Results 1 to 12 of 12

Thread: movement points....

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default movement points....

    how can i make the armies commanded by captains slower than armies commanded by generals?? i tried to reduce the movement points of the captains on desc_strat_characters, but armies moves with the velocity of the slowest unit, so if i reduce the captains velocity the entire army commanded by a general goes slower too ....tnx

  2. #2

    Default Re: movement points....

    go about it the other way round, give all generals a trait boosting army movement with a unconditional 100% trigger.
    -> Effect MovementPoints 5

  3. #3

    Default Re: movement points....

    and how can i do it?...what file have i to check?

  4. #4

    Default Re: movement points....

    export_descr_character_traits.txt

    You could either create a new trait and associated trigger, or simply add "Effect MovementPoints 5" to all the Turnsaway Trait listings, as all commanders always will have these traits at one threshold or another.

    eg

    Trait Turnsaway
    Characters family
    AntiTraits Turnshome

    Level Bent_On_Glory
    Description Bent_On_Glory_desc
    EffectsDescription Bent_On_Glory_effects_desc
    Threshold 4

    Effect Loyalty -1
    Effect TroopMorale 1
    Effect MovementPoints 5

    Level Eager_To_Fight
    Description Eager_To_Fight_desc
    EffectsDescription Eager_To_Fight_effects_desc
    Threshold 8

    Effect TroopMorale 2
    Effect MovementPoints 5

    Level Ready_For_Action
    Description Ready_For_Action_desc
    EffectsDescription Ready_For_Action_effects_desc
    Threshold 12

    Effect MovementPoints 5

    ect.,

    If you do it this way you can even be tricky and make it so that more supplies equates to move of a movement bonus. You could also do the reverse, give a negative to movement due to low supplies.

    If you need more help just ask

    *edit* Bugger, forgot that the Turnsaway trait is player only. If you want it to be "fair" so both you and Ai get the movement bonus you should create a new trait and trigger combo.
    Last edited by Pengo; May 13, 2009 at 12:36 AM.

  5. #5

    Default Re: movement points....

    ok, thank you xD and sorry for my ignorance about modding :p...i suppose is impossible to reduce the movement points of captains because they aren´t characters and haven´t traits, ísn´t? What´s the max. value i can put on "effect movement points"? what do this parameter represent ? an increase of movement points? (so a value of 5 represents 5 points more over the normal movement of generals or a percentage?)
    One more question... Are there a way to make imposible for the player´s captains to siege a city or a castle?

    I dont know how to create a new trait -trigger combo to the other factions generals for myself :p...as Pengo said, i´d like to be fair, giving to the Ai generals a bonus movement points like 10 or 15...any idea? xD
    Last edited by juanjeras; May 13, 2009 at 03:01 PM.

  6. #6

    Default Re: movement points....

    You can still decrease the "normal unit" speed as you originally intended. The slowest unit defines the marching speed but with the bonus from the general this unit also marches faster. As far as I remember the basic movement is handled with a point system (so +5 is not +5% but 5 additional mp). I'd start by using a existing trait (so backup!) and changing its effects to Effect MovementPoints 5 only.
    After saving start the game and cheat this skill onto a general (better test it quick and dirty before doing all the legwork) and check if the increase in movement points is enough for your taste, if not I'd use intervals of at least 10 or maybe even start with +50 to get a feel for the effect on the campaign map.
    Once you have finetuned the value for the skill you can then choose a trigger (just look at the existing ones, maybe use something like distance to capital or two contradicting triggers like isfactionheir and isnotfactionheir. Another option is to add the effect to traits all/many generals get like Pengo proposed.

  7. #7

    Default Re: movement points....

    Its a % increase, and every 1 = 5%. So, "Effect MovementPoints 5" is actually a 25% increase, alot of modders have made mistakes because of this, the effect is a lot bigger than expected. Also, for the description of the trait: if you have "Effect MovementPoints 5" on the trait, the description that appears on the general's panel should accurately state a 25% increase in mp's, not 5.
    Last edited by Callawyn; May 13, 2009 at 02:51 PM.

  8. #8

    Default Re: movement points....

    thanks...are you sure that the bonus is applied to the rest of the army too, not just to the general unit?...i´ ve been tryng with an infantry unit, and its movement is the same joined with a general or without him

  9. #9

    Default Re: movement points....

    You may be right.

    I recall the princesses can get an ancillary called "Black Stallion" which gives the "MovementPoints" Effect, if this effects works on all units in a stack then princesses with this ancillary would be valuable.

    Interestingly looking into the export_descr_character_traits.txt and the export_vnvs.txt the in game description for "Blessed with vigor" says it gives +25% movement but the Trait says it gives "Effect MovementPoints 4"

    Oops!

  10. #10

    Default Re: movement points....

    If a General has a movement point bonus, it applies to the rest of his army if those units start the turn stacked with him. MP bonuses on agents apply only to the agent.

  11. #11

    Default Re: movement points....

    Quote Originally Posted by Pengo View Post
    You may be right.

    I recall the princesses can get an ancillary called "Black Stallion" which gives the "MovementPoints" Effect, if this effects works on all units in a stack then princesses with this ancillary would be valuable.

    Interestingly looking into the export_descr_character_traits.txt and the export_vnvs.txt the in game description for "Blessed with vigor" says it gives +25% movement but the Trait says it gives "Effect MovementPoints 4"

    Oops!
    Yeah, the data for the actual effect and the data for the description that appears in game are in separate files. There are a LOT of errors between the two even in vanilla, in mods there are tons of discrepancies.

  12. #12

    Default Re: movement points....

    Quote Originally Posted by Callawyn View Post
    Yeah, the data for the actual effect and the data for the description that appears in game are in separate files. There are a LOT of errors between the two even in vanilla, in mods there are tons of discrepancies.
    Which isn't really a problem except for OCD types. What I really wish they had done was put in a feature so that you can look at one figure to determine the sum of all positive and negative traits. I hate what you have + bonus to tax, - bonus to tax, + bonus to tax ect., and you have to play "spot the bonus to tax" amongst the list of traits and sum them together.

    Because I really need to know EXACTLY how much of a bonus to tax I'm getting. I think I've got a little OCD.

    On topic, can anyone confirm the movement bonus goes to all units in a stack? I'll test, but after food.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •