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Thread: How to add buildings/slots to Cities - COMPLETED

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  1. #1

    Default Re: How to add buildings/slots to Cities - COMPLETED

    do you think there is a limit to how many Major cities there are?
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  2. #2

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    do you think there is a limit to how many Major cities there are?
    I can't say but I hope not.. It so complicated the startpos.esf tables with many uknown values and without a better EsfEditor (search tool, spot conflicts, etc.) you can never be sure if there is something wrong with the entry values, either some uknown value you have not thing to change, or you try to mod somethimg hardcored and unmodable and so on... The only thing you can do is keep trying..

  3. #3
    demis14's Avatar Miles
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    actually, i heard that CA said they wouldnt put any limits on anything for this game, so this goes for major cities as well...

  4. #4

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Is it possible to have a minor city with all the same building slots as a major city but have a settlement_minor instead of a major city building? And would that cause a crash?
    "Aye Sir?" - Stronghold
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  5. #5

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    Is it possible to have a minor city with all the same building slots as a major city but have a settlement_minor instead of a major city building? And would that cause a crash?
    No. It is not possible , yet...
    Last edited by husserlTW; May 24, 2009 at 07:36 PM.

  6. #6

    Default Re: How to add buildings/slots to Cities - COMPLETED

    darn... I want to make Charleston a Major City + My capitol when I am playing as the USA in RTI. I guess I will need to wait.


    Cheers,
    Pikemen
    Last edited by Pikemen; June 01, 2009 at 07:37 PM.
    "Aye Sir?" - Stronghold
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  7. #7
    demis14's Avatar Miles
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    darn... I want to make Virginia a Major City + My capitol when I am playing as the USA in RTI. I guess I will need to wait.


    Cheers,
    Pikemen
    im sure husserlTW will find a solution!

  8. #8

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Now that I can add rep:
    +rep , , (double like greek pita-souvlaki) to Demis for his work so far (mod+tutorial)
    +rep to erasmus777 for his coordinates tool!

  9. #9
    demis14's Avatar Miles
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by husserlTW View Post
    Now that I can add rep:
    +rep , , (double like greek pita-souvlaki) to Demis for his work so far (mod+tutorial)
    +rep to erasmus777 for his coordinates tool!
    thnx man, you too superb work and keep it up because we need to find out more about that damn problem with "exiting"!

  10. #10
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by demis14 View Post
    thnx man, you too superb work and keep it up because we need to find out more about that damn problem with "exiting"!

    Are you talking about when you exit the game it locks up? If not that is what happens to me after i added a navy building to denmark. Also the game crashes when fighting american indians. I took over india and nothing but america is giving me problems.

    All in all you all did amazing work.

  11. #11
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    ahh sorry, I land my troops and of course i have no more movement, then on the inuits turn they attack me(the combat screen pops up for me to choose what action i want to take, but it crashes right when it pops up.

    when it does crash its not on my turn, so that must have something to do with it.

    edit : ohh and it only happens with my denmark game.
    Last edited by Burnoutfigs; May 26, 2009 at 10:14 AM.

  12. #12

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Burnoutfigs View Post
    ahh sorry, I land my troops and of course i have no more movement, then on the inuits turn they attack me(the combat screen pops up for me to choose what action i want to take, but it crashes right when it pops up.

    when it does crash its not on my turn, so that must have something to do with it.

    edit : ohh and it only happens with my denmark game.
    Are you using the stratpos and regions.esf I posted? Would like to know so I can warn others.

  13. #13

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Great Tutorial !

    Reading this I'm wondering, does the same technique could be used or adapted to add new farms, towns, plantations, mines or even ports to one or more regions ?

    I have just tried to do it but I always get a CTD when selecting the Grand Campaign Menu or when trying to load a savegame...

  14. #14

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by lord_yig View Post
    Great Tutorial !

    Reading this I'm wondering, does the same technique could be used or adapted to add new farms, towns, plantations, mines or even ports to one or more regions ?

    I have just tried to do it but I always get a CTD when selecting the Grand Campaign Menu or when trying to load a savegame...
    Adding completely new facilities like farms, towns, plantations, mines, is a little different procedure. These cai_building_slots are connected with cai_region_slots and not with cai_settlement_slots. If you want to try have also in mind that the type of building code are different for those facilities than the city buildings. For now only the emerged facilities (ports, towns) that are going to be activated later in the game can be added in the beginning.
    Last edited by husserlTW; May 26, 2009 at 05:28 PM.

  15. #15
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    no im using just the adding building, but i wonder if i just have a corrupted saved game file. Dont know what it could be.

  16. #16

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Any solutions found for the crashes that happen when you change a minor city into a major one husserl?
    "Aye Sir?" - Stronghold
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    ----------------------------------

  17. #17

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    Any solutions found for the crashes that happen when you change a minor city into a major one husserl?
    There is another priority with Demis' mod. I think is important for the conversion too, so for the moment I'll stick to that.

  18. #18

    Default Re: How to add buildings/slots to Cities - COMPLETED

    Quote Originally Posted by Pikemen View Post
    Any solutions found for the crashes that happen when you change a minor city into a major one husserl?
    Yes ! It is solved! I'll try a couple of times to be sure and then I'll release the results.

  19. #19
    Burnoutfigs's Avatar Semisalis
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    Default Re: How to add buildings/slots to Cities - COMPLETED

    SWEET!!!!

  20. #20

    Default Re: How to add buildings/slots to Cities - COMPLETED

    does this mean we can make towns you said "co-ordinants"

    edit: ive done it you basicily do the same but with the town the only thing is that the name isn,t there and the town u copied is in the same place as the original 1

    yaaaay
    thanks without this post i wouldn't of found this
    Last edited by 16sh4a; May 28, 2009 at 09:35 AM. Reason: did it

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