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Thread: Immortal Nazgul Version 1.2 Released

  1. #61

    Default Re: Immortal Nazgul Version 1.0 Released

    This is compatible with Rc again I suppose???


  2. #62

    Default Re: Immortal Nazgul Version 1.0 Released

    Attachment 41712
    There you go.
    Want your Nazgul to live forever? Click Here!!

  3. #63
    Tiro
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by kai View Post
    Attachment 41712
    There you go.
    Thanks. I was going to do this myself but I was lazy and Hallelujah, my own personal Jesus Christ.

  4. #64

    Default Re: Immortal Nazgul Version 1.0 Released

    Any way I can tell if this mod is installed correctly?

    Im hopeless at this. Ive got RC, used your RC compatible thingie. But anyway upon starting a campaign I can see "ahah, the mods working."

    Thanks kai.

  5. #65
    Oddball_E8's Avatar Senator
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    Default Re: Immortal Nazgul Version 1.0 Released

    well... just start the game as mordor... you should have 9 ringwraiths
    addicted modder... but crap at it

  6. #66
    ISA Gunner's Avatar Campidoctor
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    Default Re: Immortal Nazgul Version 1.0 Released

    Thanks.
    [SIGPIC][/SIGPIC]

  7. #67

    Default Re: Immortal Nazgul Version 1.0 Released

    Never mind kai ive got this thing to work. Its actually kind of obvious haha... except one issue.

    I now have something on the order of 13 nazgul running around. While obviously this is good in some ways, its completely unbalanced and against lore to boot. I have two Witch Kings and two Blind Sorcerors for some reason. Is it because Id idnt overwrite campaign script properly? Should I reinstall?

  8. #68

    Default Re: Immortal Nazgul Version 1.0 Released

    is this going to work with th new patch installed....otherwise i think ill leave it 1.0 just so i can have immortal nazgul!! trying to do this for ages..nice one +rep

  9. #69

    Default Re: Immortal Nazgul Version 1.0 Released

    just a thought on the imortal elves thing. could you add a new type of family tree? it dosnt work as a generals thing. it works as a new unit so they dont die. every now and then and 'event' will occur where an elf 'comes of age' and it will spawn a new unit. im not sure if you could give them generals traits though

  10. #70

    Default Re: Immortal Nazgul Version 1.0 Released

    If you have 13 Nazgul then you have done something wrong.

    Could everyone please note that this is not set up for the newest patch yet as I am very busy at the moment.
    Want your Nazgul to live forever? Click Here!!

  11. #71
    Oddball_E8's Avatar Senator
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    Default Re: Immortal Nazgul Version 1.0 Released

    EDIT: wrong thread hehe
    Last edited by Oddball_E8; May 13, 2009 at 04:00 PM.
    addicted modder... but crap at it

  12. #72

    Default Re: Immortal Nazgul Version 1.0 Released

    I think I accidentally posted in your old thread, but I was wondering if this had a turn delay. It seems like it would be a good balance if any nazgul killed would only respawn in X amount of turns to actually punish the player/AI for losing them. Considering how many you have even 25 turns doesn't sound too long.

  13. #73

    Default Re: Immortal Nazgul Version 1.0 Released

    kai, or anyone, could you make this compatible with version 1.1, so the respawning witchking has his unique model?

  14. #74
    Oddball_E8's Avatar Senator
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    Default Re: Immortal Nazgul Version 1.0 Released

    i kinda fixed it for my dismounted nazgul mod...

    just go into the descr_strat file and change the battle_model entry for nazgula from mounted_nazgul to witchking and that should do it...
    addicted modder... but crap at it

  15. #75

    Default Re: Immortal Nazgul Version 1.0 Released

    Yeah, of course, but I want the spawning Witchking, when the old one died, to have the witchking model aswell. It was made in Lotr-tw.
    Edit: Could it be made by changing the spawn nazgula model or is it random which Nazgul respawns as Nazgul A?
    Last edited by TW-fanboy; May 13, 2009 at 04:25 PM.

  16. #76

    Default Re: Immortal Nazgul Version 1.0 Released

    version 1.1 please

  17. #77
    Oddball_E8's Avatar Senator
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    Default Re: Immortal Nazgul Version 1.0 Released

    i dont think its random wich nazgul spawns as nazgulA.
    and since it looks at the starting stats of nazgulA it will see that it uses the witchkingmodel (just like it would see that the others use the mounted_nazgul models)
    so just go into descr_strat and change the battle_model entry from mounted_nazgul to witchking on nazgulA (and start a new campaign, unfortunately)
    addicted modder... but crap at it

  18. #78

    Default Re: Immortal Nazgul Version 1.0 Released

    You will need to change it in the campaign script as well.

    Sorry I haven't updated this for the patch but I am not actually that good at modding and it would probably take me most of the day and I really need to revise. If anyone else manages to fix it up feel free to upload it, otherwise I will probably do it at the weekend.
    Want your Nazgul to live forever? Click Here!!

  19. #79
    Oddball_E8's Avatar Senator
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    Default Re: Immortal Nazgul Version 1.0 Released

    actually i found nothing in the campaignscript, but ill take another look at it (since im using the witchking sollution i posted here in my own dismounted nazgul mod)

    ps. if you can help point me in the right direction kai, just send me a pm.
    addicted modder... but crap at it

  20. #80

    Default Re: Immortal Nazgul Version 1.0 Released

    It should look like this:

    ;########################## IMMORTAL NAZGULS ##############################
    declare_counter nazgul

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulb

    spawn_army
    faction england
    character Nazgulb, named character, age 32, x 290, y 138, portrait nazgul2, battle_model mounted_nazgul
    traits RingTwo 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgule

    spawn_army
    faction england
    character Nazgule, named character, age 30, x 290, y 138, portrait nazgul5, battle_model mounted_nazgul
    traits RingFive 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 1, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulf

    spawn_army
    faction england
    character Nazgulf, named character, age 34, x 290, y 138, portrait nazgul6, battle_model mounted_nazgul
    traits RingSix 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulg

    spawn_army
    faction england
    character Nazgulg, named character, age 38, x 290, y 138, portrait nazgul7, battle_model mounted_nazgul
    traits RingSeven 1, Nazgul 1, LoyaltyStarter 2 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulh

    spawn_army
    faction england
    character Nazgulh, named character, age 42, x 290, y 138, portrait nazgul8, battle_model mounted_nazgul
    traits RingEight 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazguli

    spawn_army
    faction england
    character Nazguli, named character, age 48, x 290, y 138, portrait nazgul9, battle_model mounted_nazgul
    traits RingNine 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor


    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgula

    spawn_army
    faction england
    character Nazgula, named character, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul
    traits RingOne 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor


    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulc

    spawn_army
    faction england
    character Nazgulc, named character, age 30, x 290, y 138, portrait nazgul4, battle_model mounted_nazgul
    traits RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor


    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazguld

    spawn_army
    faction england
    character Nazguld, named character, age 42, x 290, y 138, portrait nazgul3, battle_model mounted_nazgul
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgul = 1
    historic_event nazgul
    set_counter nazgul 0
    end_monitor
    Nazgula is the Witch King.
    Want your Nazgul to live forever? Click Here!!

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