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Thread: Immortal Nazgul Version 1.2 Released

  1. #121
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by vorlone View Post
    Thank`S JuL14n

    Now come the RC 18 out. Could this also be adjusted?
    There you go!

    Immortal Nazguls for RC 18th of May update 4.

    Edit: Should be compatible with RC 20th of May too
    Edit2: Should be compatible with RC 22th of May as well
    Edit3: Not compatible with RC 25th of May
    Will fix it tonight, and create a nazgul trait (greater trait, currently he doesn't have any nazgul trait that gives him bonuses, when i tried to create one it removed his stratmodel) for the witch-king that doesn't remove his strat model and rename the rings as well.
    Last edited by JuL14n; May 24, 2009 at 03:32 PM.

  2. #122

    Default Re: Immortal Nazgul Version 1.0 Released

    is there a way to only have 3 immortal nazgul at a time?or is it too complicated for myself to change it?
    if theres a way, what do i have to change/delete in the files?

  3. #123
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Lufos View Post
    if theres a way, what do i have to change/delete in the files?
    Yes it's possible.

    1. Remove 4 of them from the cities in descr_strat.txt.
    2. Then change or remove their spawn scripts.

    - change: Change so that the game checks if they are on the campaign map after some turns.
    - remove: Yes, remove them completely.

    It's just a matter of how you wan't it.

  4. #124
    papio's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    Hi, first off this is an awesome mod, thanks to all who worked on it. I, however, felt that it would be better if there were a few turns in between the 'death' of a nazgul and the respawn. So I've edited the script a bit to do that. If anyone would like to have it this way as well just copy and paste the spoiler over the current immortal nazguls section of the campaign_script file. It is currently setup to wait 5 turns between death and respawn, but this can easily be changed by decreasing or increasing the values highlighted for all the nazgul.

    Spoiler Alert, click show to read: 

    ;################## IMMORTAL NAZGULS ##################
    declare_counter nazgula
    set_counter nazgula 0
    declare_counter nazgulb
    set_counter nazgulb 0
    declare_counter nazgulc
    set_counter nazgulc 0
    declare_counter nazguld
    set_counter nazguld 0
    declare_counter nazgule
    set_counter nazgule 0
    declare_counter nazgulf
    set_counter nazgulf 0
    declare_counter nazgulg
    set_counter nazgulg 0
    declare_counter nazgulh
    set_counter nazgulh 0
    declare_counter nazguli
    set_counter nazguli 0

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgula
    inc_counter nazgula 1
    end_if

    if I_CompareCounter nazgula = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgula, named character, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul
    traits RingOne 1, factionleader 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgula = 5
    historic_event nazgul
    set_counter nazgula 0
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulb
    inc_counter nazgulb 1
    end_if

    if I_CompareCounter nazgulb = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgulb, named character, age 32, x 290, y 138, portrait nazgul2, battle_model mounted_nazgul
    traits RingTwo 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgulb = 5
    historic_event nazgul
    set_counter nazgulb 0
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulc
    inc_counter nazgulc 1
    end_if

    if I_CompareCounter nazgulc = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgulc, named character, age 30, x 290, y 138, portrait nazgul4, battle_model mounted_nazgul
    traits RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgulc = 5
    historic_event nazgul
    set_counter nazgulc 0
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazguld
    inc_counter nazguld 1
    end_if

    if I_CompareCounter nazguld = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazguld, named character, age 42, x 290, y 138, portrait nazgul3, battle_model mounted_nazgul
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazguld = 5
    historic_event nazgul
    set_counter nazguld 0
    end_monitor
    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgule
    inc_counter nazgule 1
    end_if

    if I_CompareCounter nazgule = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgule, named character, age 30, x 290, y 138, portrait nazgul5, battle_model mounted_nazgul
    traits RingFive 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 1, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgule = 5
    historic_event nazgul
    set_counter nazgule 0
    end_monitor
    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulf
    inc_counter nazgulf 1
    end_if

    if I_CompareCounter nazgulf = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgulf, named character, age 34, x 290, y 138, portrait nazgul6, battle_model mounted_nazgul
    traits RingSix 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgulf = 5
    historic_event nazgul
    set_counter nazgulf 0
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulg
    inc_counter nazgulg 1
    end_if

    if I_CompareCounter nazgulg = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgulg, named character, age 38, x 290, y 138, portrait nazgul7, battle_model mounted_nazgul
    traits RingSeven 1, Nazgul 1, LoyaltyStarter 2 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgulg = 5
    historic_event nazgul
    set_counter nazgulg 0
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazgulh
    inc_counter nazgulh 1
    end_if

    if I_CompareCounter nazgulh = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazgulh, named character, age 42, x 290, y 138, portrait nazgul8, battle_model mounted_nazgul
    traits RingEight 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgulh = 5
    historic_event nazgul
    set_counter nazgulh 0
    end_monitor

    monitor_event FactionTurnStart FactionType england

    if not I_WorldwideAncillaryExists ring_nazguli
    inc_counter nazguli 1
    end_if

    if I_CompareCounter nazguli = 5
    and I_SettlementOwner Gorgoroth = england

    spawn_army
    faction england
    character Nazguli, named character, age 48, x 290, y 138, portrait nazgul9, battle_model mounted_nazgul
    traits RingNine 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    end_if

    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazguli = 5
    historic_event nazgul
    set_counter nazguli 0
    end_monitor


    Thanks again to kai, TW-fanboy, and Jul14n for your hardwork, I couldn't have done anything like this on my own.

  5. #125

    Default Re: Immortal Nazgul Version 1.0 Released

    thanks. by deleting do u mean 4 of these entries? the lord and the heir r immortal nazguls,too right?
    where do i find the spawn script? i searched the descr_strat.txt for "nazgul" and only found these entries.thx for helping me.

    Spoiler Alert, click show to read: 
    Code:
    character    Nazgula, named character, male, leader, age 35, x 290, y 138, portrait nazgul1, battle_model witchking, hero_ability The_Heart_of_the_Lion    ;gorgoroth
    traits Factionleader 1 , LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    ancillaries ring_nazgul, king_mordor, ring_nazgula
    army
    unit        Black Numenorians                exp 3 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulc, named character, male, heir, age 30, x 273, y 125, portrait nazgul4, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;morgul-vale
    traits Factionheir 1, RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries troops_mordor_west, ring_nazgulc
    army
    unit        Black Numenorians                exp 2 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulb, named character, age 32, x 298, y 124, portrait nazgul2, battle_model mounted_nazgul
    traits Nazgul 1, RingTwo 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulb
    army
    unit        Black Numenorians                exp 3 armour 1 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgule, named character, age 30, x 273, y 149, portrait nazgul5, battle_model mounted_nazgul
    traits Nazgul 1, RingFive 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 1, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgule
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulf, named character, age 34, x 319, y 116, portrait nazgul6, battle_model mounted_nazgul
    traits Nazgul 1, RingSix 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, NightBattleCapable 1
    ancillaries ring_nazgulf
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazguld, named character, male, age 42, x 247, y 210, portrait nazgul3, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;deep mirkwood
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazguld, troops_mordor_north
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 2 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Archers                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 1 armour 0 weapon_lvl 0
    
    character    Nazgulg, named character, age 38, x 273, y 141, portrait nazgul7, battle_model mounted_nazgul
    traits Nazgul 1, RingSeven 1, LoyaltyStarter 2, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulg
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulh, named character, age 42, x 281, y 135, portrait nazgul8, battle_model mounted_nazgul
    traits Nazgul 1, RingEight 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulh
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazguli, named character, age 48, x 309, y 136, portrait nazgul9, battle_model mounted_nazgul
    traits Nazgul 1, RingNine 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazguli
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0

  6. #126
    JuL14n's Avatar Centenarius
    Join Date
    Apr 2009
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    Finland
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Lufos View Post
    thanks. by deleting do u mean 4 of these entries? the lord and the heir r immortal nazguls,too right?
    where do i find the spawn script? i searched the descr_strat.txt for "nazgul" and only found these entries.thx for helping me.

    Spoiler Alert, click show to read: 
    Code:
    character    Nazgula, named character, male, leader, age 35, x 290, y 138, portrait nazgul1, battle_model witchking, hero_ability The_Heart_of_the_Lion    ;gorgoroth
    traits Factionleader 1 , LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    ancillaries ring_nazgul, king_mordor, ring_nazgula
    army
    unit        Black Numenorians                exp 3 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulc, named character, male, heir, age 30, x 273, y 125, portrait nazgul4, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;morgul-vale
    traits Factionheir 1, RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries troops_mordor_west, ring_nazgulc
    army
    unit        Black Numenorians                exp 2 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulb, named character, age 32, x 298, y 124, portrait nazgul2, battle_model mounted_nazgul
    traits Nazgul 1, RingTwo 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulb
    army
    unit        Black Numenorians                exp 3 armour 1 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgule, named character, age 30, x 273, y 149, portrait nazgul5, battle_model mounted_nazgul
    traits Nazgul 1, RingFive 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 1, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgule
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulf, named character, age 34, x 319, y 116, portrait nazgul6, battle_model mounted_nazgul
    traits Nazgul 1, RingSix 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, NightBattleCapable 1
    ancillaries ring_nazgulf
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazguld, named character, male, age 42, x 247, y 210, portrait nazgul3, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;deep mirkwood
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazguld, troops_mordor_north
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 2 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Archers                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 1 armour 0 weapon_lvl 0
    
    character    Nazgulg, named character, age 38, x 273, y 141, portrait nazgul7, battle_model mounted_nazgul
    traits Nazgul 1, RingSeven 1, LoyaltyStarter 2, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulg
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulh, named character, age 42, x 281, y 135, portrait nazgul8, battle_model mounted_nazgul
    traits Nazgul 1, RingEight 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulh
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazguli, named character, age 48, x 309, y 136, portrait nazgul9, battle_model mounted_nazgul
    traits Nazgul 1, RingNine 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazguli
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    Will take a look later, when I got more time.

    These are the names of the nazguls:
    {Nazgula}Witch-King
    {Nazgulb}Dwar of Waw
    {Nazgulc}Jí Indûr Dawndeath
    {Nazguld}Akhôrahil the Blind Sorcerer
    {Nazgule}Hoarmûrath of Dír
    {Nazgulf}Adûnaphel the Quiet
    {Nazgulg}Ren the Unclean
    {Nazgulh}Ûvatha the Horseman
    {Nazguli}Khamûl the Easterling

    Hmm.. Removing 6 of them from the beginning and use the original (1.0-1.1) spawn script (not respawn) for them wouldn't be a bad idea, and witch-king and 2 of those above respawning. If you wan't it this way.

    @papio: You should thank kai and konny the most, nothing of this would have been possible without
    them! They are the two who brought the ring to mount doom and everyone else is just people fighting for
    the free lands.
    Last edited by JuL14n; May 19, 2009 at 09:26 AM.

  7. #127

    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by JuL14n View Post
    Hmm.. Removing 6 of them from the beginning and use the original (1.0-1.1) spawn script (not respawn) for them wouldn't be a bad idea, and witch-king and 2 of those above respawning. If you wan't it this way.

    yep. the king, the heir and a third nazgul r enough for me. so i just need to adjust the respawn-script?the spawn script would be the original one? then what files do i have to alter? in what file is the spawn-script and in what the respawn-script?

    bye
    Lufos

  8. #128

    Default Re: Immortal Nazgul Version 1.0 Released

    I installed this mod correctly using the new 1.1 version, but when I start a new Mordor campaign, it hasn't changed.

    Edit: Never mind, I just saw the RC compatible version up top.

    Edit2: The RC compatible doesn't work either .
    Last edited by The Alchemist; May 19, 2009 at 02:36 PM.

  9. #129
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    @Lufos: Good then, will fix it for you tomorrow. God bless summer holiday
    You can find the spawn script in the vanilla TA "world\maps\campaign\imperial_campaign\campaign_script.txt under "Additional Nazguls"

    In the immortal nazguls mod it's overwrited.

    Quote Originally Posted by The Alchemist View Post
    I installed this mod correctly using the new 1.1 version, but when I start a new Mordor campaign, it hasn't changed.

    Edit: Never mind, I just saw the RC compatible version up top.

    Edit2: The RC compatible doesn't work either .
    That's odd, I tried my RC compatibilty for the first time now. (Installed RC yesterday, but had to go to sleep).

    It works fine for me. Are you sure that you installed it right?
    unpack > move "text, world, export_descr_ancillaries.txt, export_descr_character_traits.txt" to m2tw folder\mods\third_age\data and overwrite the files.
    You should also allways make backups.

    Generals list should look like this if it's installed properly.
    Last edited by JuL14n; May 19, 2009 at 04:57 PM.

  10. #130
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Immortal Nazgul Version 1.0 Released

    I downloaded the "bug free" version, but I still think I might be getting a bug. One of my Nazgul died (I think of old age, I didn't see a specific message for it) when he was in E. Osgiliath. He respawned of course, and I moved him back to Osgiliath. 3-4 turns later he was assassinated by Gondor. That was about 10 turns ago, he hasn't come back yet.

    I'm 100% sure he had the ring when he was assassinated. Also, the Witch King has 2 rings, is that supposed to happen?


    8 7+ star generals is still plenty, and they don't seem to have very good management skills anyway, so it's not a big deal. Just wondering if this is a bug.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  11. #131
    JuL14n's Avatar Centenarius
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    Icon14 Re: Immortal Nazgul Version 1.0 Released

    Sorry for a double.

    @Lufos:

    It's done.
    The 3 nazguls that you are starting with should respawn after death, and the other 6
    spawn each 50 turn (could be changed if requested), and are not respawning after death.
    The vanilla orc generals took the nazguls places in the cities.

    And these are not RealCombat compatible.
    Last edited by JuL14n; May 19, 2009 at 05:52 PM.

  12. #132

    Default Re: Immortal Nazgul Version 1.0 Released

    Any chance of a different ancillary for the trigger? Ring of Barahir on all the Nazgul seems kind of silly.

    EDIT: Eh I can probably change it myself.

  13. #133
    simplemind07's Avatar Tiro
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    Default Re: Immortal Nazgul Version 1.0 Released

    Yes, yes, yes!!!!!!!!!!!!! Wonder why the TATW team didn't put this idea in? You cant have Mordor without the 9 Nazguls
    Love is like peeing in your pants, everyone can see it but only YOU can feel the warmth.
    WE have no limit. Saying so is just a pathetic excuse of giving up!

  14. #134

    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by JuL14n View Post
    @Lufos:

    It's done.
    The 3 nazguls that you are starting with should respawn after death, and the other 6
    spawn each 50 turn (could be changed if requested), and are not respawning after death.
    The vanilla orc generals took the nazguls places in the cities.
    omg. thank u! god bless summer holiday^^. will try it as soon as i have time.

    enjoy your holiday

  15. #135

    Default Re: Immortal Nazgul Version 1.0 Released

    Hello,

    Does the calculation period at the end of each turn increase because of the script?

    + rep

  16. #136

    Default Re: Immortal Nazgul Version 1.0 Released

    All we have to do is download the sub-mod right? We don't have to manually go into the files and edit them, correct?

  17. #137

    Default Re: Immortal Nazgul Version 1.0 Released

    imo it's good idea to make something like this for elves, thay were immortal too, werent them?

  18. #138
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by dudio View Post
    imo it's good idea to make something like this for elves, thay were immortal too, werent them?
    They could die in battle and by sadness And of very old age I think, 15 000-20 000 years or something like that, I'm not sure thought.

    @Confederate Jeb: Download, then replace matching files. In my uploads:
    1. Unpack.
    2. Move into the unpacked folder.
    3. Copy/cut "text, world, export_descr_ancillaries.txt, export_descr_character_traits.txt"
    4. Go to your medieval 2 folder, then mods\third_age\data and paste them there, overwrite if
    you don't care of any backup.
    Last edited by JuL14n; June 15, 2009 at 02:59 PM.

  19. #139
    papio's Avatar Libertus
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    Default Re: Immortal Nazgul Version 1.0 Released

    @papio: You should thank kai and konny the most, nothing of this would have been possible without
    them! They are the two who brought the ring to mount doom and everyone else is just people fighting for
    the free lands.
    Yes of course the biggest thanks go to kk (dont know how I forgot before ) and kai, but you and tw-fanboy have both done work for this sub mod worth mentioning.

    @Confederate Jeb: If you have no other sub mods that change any of the same files this mod does then yes no editing needed. If your using RC then use JuL14n's version and you shouldn't have to do any editing. However, if you do (or you want there to be a few turns inbetween the respawn of nazgul, in which case see my earlier post) then you will edit file. In this case I suggest you try out WinMerge, it a really easy to use program that make merging many mods very simple, http://winmerge.org.


    @dudio: I too would like to see immortal elves, however, there are a few problems. AFAIK triggering the respawn wouldn't distinguish between natural and battle death, and it would also be problematic to get immortality to go to children (although as I write this I'm not so sure this would be too hard to overcome)

    If it is found possible to make immortal elves then it would also be possible to give dwarves proper lifespans as well.

  20. #140

    Default Re: Immortal Nazgul Version 1.0 Released

    @Confederate Jeb: Download, then replace matching files. In my uploads:
    1. Unpack.
    2. Move into the unpacked folder.
    3. Copy/cut "text, world, export_descr_ancillaries.txt, export_descr_character_traits.txt"
    4. Go to your medieval 2 folder, then mods\third_age\data and paste them there, overwrite if
    you don't care of any backup.
    Aw man, I'm sure to mess that up.

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