Hmm.. The only way I see to get the strategic model into the game for "spawned witchking" is to bind it to a "Ancillary-trigger".
Third_age\data\export_descr_ancillaries.txt
I think it should look something like this, those with a little bit more experience can fix it,
and add it ingame.
This should also be changed if you by mistake having another nazgul to enter barad-dur before witchking;----------------------------------------------
Trigger Warlord_Mordor1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementName barad-dur
and IsGeneral
and TimeInRegion > 2
and not I_WorldwideAncillaryExists king_mordor
AcquireAncillary king_mordor chance 100
Ancillary king_mordor
Type king
Transferable 1
Image Zsarumanstaff.tga
Description king_mordor_desc
EffectsDescription king_mordor_effects_desc
Effect Management 3
Effect Authority 3
Effect Command 2
Effect Chivalry -3
Not necessary: I got it !!! I gave the spawning witchking the faction leader trait and took the nazgul trait from him. Because none of these traits: Orc general. Nazgul + anything: Nazgul. Only faction leader trait : Witchking. Only Problem: If a Orc gets faction leader he has a witchking strat model, but that's a bug in devil's_advocate mod, and I didn't have a orc general at all. For download see my first post on page 6. Oh, and of course you have to start a new campaign.
Last edited by TW-fanboy; May 15, 2009 at 11:13 AM.
He doesn't at all in version 1.1, because the nazgul trait triggers the nazgul campaign model. It's nothing about kais mod, it's the way it's managed in vanilla tatw. I plan to make a witchking trait, giving the advantage of nazguls without giving the campaign model.
Last edited by TW-fanboy; May 15, 2009 at 11:20 AM.
Tw-fanboy. I would love to carry on but the exams are looming and revision must be done. Thanks a lot for all the effort you put in though.
Want your Nazgul to live forever? Click Here!!
Bah...doesn't seem that its really updated.
All the Nazgul have rings of Barahir again, telling me the old ancillaries file was used in the process.
Strange, they can lose ring of barahir, but they shouldn't lose ringone - ringnine. (you see it under traits)
Two things need to be fixed:
-Loyalty for respawned nazguls.
-And nazgul/witchking trait for witchking, he dies too easy, instead of beeing like the
other nazguls and beeing the last to die.
I tried to make a Witchking trait, and he lost his strat model, dunno what went wrong
Could someone make this compatible with RC may 15??
Last edited by JuL14n; May 17, 2009 at 09:24 AM.
hey,
i have a question:
is there a way to only have 3 immortal nazgul at a time?or is it too complicated for myself to change it?
bye
Lufos
PS: good job
Last edited by Lufos; May 18, 2009 at 04:09 AM.
i think right now i wont implement it yet i think its pretty cool. especially good thinking to create this
edit: opps gave tw fanboy rep for this mod by accident
but strightened it out..
Last edited by Ahlerich; May 18, 2009 at 04:39 AM.