Page 1 of 12 1234567891011 ... LastLast
Results 1 to 20 of 235

Thread: Diadochi - TW: Release v1.0 Full Repacked

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Diadochi - TW: Release v1.0 Full Repacked



    The first official Full release of Diadochi - TW is here. This mod is no longer a Beta and is more than stable to be enjoyed to no end. There are still some unfinished features, because my time on TWC is running short, I have decided to release v1.0 Full.
    Diadochi - TW is far from dead and it will receive further tweaking in the future. With everyone's input, this mod can be even better than it is.
    You can find some screenshots in the Diadochi TW Screenshots thread.
    Appropriate Suggestions & Ideas, Bugs & Issues can be reported in their respective threads. And of course, you can discuss the Release of the mod in this thread.

    Without further adue:
    DOWNLOAD v1.0 FULL REPACKED BI/ALX - 346MB


    Installing Diadochi - TW v1.0

    -) Options

    There are two options included in this version of DTW:

    - Increased population growth - You should use this if you like to play on 200 unit size. This is to prevent settlements running out of people.

    - Reduced AI Experience bonus - AI by default is quite useless, so I've given slight experience bonuses, so they will fare better in battles. Disable those if you want slightly less challenging AI. The experience bonus is not too severe and makes the game more challenging to play.

    -) Installation Directory


    By default, the installer will check the registry for an appropriate installation directory, which should be the /Rome - Total War/ folder. If it doesn't, just manually point the installer to the directory where RomeTW.exe is found.
    The installer will check whether the directory is correct or not and will prompt for abort if it cannot find RomeTW.exe (incorrect directory).

    The mod will be installed in a mod-folder 'DTW'.


    Playing Diadochi - TW


    -) The Menu

    At the start of a campaign, you will have to opportunity to toggle fatigue on/off and also change unit sizes to 25/50/100/200
    Under Options -> Game Settings, you can find additional tweaks to adjust for best game experience.
    It is also recommended to leave the advisor level at low.

    -) Starting a new Campaign

    With this release I included 4 independent campaigns. You have the option of selecting from a range of well balanced and fun to play factions. At the start of each game, an advisor will pop up to trigger the Diadochi TW Background script.

    The available Campaigns in this release:
    Imperial Campaign: 279 - 146 BC
    Focus on the Mediterranean and Hellenistic world of warfare. Superbly balanced campaign that provides more fun than it should.
    Wars of the Diadochi: 305 - 255 BC
    Focus on the Diadochi wars fought against Antigonos the One Eyed. This campaign isn't finished or balanced, but it still provides an excellent experience.
    Pyrrhic Wars: 279 - 146 BC
    Focus on Italy and Greece, the Pyrrhic Wars follows the struggles of Pyrrhus of Epirus through various kingdoms. Double sized map, several new settlements added. Even though this campaign hasn't received any balancing, it is still an unique experience and fun to play. Last but not least, Sparta is playable as its own faction in this Campaign.
    Sons of Mars: 328 - 282 BC
    Focusing on the Latin Wars and the Rise of Rome, this campaign is solely focused on Rome and its rise for power. Unfortunately, this campaign is incomplete, but can be played nevertheless.

    Here is a short description of some interesting factions to play with:

    The Kingdom of Epirus: At the start of the campaign the player will instantly step into battle against the might of Rome. The battle of Asculum uses a specially adjusted custom tile to set out the historical battle. Pyrrhus will have to fight uphill against the Roman forces. Victory will not be easy, but in the hands of a skilled general, history can repeat itself once more.

    The People of Aedui: Gauls are a very fun to play faction. Right from the beginning they are in an interesting position between Rome and other barbarians. This campaign will not be easy, but it will be fun sacking Roman settlements and fighting off other Gallic and Idependent tribes.

    The Achaean League: In the shadow of Antigonos Gonatas of Macedonia, there is Aratus of Sicyon leading a small league that could stop the spread of Macedonian power into Achaia. To achieve this, he must use brute force and skill of arms to defeat both the Spartans and the Macedonians. Historically the League failed against the might of Macedon and even a skilled player might suffocate under the onslaught of Macedonian armies.

    The Kingdom of Pergamum: After the defeat of Lysimachus and the crumbling of his Empire, generals still loyal to his cause managed to hold Pergamum. The Seleucids are preparing for a new attack and only a strong leader can hope to defeat the mighty Seleucid empire. Historically, the Attalids (the Pergamid dynasty) managed conquer half of Asia Minor and allied with Romans against many common enemies such as Macedon and the Seleucids. After defeating Seleucids with the help of Romans, Kingdom of Pergamum fell into decline and passed its territories on to Rome.

    League of Greek Cities: A small band of Greek Cities has formed a League of sorts to fend off powerful new foes and hopefully restore their long lost greatness. This is the classic Greek Cities campaign and is a must play for everyone.

    Independent Greek City States: A faction weakened by centuries of warfare has a chance to restore its power in the mediterranean. Independent Greeks are spread over many lands, making them isolated and easy prey to invading armies. Only a skilled general can test his luck in this campaign where almost everyone are enemies.


    -) Campaign, Custom And Multiplayer Battles
    When starting a new Custom Battle, you have the option to toggle fatigue on/off and under advanced settings, unit size can be changed to 25/50/100/200.
    Most units have been cost balanced resulting in well polished unit rosters, perfect for competitive Multiplayer play.

    Every faction except Romans has a cheap levy unit that can be recruited in 0 turns (meaning you can stack 10 of them together in the recruitment pool and get them in 1 turn). This unit, though, is rather useless and poorly armoured. It is good to hold weak points of your line, where you need to keep the enemy busy. If they are faced against regular Heavy Infantry, they will get slaughtered.

    Hoplite style units have very high defense in this mod, making them excellent troops to hold the battleline. Their attack though, is relatively weak, this means you will need to deploy excellent cavalry to accompany your Phalanx units, or you will not succeed. Flanking is very important.

    Fatigue has been tweaked to reasonable limits, so having fatigue On, is no longer a hindrance, but provides decent realism.

    The Greek unit roster has been completely remade, featuring many new excellent units. Kudos to Maraxus for his hard work on this!


    -) Features
    A small number of new features have been added to Diadochi. Here's a description of how to use those new features.

    Wooden Walls: New level 2 walls are walkable and half the height of Stone Walls. These walls are still fragile and can be knocked down by rams, but provide extra tactics and new possibilities. It will also make defending settlements much more fun.

    Due to hard-coded limitations, there's a special ladder unit for each faction, that can be built from siege workshop.


    Colonies and Culture: Each region has its own cultural settings. Initially all cultures are divided to three groups: Western Civilized, Eastern Civilized and Barbarian Customs.
    The easiest way to boost the spread of you own culture in any region is to either build Law Temples or bring in Generals with the proper culture trait.
    The other way is to establish your own Colonies in the region - this is ultimately essential in any conquered regions. There are four basic groups of colonies: Small Colonies, Large Colonies, Independent Colonies and Native Colonies.
    In order to build new faction specific buildings, you need the proper cultural colonies. A Native Settlement can build any factional buildings it has, but Small Colonies can only build basic structures.
    As a special faction, Egypt has the ability to choose from 2 cultural paths - either the native Eastern, or the Ptolemaic Western culture. Depending on which culture is chosen, different units will be available.

    Cultural Barracks: With the new implementation of cultural buildings, barracks have been adapted with the new system. There are essentially four groups of barracks:
    - Auxiliary Barracks: Train region specific mercenaries and native units.
    - Roman Barracks: For Roman factions
    - Greek Barracks: For Greek, Baktrian and Egyptian factions
    - Eastern Barracks: For Eastern, Carthaginian and Egyptian factions
    - Barbarian Barracks: For all Barbarian factions

    Each Barracks will require the presence of a certain Colony, so if you are playing as Greeks and conquer a barbarian territory, you will need to build Greek Colonies there, or you will not be able to advance the settlement. Building Colonies is easy, but takes time.
    Auxiliary Barracks do not require any colonies, but are sometimes useless for there are no native units to train (yet).
    There are 5 levels of barracks:
    - Militia Barracks: Only Levy units can be trained
    - City Barracks: Only City(+Levy) level units can be trained
    - Army Barracks: Only Army(+City) level units can be trained
    - Royal Barracks: Only Royal(+Army) level units can be trained
    - Reform Barracks: Only Royal and Reform units can be trained

    Each Barrack system will provide a different array of troops to recruit. Essentially you can have a properly functioning Levy army from the ground up, but its quality will not be as good.
    With each level that is added, a different unit roster will be available, with only a small selection of previous level troops. In non-native areas, units will appear 1 level later. For example, a Militia Barracks unit will make its first appearance in City Barracks.


    Once you have conquered a region, unless its of the same culture you are in (eg: Greek vs Greek), you will have to build new colonies and new barracks, specific to your culture only.


    -) Additional Features
    Diadochi - TW features 46 unique music tracks. A complete set of new skies. Beautiful new campaign map textures and completely new battlemap textures.
    This alone revives the old RTW engine to a whole new level, not yet seen.



    -------------------------------------------------------------------------
    -) Faction Unit Previews

    Some units from Kingdom of Makedon, a Diadochi faction:
    Spoiler Alert, click show to read: 





    -------------------------------------------------------------------------
    This is pretty much all there is to Diadochi - Total War v1.0 Full. All that is left to do, is to try this mod out and enjoy to its fullest!
    Last edited by RedFox; May 14, 2009 at 02:29 PM.

  2. #2
    Agisilaos's Avatar GREECE - ΕΛΛΑΔΑ
    Join Date
    Sep 2007
    Location
    Santorini, Hellas
    Posts
    3,109

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    congratulations for the release redfox. thanks for your efforts, +rep
    Macedones were, are and will always be Greeks
    Under the Noble Patronage of jimkatalanos and proud patron of Agis Tournas and cocobongoclub-DJ
    Terrae Expugnandae, Imperial Might, Mythology, Complete Byzantine Roster, Ruins of glory, Sparta 3, Hegemonia City States, Roma Surrectum 2,300 Warlords of Sparta, Sparta 3.5, Classical Age Total War
    watch this
    , this and this
    Τακτική είναι να ξέρεις τι να κάνεις αν υπάρχει κάτι που μπορείς να κάνεις.
    Στρατηγική είναι να ξέρεις τι να κάνεις όταν δεν υπάρχει τίποτα να κάνεις.

  3. #3

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    at last this mod is published!! enjoy guys!!


  4. #4
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Everything working fine. Looks very professional. Only tried custombattles yet. Must find time to start campaign. Excellent work.

  5. #5

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Excellent! I've already downloaded and am enjoying it thoroughly.

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  6. #6
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    RedFox I love you!!!!!!!!

  7. #7
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Hi,

    Excellent !

    Downloading now ...

    + REP !

  8. #8

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Thanks for releasing this mod. It does look very professional, while the multiple campaigns (and traits) add a whole new flavour to the game. +rep

  9. #9
    ReD_OcToBeR's Avatar Senator
    Join Date
    Jan 2009
    Location
    The Great White North.
    Posts
    1,074

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Excellent!..great work!. I enjoyed the last beta, this will be nice indeed.

  10. #10

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Absolutely amazing RedFox and team. I like the supply system, although it is quite hard to get used to, had one army getting rather hungry and not realising what was happening. But yes superb job on it. Struggling away at a Greek City state league Pyrrhic campaign but having fun. Wooden walls are great as well.

    +rep

  11. #11
    Spartan198's Avatar Protector Domesticus
    Join Date
    Feb 2008
    Location
    California, USA
    Posts
    4,748

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Yay, v1 is here! DL'ing now. +rep

  12. #12

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Is this mod modfoldered? or it overwrites some files in main data folder?

  13. #13
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Quote Originally Posted by Ostrogoth View Post
    Is this mod modfoldered? or it overwrites some files in main data folder?
    Modfoldered.

  14. #14

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    great effort red fox thanks, and please dont retired you are great modder
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  15. #15
    cocobongoclub-DJ's Avatar Père fourmois
    Join Date
    Apr 2008
    Location
    Biganos, home of the Aquitani Boians
    Posts
    619

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Great job out there ! This is the first time i see this amazing wood walking wall. Another good reason to try it...
    -----------------------------------------------------------------------------------------------------
    Under the Noble Patronage of Agisilaos
    CATW Modeller skinner since 2006, now retired - Proud grandfather of Classical-Age Total War, the ancient world in 300 bc...
    http://www.ancient-battles.com

  16. #16

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    This is awsomeness in its purest form.

  17. #17
    apple's Avatar Searching for 42
    Join Date
    Feb 2008
    Location
    Stockholm Sweden
    Posts
    11,780

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Congratulations mate.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

  18. #18
    Kara Kolyo's Avatar Mikhail
    Join Date
    Mar 2006
    Location
    Sofia, Bulgaria
    Posts
    2,483

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Good work Redfox. I just came back from the seleucid provinces and downloading right away


    under the patronage of Perikles in the house of Wilpuri
    Proud patron of Cymera

  19. #19
    DragonsWarrior's Avatar Senator
    Join Date
    Jan 2008
    Location
    England, Surrey, Chessington
    Posts
    1,077

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    i seem not to be able to go onto any of the campains could any one tell me why

  20. #20
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: Diadochi - TW: Release v1.0 Full Repacked

    Make sure you have RomeTW-BI 1.6 or RomeTW-ALX 1.9. One of those two is required to play this mod. You need to patch BI to 1.6

Page 1 of 12 1234567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •