Results 1 to 6 of 6

Thread: AI Moneyscript

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    rogergargantua's Avatar Senator
    Join Date
    Aug 2007
    Location
    Netherlands
    Posts
    1,133

    Default AI Moneyscript

    A year ago , I played Stainless Steel 5.0 and I knew (withuot any mods) that the AI would get money script if they only had one region left.

    now I've installed Stainless Steel 6.0 + patch 6.1 + Point Blank's RC 6.2
    I know that AI gets moneyscript bonus....but when does this happen? Is it throughout the whole game or is still the same as 5.0?

    Cuz I am beating the living hell out of France (I'm England) and yet they come after me with big armies.....one after the another. They still have like 7 a 8 regions left. But their lands are seperated from each other.

    - GARGANTUA

  2. #2

    Default Re: AI Moneyscript

    I believ it's 500 per region they own every turn
    bribery mod compatible with any other mod includes tutorial
    http://www.twcenter.net/forums/showt...26#post4174626

  3. #3
    nopasties's Avatar Campidoctor
    Join Date
    Mar 2009
    Location
    USA
    Posts
    1,741

    Default Re: AI Moneyscript

    the campaign script inside the data folder changes the kings purse, AI gets boosts in public order and such based on difficulty level also

    I'm not sure but sometimes it seems AI can recruit soldiers at faster rate than human also, I don't believe all of the real recruitment effects apply to comp recruitment

    I often get Venice down to one property and make them a vassal, they still can maintain 2-3stacks with just Venice left

  4. #4
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: AI Moneyscript

    AI can maintain as many stacks as it has built, simply because there's no mechanism for it to do otherwise.

    AI does not disband armies it cannot afford to maintain.

    Number of units built per turn determined ultimately by number of recruitment slots - check the EDB for details.

    Venice can be difficult to do because of the bridge etc, but it simply means you have to either be patient or creative.

    Try luring any stacks away from the immediate vicinity of the city, create an assault force and carry it to the city (onboard a ship) and land next to Venice and assault immediately.
    You'll need siege artillery. On VH you may struggle to capture first time but have a second army ready in case you fail first time.

  5. #5
    rogergargantua's Avatar Senator
    Join Date
    Aug 2007
    Location
    Netherlands
    Posts
    1,133

    Default Re: AI Moneyscript

    Thanks for the replies! Playing as England....Scotland & France really give me difficult times. I just destroyed Scotland. They had 2 regions left but I killed their king (last familymember) and so their whole kingdom fell apart.
    Now I have all of the UK isle and only have to worry about mainlands of Europe.


    I am not sure if AI gets bonus in public order. I've seen much regions gone rebel.

  6. #6
    spartan117's Avatar Ordinarius
    Join Date
    Feb 2007
    Location
    Chicago
    Posts
    707

    Default Re: AI Moneyscript

    Quote Originally Posted by rogergargantua View Post
    Thanks for the replies! Playing as England....Scotland & France really give me difficult times. I just destroyed Scotland. They had 2 regions left but I killed their king (last familymember) and so their whole kingdom fell apart.
    Now I have all of the UK isle and only have to worry about mainlands of Europe.


    I am not sure if AI gets bonus in public order. I've seen much regions gone rebel.
    I am not sure if AI gets bonus in public order. I've seen much regions gone rebel.[/quote]

    In the latest RR/RC edition, he added extra experience points and public order points in the EDB linked to difficulty level.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •