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  1. #1

    Default Mod won't start

    I have RTW patched to 1.5. RTW is in the following directory:
    C:\Program Files\Activision\Rome - Total War
    I installed the RM2 mod in the above directory, so now we have:
    C:\Program Files\Activision\Rome - Total War\RomeMedievalMOD
    I extracted the sprite add-on in the following folder:
    C:\Program Files\Activision\Rome - Total War\RomeMedievalMOD\Data
    I added the hotfix, instructions weren't all too clear, but i just copied and replaced the files in the directories accordingly.
    I especially don't understand the step with the shortcut (desktop one)....the current target I have (its probably wrong) is:
    "C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -mod:RomeMedievalMOD -nm -show_err
    whenever I open it, game seems to start but goes black and closes after 3 seconds. Vanilla RTW works normally.
    Also the Rome medieval 2 shortcut in
    C:\Program Files\Activision\Rome - Total War\RomeMedievalMOD
    has same target ("C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -mod:RomeMedievalMOD -nm -show_err) but whenever i open this one, it says "Generic Error: could not read file data/descr_battle_map_lighting_and_fog_control.txt", then it goes black and closes

    I'd really like to know what I've done wrong, if i should reinstall or change directories/shortcut targets etc. Thanks in advance

    EDIT: on the RM shortcuts on my desktop and in romemedievalMOD i dont have anything in the box labeled "Start in:", because i'm not too sure of what to put in there thats why im asking you guys for help i tried putting in the same thing as the target but it didn't let me cause it 'wasnt valid'...so yeah i appreciate any help ppls
    Last edited by Kataphraktos; May 14, 2009 at 08:45 AM.


  2. #2
    Khaled's Avatar Libertus
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    Default Re: Mod won't start

    The end should look like this c:.....\Rome - Total War (don't add \RomeTW.exe)


  3. #3

    Default Re: Mod won't start

    I changed the directory for 'Start in' to what you said, the game got to the RM title screen (i'm assuming, its the one with the sword) and at this point i was literally jumping with joy since it had never gotten that far. However, a second or two after this came up:

    Script Error in RomeMedievalMOD/data/export_descr_unit.txt, at line 4332, column 31.
    Could not find soldier battle model for unit type 'merc elephants'.

    Now what do i do, reinstall or maybe try open the file and self correct it? thank you very much for your help so far btw


  4. #4
    Khaled's Avatar Libertus
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    Default Re: Mod won't start

    Freshly reinstall rtw,1.3,1.5 and Rm2 but if u know how to mod then do it.


  5. #5

    Default Re: Mod won't start

    I think the installer should be re-uploaded

  6. #6

    Default Re: Mod won't start

    I didnt really want to uninstall, but last night I uninstalled RM2 and RTW and then reinstalled RTW but when i tried to apply patch 1.3 it only had the 'modify, customise, remove etc' options it has when its already installed. Also when i tried to apply 1.5 it said '1.5 will only patch your game from 1.3, you can get 1.3 here'. This message mightve come up because 1.3 wasnt the 'latest version', it was - in my case - 1.5, assuming when I reinstalled RTW the patches were on automatically :S

    Anyway, I reinstalled RM2, sprites and hotfix, and when i changed the shortcut and tried to open, it went to the hoplite intro screen, then it said 'Error:filename doesnt exist $@!(#;@{$$@ (it had some other random gibberish)"

    *sigh* i dont think this is ever going to work...is there any other good but stable medieval mod

    EDIT: When i was unzipping the sprites in the RomeMedievalMOD/Data folder (with WinRar) i got a diagnostic error message:

    ! C:\Documents and Settings\HP_Owner\Desktop\RM sprites 1.2.rar: CRC failed in sprites\RM_Brabant_Mercenary_Sword_man_sprite_000.tga.dds. The file is corrupt

    This has actually happened every time ive extracted it...does this mean that the sprites didnt extract at all, or simply that particular file was left out, if so is it important

    DOUBLE EDIT!: It works!! I just got to the main menu after reinstalling everything and carefully applying the hotfixes (also when uninstalling I noticed i had a "the Creative Assembly" folder in my Program Files...this was odd since RTW installed under 'Activision', meaning I must have accidentally created the CA folder when installing RM2...i must say there was some subtle but tricky confusion regarding this matter, so I'm just pointing this out) that said, i may still get errors during gameplay so fingers crossed everything goes to plan!!
    Last edited by Kataphraktos; May 16, 2009 at 01:58 PM.


  7. #7
    Khaled's Avatar Libertus
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    Default Re: Mod won't start

    Nice, hope u enjoy it and don't forget about rm3 which is much better.


  8. #8

    Default Re: Mod won't start

    Well now there actually is a problem when i got into my very first rebel siege, the rebels had (or i must have hired) those barbarian sword units that were reported to not work, and it crashed....got into custom battles fine though, and I must say they were pretty good and (I assume) the main point of this mod maybe some improvements in RM3 (i would add) is just a bit more (esp)realism/uniqueness to the campaign map buildings and maybe also more realism/(esp)uniqueness to faction unit rosters (it was really funny finding byzzies with templars like another guy said ) apart from that it was perfect


  9. #9

    Default Re: Mod won't start

    Whenever I reinstall RM2 I get error messages about mercenary war elephants which I have to delete from two text files to make the game playable

  10. #10

    Default Re: Mod won't start

    really? could you tell me which text files they are and what you do exactly


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