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  1. #1
    dvk901's Avatar Consummatum est
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    Default Unit Recruitment Problems

    Regarding issues with recruitment, if something is not the way it should be, I would appreciate a detailed post in this thread including the following:

    1. Unit name in EDU that is involved.
    2. The recruitment building it is in, and\or should be in, and\or should not be in.
    3. The region name (if it is an AOR unit) that it should be restricted to, or area of regions, which includes those region names as well.

    There is an AOR map in '_important_stuff' 'that I provided for this purpose, and every single region name is on it, as well as every single AOR resource Area Number and 'R' number.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2

    Default Re: Unit Recruitment Problems

    EDIT - DVK: All of these fixed.

    Macedonian Katoikoi Phalangites:
    In the right building but AOR should be anywhere outside Macedonian homeland - these are Hellenistic settlers - stats would be slightly lower than the homeland units

    Macedonian Pezoi Bottias - homeland unit (Western Macedonia)
    Area 8, Region 1,2,6,7 (I know these are slightly outside Macedonian territories but it seems reasonable to be able to recruit in the immediate vicinity) and Area 9, Region 2 (Thessalia - if this is within the Macedonian starting territory)

    Amfipolitan Pezoi - homeland unit (Eastern Macedonia)
    Area 8, Region 3,5,8,9,10

    Allied phalangites - regions around Macedonia - stats lower than homeland or settler phalangites but better than levy.
    Area 5, Regions 6,7,8,9; Area 8, Regions 4,11,12,13,14; Area 9, all regions; Area 12, Regions 7,8,9,14
    Last edited by dvk901; May 13, 2009 at 08:49 AM.


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  3. #3
    leif_erikson's Avatar Valhalla awaits thee
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    Default Re: Unit Recruitment Problems

    The only beef I have about the recruitment is that I'm able to recruit all types of Macedonian units deep in the enemy territory but I cannot recruit any local AOR unit through the barracks. It would make sense to drop for example the last tier of elite units and don't make them available anywhere else but the core regions of the respective faction and the space left could be used to bring some AOR units in the barracks.
    Skinner for Roma Surrectum, EB II, CBUR, Fall of Rome,
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  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: Unit Recruitment Problems

    Quote Originally Posted by leif_erikson View Post
    The only beef I have about the recruitment is that I'm able to recruit all types of Macedonian units deep in the enemy territory but I cannot recruit any local AOR unit through the barracks. It would make sense to drop for example the last tier of elite units and don't make them available anywhere else but the core regions of the respective faction and the space left could be used to bring some AOR units in the barracks.
    The idea of the separate barracks for factions as conceived a long time ago was expansion thru conquering (no barracks intially available as much as possible), colonization (limited recruitment), eventual growth and taking over regions (better recruitment) and finally 'the region is part of your empire'. Every faction is basically set up this way. The Romans eventually can recruit Legions in Gaul, Briton, Spain, Africa, etc....their 'elite units'.
    If we make it different for other factions, I think they are put at a disadvantage. But perhaps the Maedonians and others have a unit or units that would be like the 'Praetorians', or Carthage's Sacred Band? In that case, sure, but I'm not sure what that would be, or how limited it would be.

    In any case, there is simply not enough that could ever be removed to allow including all the AOR units the way I wanted to. Most factions just plain have a full roster, and in all fairness, my personal opinion would be that players would rather have their own faction's units available.

    However, in response to this I was thinking that perhaps some of the AOR units could be included in the LOWER level barracks (where there isn't such a 'numbers crunch'), and then gradually dropped as the barracks improves. The first two levels of almost all factions have very little in them. The Romans, for example, can recruit nothing in the first two levels of their 'colonization'. But what if we were to actually put AOR units\mercs in the first two levels of factional barracks...even GOOD ones.....and then remove them from the third and above? It could help prevent the 'missle unit glut'...if there still is one....and we could basically say that in these levels not much is available to you except some 'mercs' and local units. If you want to recruit them and fight with them...fine. If not, you wait and build better barracks.

    It would have to be 'across the board', though, because I know the AI will love this.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  5. #5

    Default Re: Unit Recruitment Problems

    EDIT - DVK: Fixed the dacian_mounted_tarabostes.

    Quote Originally Posted by dvk901 View Post
    However, in response to this I was thinking that perhaps some of the AOR units could be included in the LOWER level barracks (where there isn't such a 'numbers crunch'), and then gradually dropped as the barracks improves. The first two levels of almost all factions have very little in them. The Romans, for example, can recruit nothing in the first two levels of their 'colonization'. But what if we were to actually put AOR units\mercs in the first two levels of factional barracks...even GOOD ones.....and then remove them from the third and above? It could help prevent the 'missle unit glut'...if there still is one....and we could basically say that in these levels not much is available to you except some 'mercs' and local units. If you want to recruit them and fight with them...fine. If not, you wait and build better barracks.
    I'd be really pissed if I couldn't upgrade my barracks without loosing my Gaesatae, Thraikan Chosen Pezoi, Scordisci Infantry, Elite Scutarii, Roxolani Nobles etc...

    But on topic:
    dacian_mounted_tarabostes are recuitable for Dacia in barb_order3. That should be barb_order5.
    Last edited by dvk901; May 13, 2009 at 10:24 AM.

  6. #6
    leif_erikson's Avatar Valhalla awaits thee
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    Default Re: Unit Recruitment Problems

    I see your points DVK and your idea is great but I would prefer to have no more than two AOR units added to the barracks even if you drop some of the elite units. It doesn't make too much sense to be able to recruit Macedonian Companion cavalry in some distant lands don't you think? Anyway the problem is how easily can this be implemented I don't want to be the cause of any delays from the final release
    Skinner for Roma Surrectum, EB II, CBUR, Fall of Rome,
    proudly under Tone's patronage,
    patron of my Canadian bud Arnspac

    "We believed we'd catch the rainbow, ride the wind to the sun
    Sail away on ships of wonder, but life's not a wheel..." (RIP Ronnie)



  7. #7

    Default Re: Unit Recruitment Problems

    Elite homeland only units might be....

    Hypaspists for Macedonians and Pergamum (I think they have these), Epilektoi Basilikou Agematos for Ptolemies.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #8
    dvk901's Avatar Consummatum est
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    Default Re: Unit Recruitment Problems

    Export_descr_UNITS.txt is what determines that. The '0' after the unit in EDB.txt is an experience setting.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  9. #9

    Default Re: Unit Recruitment Problems

    Oh. Ah. Er, well, anyway. They should not take one turn to build, since they're not that elite either.

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