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Thread: Immortal Nazgul Version 1.2 Released

  1. #41

    Default Re: Immortal Nazgul Version 1.0 Released

    I followed your instructions and installed the mod so it would be compatible with other mods (did this twice), but when I try to start a new campaign, the game sends me back to the main screen. Any idea how to fix this?

  2. #42
    ISA Gunner's Avatar Campidoctor
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    Default Re: Immortal Nazgul Version 1.0 Released

    It works great, thanks. BUT. I have an issue. The Nazgul that starts in the Black Gate escorted an army to Malgalad and conquered it. He was then accused of being a heretic and burnt at the stake by one of Saurons servents. So he re-appeared outside Barad-dur. Great. So i moved him back to the Black Gate. 3 turns later he was again executed for being a heretic but this time he did not re-appear. What's up?
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  3. #43
    Kiljaden's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Falco View Post
    I followed your instructions and installed the mod so it would be compatible with other mods (did this twice), but when I try to start a new campaign, the game sends me back to the main screen. Any idea how to fix this?
    Did you back up the files you modded? If not, uninstall and reinstall the Third Age mod.

    Chances are that you added a space or line somewhere you weren't supposed to. Small things like that wub everything up for some reason.

    Quote Originally Posted by ISA Gunner View Post
    It works great, thanks. BUT. I have an issue. The Nazgul that starts in the Black Gate escorted an army to Malgalad and conquered it. He was then accused of being a heretic and burnt at the stake by one of Saurons servents. So he re-appeared outside Barad-dur. Great. So i moved him back to the Black Gate. 3 turns later he was again executed for being a heretic but this time he did not re-appear. What's up?
    I'm curious, did you try continuing the game for a couple turns before coming to us?

  4. #44
    ISA Gunner's Avatar Campidoctor
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    Default Re: Immortal Nazgul Version 1.0 Released

    Yes. It's been like 20 turns Kiljaden and he still hasn't turned up.
    [SIGPIC][/SIGPIC]

  5. #45
    Vifarc's Avatar Senator
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by DarthDisco View Post
    would it be possible to modify this system to accommodate Elvish immortality? The difference here is that we want Elvish generals to re-spawn only if they die of old age, not if they are killed in battle / assassinated. I have no idea if the game is capable of telling the difference between how a general dies, or if that variable can be used in determining whether or not they are resurrected. However, if both of these things can be done, then we may have a viable way to keep elvish generals alive indefinitely.
    Good idea. We could imagine, when elves die of old in the game, they just wanted to retire to the sea as all elves want, but finally decide back to still stay to finish Sauron. The problem is Elves will have stacks of generals!

  6. #46

    Default Re: Immortal Nazgul Version 1.0 Released

    ISA Gunner - Thats odd. Do you know if after he respawns whether he has a ring as an ancillary?
    Want your Nazgul to live forever? Click Here!!

  7. #47

    Default Re: Immortal Nazgul Version 1.0 Released

    great mod, will install when i finish my campaign, btw, would be great if this could be done to good factions too

    vifarc, elves shudnt have stacks of generals, i mean, elves can die in battle . it could be sumthing like... "if your general has 100years age and his "commander stars" are under.. 6, then he gets bored and sails to the "new world" .

    Altho idk if possible on scripting xD.

  8. #48

    Default Re: Immortal Nazgul Version 1.0 Released

    Unfortunately, mod with immortal elrond doesn't work Its strange because Nazguls alone are working.

  9. #49

    Default Re: Immortal Nazgul Version 1.0 Released

    odd. I tested it and everything

    I'll have a look. I am quite busy at the moment but I will try and sort it out for ya.
    Want your Nazgul to live forever? Click Here!!

  10. #50

    Default Re: Immortal Nazgul Version 1.0 Released

    Thank you

  11. #51
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Freeque View Post
    Unfortunately, mod with immortal elrond doesn't work Its strange because Nazguls alone are working.
    Did you start a new game?

  12. #52

    Default Re: Immortal Nazgul Version 1.0 Released

    Umm.. does anyone else have trouble instaling this over RC12?
    The mod would only conflict in descr. strat and campaign script, so i used your "method2 from above, but this does not work. I always get sent back to menu. and I really made no space error or sth. like that. I just copied pasted. ??????????????????ß


  13. #53

    Default Re: Immortal Nazgul Version 1.0 Released

    It sounds to me like you have messed up doing the descr_strat. Check your pm's I sent you the files. I use it with RC myself.
    Want your Nazgul to live forever? Click Here!!

  14. #54
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by kai View Post
    It sounds to me like you have messed up doing the descr_strat. Check your pm's I sent you the files. I use it with RC myself.
    Maybe you should upload it here too?
    Well I don't use RC but there are many people out there that use it.
    So a compatibilty patch would not be wrong for people unexperienced in editing of text-files (hehe ).

  15. #55

    Default Re: Immortal Nazgul Version 1.0 Released

    OK then. These should work with RC.
    Attachment 41674
    Attachment 41673
    Want your Nazgul to live forever? Click Here!!

  16. #56

    Default Re: Immortal Nazgul Version 1.0 Released

    Great THXXXXXXXXXX!!!!!!!!!! +rep


  17. #57

    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Fereveldir View Post
    That's better than dying. Actually, Nazgul "died" pretty often and "respawned" in Mordor. (after that bruinen flood for example)

    The only problem is that they can't be killed in battle forever, like the withcking was.
    ^ And no man is able to kill witch king, remember? Means as long as there are no Rohhirim axe maidens, no nazgul killers :-) Well perhaps, but not witchking killers atleast.

    Ah and good, something well thought out for your first mod.

  18. #58
    Hengest's Avatar It's a joke
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    Default Re: Immortal Nazgul Version 1.0 Released

    you mean shieldmaidens
    problem with this is that it doesn't really solve any lore-realism problems, such as longevity. I don't think this mod is for me

  19. #59
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    One of my nazgūls died, and respawned as he should do.
    But he lost the ring that made him able to respawn.

    So I took a look at the respawning-script and found this.

    Spoiler Alert, click show to read: 

    The first listed

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulb

    spawn_army
    faction england
    character Nazgulb, named character, age 32, x 290, y 138, portrait nazgul2, battle_model mounted_nazgul
    traits >?< Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor



    Witchking

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgula

    spawn_army
    faction england
    character Nazgula, named character, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul
    traits RingOne 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor

    end_monitor

    The 6 first listed doesn't respawn a second time, while the 3 last do.

    I will try to fix it, to spare you from some writing work


    here

    Spoiler Alert, click show to read: 

    ;########################## IMMORTAL NAZGULS ##############################
    declare_counter nazgul

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulb

    spawn_army
    faction england
    character Nazgulb, named character, age 32, x 290, y 138, portrait nazgul2, battle_model mounted_nazgul
    traits RingTwo 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgule

    spawn_army
    faction england
    character Nazgule, named character, age 30, x 290, y 138, portrait nazgul5, battle_model mounted_nazgul
    traits RingFive 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 1, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulf

    spawn_army
    faction england
    character Nazgulf, named character, age 34, x 290, y 138, portrait nazgul6, battle_model mounted_nazgul
    traits RingSix 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulg

    spawn_army
    faction england
    character Nazgulg, named character, age 38, x 290, y 138, portrait nazgul7, battle_model mounted_nazgul
    traits RingSeven 1, Nazgul 1, LoyaltyStarter 2 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulh

    spawn_army
    faction england
    character Nazgulh, named character, age 42, x 290, y 138, portrait nazgul8, battle_model mounted_nazgul
    traits RingEight 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazguli

    spawn_army
    faction england
    character Nazguli, named character, age 48, x 290, y 138, portrait nazgul9, battle_model mounted_nazgul
    traits RingNine 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor


    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgula

    spawn_army
    faction england
    character Nazgula, named character, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul
    traits RingOne 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor


    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazgulc

    spawn_army
    faction england
    character Nazgulc, named character, age 30, x 290, y 138, portrait nazgul4, battle_model mounted_nazgul
    traits RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor


    monitor_event FactionTurnStart FactionType england
    and I_SettlementOwner Gorgoroth = england
    and not I_WorldwideAncillaryExists ring_nazguld

    spawn_army
    faction england
    character Nazguld, named character, age 42, x 290, y 138, portrait nazgul3, battle_model mounted_nazgul
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    unit Black Numenorians exp 3 armour 1 weapon_lvl 0
    end
    set_counter nazgul 1
    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType england
    and I_LocalFaction england
    and I_CompareCounter nazgul = 1
    historic_event nazgul
    set_counter nazgul 0
    end_monitor
    Last edited by JuL14n; May 12, 2009 at 02:28 PM.

  20. #60

    Default Re: Immortal Nazgul Version 1.0 Released

    Thanks for pointing this out. I have updated the first post.
    Here is a quick fix if you don't want to re-download everything:Attachment 41710
    Want your Nazgul to live forever? Click Here!!

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