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Thread: How to add buildings/slots to Cities - COMPLETED

  1. #61
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    no im using just the adding building, but i wonder if i just have a corrupted saved game file. Dont know what it could be.

  2. #62

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Great Tutorial !

    Reading this I'm wondering, does the same technique could be used or adapted to add new farms, towns, plantations, mines or even ports to one or more regions ?

    I have just tried to do it but I always get a CTD when selecting the Grand Campaign Menu or when trying to load a savegame...

  3. #63

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by lord_yig View Post
    Great Tutorial !

    Reading this I'm wondering, does the same technique could be used or adapted to add new farms, towns, plantations, mines or even ports to one or more regions ?

    I have just tried to do it but I always get a CTD when selecting the Grand Campaign Menu or when trying to load a savegame...
    Adding completely new facilities like farms, towns, plantations, mines, is a little different procedure. These cai_building_slots are connected with cai_region_slots and not with cai_settlement_slots. If you want to try have also in mind that the type of building code are different for those facilities than the city buildings. For now only the emerged facilities (ports, towns) that are going to be activated later in the game can be added in the beginning.
    Last edited by husserlTW; May 26, 2009 at 05:28 PM.

  4. #64

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Any solutions found for the crashes that happen when you change a minor city into a major one husserl?
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  5. #65

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    Any solutions found for the crashes that happen when you change a minor city into a major one husserl?
    There is another priority with Demis' mod. I think is important for the conversion too, so for the moment I'll stick to that.

  6. #66

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Great Tutorial, now other factions are made to a greater advantage

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  7. #67

    Default Re: How to add buildings/slots to Cities - COMPLETED

    does this mean we can make towns you said "co-ordinants"

    edit: ive done it you basicily do the same but with the town the only thing is that the name isn,t there and the town u copied is in the same place as the original 1

    yaaaay
    thanks without this post i wouldn't of found this
    Last edited by 16sh4a; May 28, 2009 at 09:35 AM. Reason: did it

  8. #68

    Icon9 Re: How to add buildings/slots to Cities - COMPLETED

    heres a screen shot of building browser and the new TOWN!!!

    error occors when you exit that campaign but i think u can save and load
    Last edited by 16sh4a; May 28, 2009 at 01:11 PM. Reason: error

  9. #69

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    Any solutions found for the crashes that happen when you change a minor city into a major one husserl?
    Yes ! It is solved! I'll try a couple of times to be sure and then I'll release the results.

  10. #70
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    SWEET!!!!

  11. #71

    Default Re: How to add buildings/slots to Cities - COMPLETED

    if you add 2 baracks you can recruit twice as many units

  12. #72

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by 16sh4a View Post
    if you add 2 baracks you can recruit twice as many units
    I think you'd be better off giving barracks more recruitment points.

  13. #73

    Default Re: How to add buildings/slots to Cities - COMPLETED

    where's that & thanks

  14. #74
    demis14's Avatar Miles
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    fixed the mistake with Philadelphia and Viriginia AI Settlement IDs in the tutorial's list

  15. #75

    Default Re: How to add buildings/slots to Cities - COMPLETED

    this sounds great can i do this with every settlement. e.g. naples?

  16. #76

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by major_payne View Post
    this sounds great can i do this with every settlement. e.g. naples?
    Yes, you can do it with any city, but if you're making a minor settlement into a major one, you'll also need to follow the other tutorial.

  17. #77
    Lonck's Avatar Centenarius
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    how can we change how many ppl are needed for a one slot settlement to have a second slot?
    Last edited by Lonck; June 17, 2009 at 04:00 AM.

  18. #78

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Lonck View Post
    how can we change how many ppl are needed for a one slot settlement to have a second slot?
    It's not population based. Are you asking how to turn a 1 - 4 slot city into a 5 slot one?

  19. #79
    Lonck's Avatar Centenarius
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    no. I want native american settlements to have a wall slot for their starting settlements. So I want to reduce the pop size required so the wall slot can appear. Reduce pop required for city to lvl.

  20. #80
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    I dont believe that the native americans can build a wall. If they can you will have to add the building slot.

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