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Thread: Immortal Nazgul Version 1.2 Released

  1. #321

    Default Re: Immortal Nazgul Version 1.2 Released

    I don't want to start a new thread... so I'll necro an old one instead.

    Will this mini-mod be updated for 3.1?

  2. #322

    Default Re: Immortal Nazgul Version 1.2 Released

    I attempted to install this sub mod for the current version of Third Age Total War.

    However this sub mod hasn't been updated to match version 3.1, so I attempted to add/replace the code parts from the thread into the required files as instructed,
    This results however in the campaign simply not launching when I try to start it, if anyone tried it before and succeeded,
    Id appreciate an accurate explanation as to what to do to make it work.

  3. #323
    Macilrille's Avatar Domesticus
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    Default Re: Immortal Nazgul Version 1.2 Released

    FYI.

    This mod, or an equivalent is in Baron Samedi's collection of sub-/minimods.

  4. #324

    Default Re: Immortal Nazgul Version 1.2 Released

    Quote Originally Posted by RCOG View Post
    I attempted to install this sub mod for the current version of Third Age Total War.

    However this sub mod hasn't been updated to match version 3.1, so I attempted to add/replace the code parts from the thread into the required files as instructed,
    This results however in the campaign simply not launching when I try to start it, if anyone tried it before and succeeded,
    Id appreciate an accurate explanation as to what to do to make it work.

    hi man,
    I think the problem with this instruction is the coordinate for all Nazgul in desc_strat file... I'm not sure but the map are change in the last version...


    have U a copy of log file.. post them i will try to help U


    Sorry for bad English

  5. #325
    BM309K58SMERCH's Avatar Centenarius
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    Gensokyo
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    879

    Default Re: Immortal Nazgul Version 1.2 Released

    What should I modify to install this for Bare Geomod?

  6. #326

    Default Re: Immortal Nazgul Version 1.2 Released

    Hey kai, this is a truly awesome idea! I decided to try and make one for a character in the Third Age campaign, a general from dale. I've changed the names of a few things, and I have nearly got it to work, though I'm having difficulty with the trigger for the re-spawn of the character after death, despite everything appearing as it should. Any ideas on what I've done wrong?
    Thanks

  7. #327
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Immortal Nazgul Version 1.2 Released

    Quote Originally Posted by Sladent09 View Post
    Hey kai, this is a truly awesome idea! I decided to try and make one for a character in the Third Age campaign, a general from dale. I've changed the names of a few things, and I have nearly got it to work, though I'm having difficulty with the trigger for the re-spawn of the character after death, despite everything appearing as it should. Any ideas on what I've done wrong?
    Thanks
    ask here please http://www.twcenter.net/forums/showt...nd-Help-Thread
    this is a dead mod
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

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