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Thread: Immortal Nazgul Version 1.2 Released

  1. #141
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Confederate Jeb View Post
    Aw man, I'm sure to mess that up.
    For next update I'll make a SFX = Self installing rar-archive.
    And I'll include a self installer for for vanilla 1.1 backup-files as well.
    If someone wan't to help, they could send me the path to the deafult m2tw folder.
    I use a custom and I don't remember the deafult folder.

  2. #142

    Default Re: Immortal Nazgul Version 1.0 Released

    Thank you.

  3. #143
    VooDoo's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age

    is the default
    but i personally use a different hard drive location
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  4. #144
    el Cid's Avatar Campidoctor
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    Default Re: Immortal Nazgul Version 1.0 Released

    Could the elves be made immortal by giving them a trait called: Elf, which stops them from ageing?

  5. #145

    Default Re: Immortal Nazgul Version 1.0 Released

    If I installl the stopaging script over this mod, does it have any negative sideeffects?


  6. #146
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by TheGreatNazgul View Post
    If I installl the stopaging script over this mod, does it have any negative sideeffects?
    If you overwrite campaign_script, your nazguls lose their ability to respawn.
    But you will still have all nine nazguls from the beginning.

    or add this to the top of campaign_script, I don't see anyway it could conflict, of course under:

    script
    ; ---------------------
    ; counters

    restrict_strat_radar false


    Spoiler Alert, click show to read: 
    ;========================================================
    ;=================== by jyh4nt =======================
    ;========================================================
    monitor_event FactionTurnStart FactionType sicily
    and I_IsFactionAIControlled sicily

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType sicily

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType milan
    and I_IsFactionAIControlled milan

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType milan

    console_command season summer
    end_monitor

    monitor_event FactionTurnStart FactionType scotland
    and I_IsFactionAIControlled scotland

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType scotland

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType moors
    and I_IsFactionAIControlled moors

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType moors

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType turks
    and I_IsFactionAIControlled turks

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType turks

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType egypt
    and I_IsFactionAIControlled egypt

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType egypt

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType mongols
    and I_IsFactionAIControlled mongols

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType mongols

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType england
    and I_IsFactionAIControlled england

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType england

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType france
    and I_IsFactionAIControlled france

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType france

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType hre
    and I_IsFactionAIControlled hre

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType hre

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType spain
    and I_IsFactionAIControlled spain

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType spain

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType venice
    and I_IsFactionAIControlled venice

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType venice

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType papal_states
    and I_IsFactionAIControlled papal_states

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType papal_states

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart FactionType slave
    and I_IsFactionAIControlled slave

    console_command season summer
    end_monitor
    monitor_event FactionTurnStart not FactionIsLocal
    and FactionType slave

    console_command season summer
    end_monitor


    personally I don't like the stop aging script, well.. It's good if you play as elves.

  7. #147

    Default Re: Immortal Nazgul Version 1.0 Released

    Kay, thank you. Won't use the srcipt, anyhow. I also now think it' not soo good. but thx anyway.


  8. #148
    papio's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by el Cid View Post
    Could the elves be made immortal by giving them a trait called: Elf, which stops them from ageing?
    It seems possible, but the problem is that there would have to be a separate 'elf' trait for every elf in the game. For example the nazgul each have there own trait like nazgula or nazgulb. In addition to this there would need to be a way to give elves that come of age an elf trait that no other elf already has. The final problem (that I can think of at the moment) is that AFAIK there is no way to stop elves killed in battle from respawning.

  9. #149
    el Cid's Avatar Campidoctor
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    Default Re: Immortal Nazgul Version 1.0 Released

    Yes I understand that, but maybe it could add to lifeexpectancy (plus 10 billion or so).

  10. #150
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Look at this my friends!

    Spoiler Alert, click show to read: 


    Update come later this night or maybe tomorrow.

  11. #151

    Default Re: Immortal Nazgul Version 1.0 Released

    You probably should adjust to RCRRMAY25!(though wait for update 3 or 4 so the bugs are solved)


  12. #152
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by TheGreatNazgul View Post
    You probably should adjust to RCRRMAY25!(though wait for update 3 or 4 so the bugs are solved)
    Yes, I'm working on it. But not right now, hehe.

    The bugs are in edu I think, so it won't be affecting this mod
    Will also adjust the ancillary card, so that the ring is darker and more epic.
    Now it's just pale, and sort of ugly.

    Other nazguls got their old left, did just change their names from
    Ring of barahir to Ring of power which is much more accurate.
    If someone got any real names for those rings, they are free to post.

    Edit: Reworked it a bit, how does it look like? Suggestions are welcome, as this is as much for you as it is for me.
    Spoiler Alert, click show to read: 


    The other nazguls ring, the vanilla. But for comparing.
    Spoiler Alert, click show to read: 



    Edit2: Will also make all nazguls besides witch-king a bit weaker in command, as they were no real commanders, and for the sake of balance.
    Last edited by JuL14n; May 24, 2009 at 05:47 PM.

  13. #153
    papio's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    AFAIK Tolkien never mentions the names of the nine rings (or seven of the nazgul for that matter), and in trying to find out their names I've learned that it's likely that Sauron himself actually held the rings and not the nine. However, for the purposes of the game the ancillaries seem fine as they are (lore doesn't matter to me too much ).

    As for balance, I too thought they were overpowered so I just lowered their numbers to that of other bodygaurd units. I might weaken them a little more if they still seem to strong.

    If anyone would like a version with a few turns inbetween the respawn of nazgul just say so (and how many turns you want to wait) and I'll post one.

  14. #154
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Aahh.. Finally I'm done.

    Edit: Fixed the small bug papio meantions, haven't included the general stats yet.
    As I'm not done with those after they respawn, I'm still working on
    the weaker nazgul traits and descriptions for them.

    When I'm done with it all I will include some options, to install after.
    - For those who dislike my ancillary card.
    - Better or Lesser stats.
    - And papio's small script, if it is okay with him

    This won't make the .zip-file much heavier cuz it mostly contain the
    the same information.

    Nazgul Mod for RC 28th of may.

    - Witchking got his nazgul trait back. (Without losing his strat model )
    - Witchking's ring got it's own ancillary card.
    - All nazgul rings (except Witch-king's ring) are renamed from "Ring of barahir" to "Ring of power", for more accuracy.
    - Small bug fixed.

    update:

    - Every Nazgul is between 20 and 30 years old from now.
    - Text issue when Witch-King respawn fixed.
    - Made Mordor undestroyable, this could easily be undone by clicking "no" when it asks to overwrite "descr_sm_factions". It's to get around the "orcs running around with Witch-Kings strategic model after his death"-issue. Included readme for this.

    update:

    - Vanilla Third Age 1.1 added

    update:

    - Visual enhancement v0.4 added

    update:
    - Nazgul mod RC31 http://www.twcenter.net/forums.... Thanks to papio.

    Remember you are allways free to report bugs and things need to be changed, it's called freedom of speech
    Last edited by JuL14n; May 30, 2009 at 08:39 PM.

  15. #155
    VooDoo's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    that sounds good to decrease there command ranking, but would be nice to see them get a boost in loyalty and obedience, aswell as a default age reduction (not that i cant do all that myself, but would fit in better with the aim of the mod)
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  16. #156
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by VooDoo View Post
    that sounds good to decrease there command ranking, but would be nice to see them get a boost in loyalty and obedience, aswell as a default age reduction (not that i cant do all that myself, but would fit in better with the aim of the mod)
    Yes, I'm still working on this. Soon they will respawn both weaker in command and weaker on the battlefield(decrease of hitpoints).
    And Witchking will not get the trait factionleader after respawning but he will still have his own stratmodel.
    I had a small bug when I tested it first time. Witchking adopts many orc generals in the beginning,
    and when he dies, one of those orcs are crowned to faction leader (and got his stratmodel), this could simply be fixed by rasing authority to the other nazguls so one of them gets the trait factionleader instead.
    And then again when Witchking respawn, he will have more authority then anybody else, and
    get his trait back as soon as the trait holder dies.

    This is my latest work when it comes to stats. Added some fear, removed some command, and a small
    touch on obedience and loyalty.
    Spoiler Alert, click show to read: 

    Last edited by JuL14n; May 25, 2009 at 11:37 AM.

  17. #157
    papio's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    Noticed a small bug where the nazgul in mirkwood was getting the ring of barahir and ring of power ancillary. Caused by a typo and fixed by changing ring_nazgul ancillary in descr_strat to ring_nazguld.

  18. #158
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    Default Re: Immortal Nazgul Version 1.0 Released

    When I'm done with it all I will include some options, to install after.
    - Fix for Vanilla 1.1
    - For those who dislike my ancillary card.
    - Better or Lesser stats.
    - And papio's small script, if it is okay with him
    I would certainly allow you to use the script, however, it has for reasons I'm not sure of stopped working. I am working on a fix, but since I have no idea why it or any of the many variations I have tried are not working it could be a while.

    Edit: If anyone has an idea for why this isn't working please say so
    Spoiler Alert, click show to read: 
    ;########################## IMMORTAL NAZGULS ##############################
    declare_counter nazgul
    declare_counter nazgula
    declare_counter nazgulb
    declare_counter nazgulc
    declare_counter nazguld
    declare_counter nazgule
    declare_counter nazgulf
    declare_counter nazgulg
    declare_counter nazgulh
    declare_counter nazguli
    set_counter nazgula 0
    set_counter nazgulb 0
    set_counter nazgulc 0
    set_counter nazguld 0
    set_counter nazgule 0
    set_counter nazgulf 0
    set_counter nazgulg 0
    set_counter nazgulh 0
    set_counter nazguli 0



    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgula
    inc_counter nazgula 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgula >= 5

    spawn_army
    faction england
    character Nazgula, named character, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul
    traits RingOne 1, factionleader 1, Witchking 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgula 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulb
    inc_counter nazgulb 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgulb >= 5

    spawn_army
    faction england
    character Nazgulb, named character, age 32, x 290, y 138, portrait nazgul2, battle_model mounted_nazgul
    traits RingTwo 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgulb 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england


    if not I_WorldwideAncillaryExists ring_nazgulc
    inc_counter nazgulc 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgulc >= 5

    spawn_army
    faction england
    character Nazgulc, named character, age 30, x 290, y 138, portrait nazgul4, battle_model mounted_nazgul
    traits RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgulc 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if I_SettlementOwner Gorgoroth = england
    inc_counter nazguld 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazguld >= 5

    spawn_army
    faction england
    character Nazguld, named character, age 42, x 290, y 138, portrait nazgul3, battle_model mounted_nazgul
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazguld 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgule
    inc_counter nazgule 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgule >= 5

    spawn_army
    faction england
    character Nazgule, named character, age 30, x 290, y 138, portrait nazgul5, battle_model mounted_nazgul
    traits RingFive 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 1, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgule 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulf
    inc_counter nazgulf 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgulf >= 5

    spawn_army
    faction england
    character Nazgulf, named character, age 34, x 290, y 138, portrait nazgul6, battle_model mounted_nazgul
    traits RingSix 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgulf 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulg
    inc_counter nazgulg 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgulg >= 5

    spawn_army
    faction england
    character Nazgulg, named character, age 38, x 290, y 138, portrait nazgul7, battle_model mounted_nazgul
    traits RingSeven 1, Nazgul 1, LoyaltyStarter 2 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgulg 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulh
    inc_counter nazgulh 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazgulh >= 5

    spawn_army
    faction england
    character Nazgulh, named character, age 42, x 290, y 138, portrait nazgul8, battle_model mounted_nazgul
    traits RingEight 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazgulh 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazguli
    inc_counter nazguli 1
    end_if

    if I_SettlementOwner Gorgoroth = england
    and I_CompareCounter nazguli >= 5

    spawn_army
    faction england
    character Nazguli, named character, age 48, x 290, y 138, portrait nazgul9, battle_model mounted_nazgul
    traits RingNine 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end

    set_counter nazguli 0
    set_counter nazgul 1
    end_if
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgul = 1
    historic_event nazgul
    set_counter nazgul 0
    terminate_monitor
    end_monitor
    Last edited by papio; May 26, 2009 at 11:10 PM.

  19. #159

    Default Re: Immortal Nazgul Version 1.0 Released

    Hi,

    I would like to use your mod and the unique building mod together.
    The problem is that you both have modified the descr_strat in the imperial campaing folder.
    Maybe you could tell me what you have modified there so that I could just copy this over to the one of the unique building mod.

    thanks in advance

    best regards
    Take it with humor
    if this does not work, take it with sarcasm.

  20. #160
    papio's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    All that this mod changes in the descr_strat file is the mordor characters from orcs to nazgul. However if you're using RC the newest version already includes the unique building mod, in which case see Jul14n's earlier post for the newest RC compatible version. Otherwise a real easy way merge mods is with this: http://winmerge.org/

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