aldburg in the Folde. The Golden Hall was described as having a golden thatch, and the stables were constructed at the top of the hill by Meduseld itself.
Edoras is Rohan's only real city. It is here in Meduseld that Aragorn, Gimli, Legolas, and Gandalf meet with King Théoden in the account of the early stages of the War of the Ring.
Landscape: farmland/plains/mountains
Type: rich region
Modifiers: none
Resource: grain (1), horses (1), salt (1) -farmland, rocksalt-
Capital: Entwade
Region: West Emnet
Lore: Entwade is the name for the fords on the Entwash just northeast of Edoras in Rohan.
Landscape: plains/swamp/farmland
Type: rich region
Modifiers: none
Resource: Wine (1), horses (2) -IIRC, i read somewhere time ago, that the ents-women of fangorn went here to cultivate the land, leaving the forest. I thought it would have a fine tradition of farmland
Also, one of the bigger plains of rohan-
Capital: Foldburg
Region: Westfold
Lore: The Westfold is the region of Rohan closest to Isengard. It feels the terror of Saruman's Uruk-hai as well as the Wild Men who have come down out of the hills. It is from the Westfold that Éothain and Freda are sent by their mother to Edoras.
Landscape: plains/hills/woodland
Type: average region
Modifiers: castle
Resource: wool (1) -good land for sheepherding-
REBELS
Capital: Lond_Angren
Region: Lond Angren
Lore: seems a elf name, lond is like town, and angren is just another name for the river Isen.
Landscape: woodland/coast
Type: poor region
Modifiers: none
Resource: fish (1) -mouth of the river-
Capital: Derwath
Region: Druwaith
Lore: Tierra limitada por las Ered Nimrais y los Ríos Isen y Adorn, probablemente hogar en un tiempo de un pueblo emparentado con los Hombres Salvajes y los Hombres de las Montańas.
También llamada Tierra de los Viejos Púkel.
Landscape: plains/mountains/coast
Type: poor region
Modifiers: none
Resource: Horses (1)
Capital: Talsir
Region: Talsir
Lore: unknown
Landscape: woodland/hills
Type: average region
Modifiers: none
Resource: wool (1), timber (1) -good land for sheepherding, large woods-
Capital: Lond Daer
Region: Enedwaith
Lore: Numenorian port, abandoned during the ringwars. Source:
http://ardapedia.herr-der-ringe-film....php/Lond_Daer,
http://lotr.wikia.com/wiki/Lond_Daer
Landscape: woodland/coast
Type: average region
Modifiers: none
Resource: Timber (1), furs (1) -large woods-
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ISENGARD PROVINCES
Capital: Isengard
Region: Nan Curunir
Lore: Stronghold of Saruman, unique vale surrounded by mountains. It has endless chambers into the Misty Mountains for mining and forging. Source:
http://ardapedia.herr-der-ringe-film...x.php/Isengart
Landscape: mountains
Type: rich region
Modifiers: castle
Resource: iron (2) -essential for forging-
Capital: Duneard
Region: Dunland
Lore: Inhabitated mostly by herdsmen, little fertile land. Source:
http://ardapedia.herr-der-ringe-film...ex.php/Dunland
Landscape: grassland
Type: poor region
Modifiers: none
Resource: wool (1) -grassland-
Capital: Byrig
Region: Dunland Hills
Lore: Northern part of Dunland.
Landscape: woods/grassland
Type: average region
Modifiers: none
Resource: timber (2) -forests, timber for Isengard-