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Thread: Immortal Nazgul Version 1.2 Released

  1. #1

    Default Immortal Nazgul Version 1.2 Released

    This mod gives Mordor all 9 Nazgul at the start of the game and as long at Mordor owns Gorgoroth any nazgul that dies will be resurrected in Gorgoroth.

    The Downloads:
    To install for Version 1:Attachment 41708
    For version 1.1, thanks to TW-Fanboy: http://www.twcenter.net/forums/attac...8&d=1242403791

    NEW: 1.2 compatible version by JuL14n in post # 249.
    >>File: Download Link<<

    Be warned though that unfortunately this is not save game compatible.
    Your Nazgul will return on the following turn in Gorgoroth just outside of Barad Dur.
    Your Nazgul will lose any traits they have gained since the start of the game as they return to Mordor after near destruction and are in a weakened state.

    Simple Installation Instructions:
    Extract into your Third Age Total War folder.

    Files Altered. If you have another mod that alters these files then you will have to use some of the detailed instructions below. If you have any trouble feel free to pm me.
    export_descr_ancillaries.txt
    export_descr_character_traits.txt
    text/export_ancillaries.txt
    text/export_VnVs.txt
    world/maps/campaign/imperial_campaign/campaign_script.txt
    world/maps/campaign/imperial_campaign/descr_strat.txt

    Detailed instructions for compatibility with other mods:
    Spoiler Alert, click show to read: 

    Add the following to export_descr_character_traits.txt
    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    
    Trait RingOne
        Characters family
    
        Level Ring_One
            Description Ring_One_desc
            EffectsDescription Ring_One_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingTwo
        Characters family
    
        Level Ring_Two
            Description Ring_Two_desc
            EffectsDescription Ring_Two_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingThree
        Characters family
    
        Level Ring_Three
            Description Ring_Three_desc
            EffectsDescription Ring_Three_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingFour
        Characters family
    
        Level Ring_Four
            Description Ring_Four_desc
            EffectsDescription Ring_Four_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingFive
        Characters family
    
        Level Ring_Five
            Description Ring_Five_desc
            EffectsDescription Ring_Five_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingSix
        Characters family
    
        Level Ring_Six
            Description Ring_Six_desc
            EffectsDescription Ring_Six_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingSeven
        Characters family
    
        Level Ring_Seven
            Description Ring_Seven_desc
            EffectsDescription Ring_Seven_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingEight
        Characters family
    
        Level Ring_Eight
            Description Ring_Eight_desc
            EffectsDescription Ring_Eight_effects_desc
            Threshold  1 
    ;------------------------------------------
    
    Trait RingNine
        Characters family
    
        Level Ring_Nine
            Description Ring_Nine_desc
            EffectsDescription Ring_Nine_effects_desc
            Threshold  1


    Add the following to text/export_VnVs.txt

    Spoiler Alert, click show to read: 
    Code:
    ¬---------------------
    
    {Ring_One}Ring One
    {Ring_One_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_One_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Two}Ring Two
    {Ring_Two_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Two_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Three}Ring Three
    {Ring_Three_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Three_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Four}Ring Four
    {Ring_Four_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Four_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Five}Ring Five
    {Ring_Five_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Five_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Six}Ring Six
    {Ring_Six_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Six_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Seven}Ring Seven
    {Ring_Seven_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Seven_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Eight}Ring Eight
    {Ring_Eight_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Eight_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------
    
    {Ring_Nine}Ring Nine
    {Ring_Nine_desc}Owner of the one of the Nine rings of power given to men at the start of the Third age.
    {Ring_Nine_effects_desc}Ensures he possesses his Nazgul Ring.
    
    ¬---------------------


    Add the following to the ancillary section of export_descr_ancillaries.txt

    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Ancillary ring_nazgula
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgula_desc
        EffectsDescription ring_nazgula_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazgulb
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgulb_desc
        EffectsDescription ring_nazgulb_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazgulc
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgulc_desc
        EffectsDescription ring_nazgulc_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazguld
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazguld_desc
        EffectsDescription ring_nazguld_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazgule
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgule_desc
        EffectsDescription ring_nazgule_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazgulf
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgulf_desc
        EffectsDescription ring_nazgulf_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazgulg
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgulg_desc
        EffectsDescription ring_nazgulg_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazgulh
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazgulh_desc
        EffectsDescription ring_nazgulh_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1
    
    ;------------------------------------------
    Ancillary ring_nazguli
        Type ring
        Transferable  1 
        Image ZNazgulRing.tga
        ExcludedAncillaries nenya, narya, one_ring
        ExcludeCultures middle_eastern, greek, gondor, southern_european, northern_european
        Description ring_nazguli_desc
        EffectsDescription ring_nazguli_effects_desc
        Effect Command 2
        Effect Authority  2 
        Effect Piety 2
        Effect PersonalSecurity  1


    Add the following to the trigger section of export_descr_ancillaries.txt
    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    
    Trigger Nazgula_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingOne = 1
    and not FactionwideAncillaryExists ring_nazgula
    
    AcquireAncillary ring_nazgula Chance 100
    
    ;------------------------------------------
    
    Trigger Nazgulb_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingTwo = 1
    and not FactionwideAncillaryExists ring_nazgulb
    
    AcquireAncillary ring_nazgulb Chance 100
    
    ;------------------------------------------
    
    Trigger Nazgulc_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingThree = 1
    and not FactionwideAncillaryExists ring_nazgulc
    
    AcquireAncillary ring_nazgulc Chance 100
    
    ;------------------------------------------
    
    Trigger Nazguld_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingFour = 1
    and not FactionwideAncillaryExists ring_nazguld
    
    AcquireAncillary ring_nazguld Chance 100
    
    ;------------------------------------------
    
    Trigger Nazgule_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingFive = 1
    and not FactionwideAncillaryExists ring_nazgule
    
    AcquireAncillary ring_nazgule Chance 100
    
    ;------------------------------------------
    
    Trigger Nazgulf_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingSix = 1
    and not FactionwideAncillaryExists ring_nazgulf
    
    AcquireAncillary ring_nazgulf Chance 100
    
    ;------------------------------------------
    
    Trigger Nazgulg_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingSeven = 1
    and not FactionwideAncillaryExists ring_nazgulg
    
    AcquireAncillary ring_nazgulg Chance 100
    
    ;------------------------------------------
    
    Trigger Nazgulh_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingEight = 1
    and not FactionwideAncillaryExists ring_nazgulh
    
    AcquireAncillary ring_nazgulh Chance 100
    
    ;------------------------------------------
    
    Trigger Nazguli_Acquire_Ancs_1
    WhenToTest    CharacterTurnStart
    Condition    Trait RingNine = 1
    and not FactionwideAncillaryExists ring_nazguli
    
    AcquireAncillary ring_nazguli Chance 100


    Add the following to text/export_ancillaries.txt
    Spoiler Alert, click show to read: 
    Code:
    {ring_nazgula} Ring of Barahir
    {ring_nazgula_desc} This magic ring was made by the smith Aman
    {ring_nazgula_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazgulb} Ring of Barahir
    {ring_nazgulb_desc} This magic ring was made by the smith Aman
    {ring_nazgulb_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazgulc} Ring of Barahir
    {ring_nazgulc_desc} This magic ring was made by the smith Aman
    {ring_nazgulc_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazguld} Ring of Barahir
    {ring_nazguld_desc} This magic ring was made by the smith Aman
    {ring_nazguld_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazgule} Ring of Barahir
    {ring_nazgule_desc} This magic ring was made by the smith Aman
    {ring_nazgule_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazgulf} Ring of Barahir
    {ring_nazgulf_desc} This magic ring was made by the smith Aman
    {ring_nazgulf_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazgulg} Ring of Barahir
    {ring_nazgulg_desc} This magic ring was made by the smith Aman
    {ring_nazgulg_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazgulh} Ring of Barahir
    {ring_nazgulh_desc} This magic ring was made by the smith Aman
    {ring_nazgulh_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security
    
    {ring_nazguli} Ring of Barahir
    {ring_nazguli_desc} This magic ring was made by the smith Aman
    {ring_nazguli_effects_desc} +2 Command, +2 Authority, +2 Obidience, +1 Personal Security


    Replace the characters/army part of the mordor section with the following in world/maps/campaign/imperial_campaign/descr_strat.txt

    Spoiler Alert, click show to read: 
    Code:
    character    Nazgula, named character, male, leader, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;gorgoroth
    traits Factionleader 1, RingOne 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgula, king_mordor
    army
    unit        Black Numenorians                exp 3 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulc, named character, male, heir, age 30, x 273, y 125, portrait nazgul4, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;morgul-vale
    traits Factionheir 1, RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries troops_mordor_west, ring_nazgulc
    army
    unit        Black Numenorians                exp 2 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulb, named character, age 32, x 298, y 124, portrait nazgul2, battle_model mounted_nazgul
    traits Nazgul 1, RingTwo 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulb
    army
    unit        Black Numenorians                exp 3 armour 1 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgule, named character, age 30, x 273, y 149, portrait nazgul5, battle_model mounted_nazgul
    traits Nazgul 1, RingFive 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 1, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgule
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulf, named character, age 34, x 319, y 116, portrait nazgul6, battle_model mounted_nazgul
    traits Nazgul 1, RingSix 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, NightBattleCapable 1
    ancillaries ring_nazgulf
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazguld, named character, male, age 42, x 247, y 210, portrait nazgul3, battle_model mounted_nazgul, hero_ability The_Heart_of_the_Lion    ;deep mirkwood
    traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazguld, troops_mordor_north
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 2 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Archers                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 1 armour 0 weapon_lvl 0
    
    character    Nazgulg, named character, age 38, x 273, y 141, portrait nazgul7, battle_model mounted_nazgul
    traits Nazgul 1, RingSeven 1, LoyaltyStarter 2, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulg
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazgulh, named character, age 42, x 281, y 135, portrait nazgul8, battle_model mounted_nazgul
    traits Nazgul 1, RingEight 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazgulh
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Orc Band                exp 0 armour 0 weapon_lvl 0
    unit        Mordor Scouts                exp 0 armour 0 weapon_lvl 0
    
    character    Nazguli, named character, age 48, x 309, y 136, portrait nazgul9, battle_model mounted_nazgul
    traits Nazgul 1, RingNine 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
    ancillaries ring_nazguli
    army
    unit        Black Numenorians                exp 4 armour 0 weapon_lvl 0
    unit        Orc Band                exp 1 armour 0 weapon_lvl 0
    unit        Mordor Orcs                exp 0 armour 0 weapon_lvl 0
    
    character    Lunmaz, spy, male, age 20, x 275, y 148 
    traits NaturalSpySkill 1 , GoodSpy 1 
    
    character    Gornag, spy, male, age 20, x 245, y 210 
    traits NaturalSpySkill 1 , GoodSpy 1


    Replace the Additional Nazgul section with the following Immortal Nazgul section in world/maps/campaign/imperial_campaign/campaign_script.txt
    Spoiler Alert, click show to read: 
    Code:
    ;########################## IMMORTAL NAZGULS ##############################
        declare_counter nazgul
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgulb
    
        spawn_army 
        faction england
        character    Nazgulb, named character, age 32, x 290, y 138, portrait nazgul2, battle_model mounted_nazgul
        traits RingTwo 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgule
    
        spawn_army 
        faction england
        character    Nazgule, named character, age 30, x 290, y 138, portrait nazgul5, battle_model mounted_nazgul
        traits RingFive 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 1, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgulf
    
        spawn_army 
        faction england
        character    Nazgulf, named character, age 34, x 290, y 138, portrait nazgul6, battle_model mounted_nazgul
        traits RingSix 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgulg
    
        spawn_army 
        faction england
        character    Nazgulg, named character, age 38, x 290, y 138, portrait nazgul7, battle_model mounted_nazgul
        traits RingSeven 1, Nazgul 1, LoyaltyStarter 2 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgulh
    
        spawn_army 
        faction england
        character    Nazgulh, named character, age 42, x 290, y 138, portrait nazgul8, battle_model mounted_nazgul
        traits RingEight 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazguli
    
        spawn_army 
        faction england
        character    Nazguli, named character, age 48, x 290, y 138, portrait nazgul9, battle_model mounted_nazgul
        traits RingNine 1, Nazgul 1, LoyaltyStarter 3 , GoodCommander 3 , BattleScarred 2, BattleDread 1 , CaptorDread 1 , GoodAttacker 1 , NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgula
    
        spawn_army 
        faction england
        character    Nazgula, named character, age 35, x 290, y 138, portrait nazgul1, battle_model mounted_nazgul
        traits RingOne 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazgulc
    
        spawn_army 
        faction england
        character    Nazgulc, named character, age 30, x 290, y 138, portrait nazgul4, battle_model mounted_nazgul
        traits RingThree 1, Nazgul 1, LoyaltyStarter 3, GoodCommander 2, BattleScarred 3, StrategyDread 1, GoodAttacker 1, NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    
    monitor_event FactionTurnStart FactionType england
        and I_SettlementOwner Gorgoroth = england
        and not I_WorldwideAncillaryExists ring_nazguld
    
        spawn_army 
        faction england
        character    Nazguld, named character, age 42, x 290, y 138, portrait nazgul3, battle_model mounted_nazgul
        traits Nazgul 1, RingFour 1, LoyaltyStarter 3, GoodCommander 3, BattleScarred 2, BattleDread 1, CaptorDread 1, GoodAttacker 1, NightBattleCapable 1
            unit    Black Numenorians        exp 3 armour 1 weapon_lvl 0
        end
        set_counter nazgul 1
    terminate_monitor
    end_monitor
    
    monitor_event FactionTurnStart FactionType england
        and I_LocalFaction england
        and I_CompareCounter nazgul = 1
        historic_event nazgul
        set_counter nazgul 0
    end_monitor



    Extra Credit goes to konny who gave me a lot of help writing this code.

    Feel free to add this to any submod compilations.

    Comments and constructive criticism welcome.
    Last edited by Archaon; August 12, 2009 at 10:35 PM. Reason: Added 1.2 Download
    Want your Nazgul to live forever? Click Here!!

  2. #2

    Default Re: Immortal Nazgul Version 1.0 Released

    Sweeeeeet. I'd been hoping for something like this.

  3. #3
    Ragnarök's Avatar Decanus
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    Default Re: Immortal Nazgul Version 1.0 Released

    Excellent! +rep

  4. #4
    Mithrandir's Avatar Flame of Anor
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    Default Re: Immortal Nazgul Version 1.0 Released

    And how exactly does this work without making everyone immortal?


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  5. #5

    Default Re: Immortal Nazgul Version 1.0 Released

    Each Nazgul has a unique ancillary. At the start of each Mordor turn a script checks to see if any of these 9 ancillaries are missing. If one is not in the game then the script creates a 'clone' of the missing Nazgul in Gorgoroth. It does not affect any character except those 9 Nazgul.
    Want your Nazgul to live forever? Click Here!!

  6. #6
    Mithrandir's Avatar Flame of Anor
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    Default Re: Immortal Nazgul Version 1.0 Released

    So they're not immortal, but respawning?


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  7. #7
    Ragnarök's Avatar Decanus
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by Mithrandir View Post
    So they're not immortal, but respawning?
    This is a compromise, isn't it? You should not abuse the respawn by sending the 9 nazgul in a stack, and have them respawned if they make casualties
    Last edited by Ragnarök; May 11, 2009 at 12:33 PM.

  8. #8

    Default Re: Immortal Nazgul Version 1.0 Released

    @ Mith - Correct. As the first sentence says;
    ...any nazgul that dies will be resurrected in Gorgoroth.
    From a game mechanic point of view it just creates a clone. From the players point of view the dead nazgul flee back to mordor in a weakened state.
    Sorry if the was any confusion.
    Want your Nazgul to live forever? Click Here!!

  9. #9
    Citizen
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    Default Re: Immortal Nazgul Version 1.0 Released

    That's better than dying. Actually, Nazgul "died" pretty often and "respawned" in Mordor. (after that bruinen flood for example)

    The only problem is that they can't be killed in battle forever, like the withcking was.

  10. #10

    Default Re: Immortal Nazgul Version 1.0 Released

    Perhaps we could include some "important" characters such as Elrond and Legolas and the other key elves since they too live forever. We could extend this to heros as well like Aragorn although techincally he isn't immortal but lives for a goddam long time anyways.

  11. #11

    Default Re: Immortal Nazgul Version 1.0 Released

    This could quite easily work for any character you wanted. The only reason I didn't do this for elves and dwarves is that is won't effect their children.

    The entire effect can be stopped if you take Gorgoroth. So it does not make Mordor Immortal.
    Want your Nazgul to live forever? Click Here!!

  12. #12
    Mithrandir's Avatar Flame of Anor
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    Default Re: Immortal Nazgul Version 1.0 Released

    Quote Originally Posted by kai View Post
    @ Mith - Correct. As the first sentence says;
    I should have read more than just the thread title.


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  13. #13

    Default Re: Immortal Nazgul Version 1.0 Released

    Thanks kai for this ! + rep

  14. #14

    Default Re: Immortal Nazgul Version 1.0 Released

    Just curious. But would it be possible to modify this system to accommodate Elvish immortality? The difference here is that we want Elvish generals to re-spawn only if they die of old age, not if they are killed in battle / assassinated. I have no idea if the game is capable of telling the difference between how a general dies, or if that variable can be used in determining whether or not they are resurrected. However, if both of these things can be done, then we may have a viable way to keep elvish generals alive indefinitely.

  15. #15

    Default Re: Immortal Nazgul Version 1.0 Released

    @ DarthDisco - Unfortunately not. I can see no way of distinguishing between the two causes of death. I personally think that the easiest way to make elves immortal is to change the died of old age message to 'Sailed to the West' as has been previously suggested.

    Also Thanks to everyone for the rep so far. It made all the effort worth it.
    Want your Nazgul to live forever? Click Here!!

  16. #16

    Default Re: Immortal Nazgul Version 1.0 Released

    Well, the game knows the difference between killed in battle/old age in that it gives you the different messages.

    "Faction Leader Killed!"

    "Faction Leader Dies."

    Probably doesn't mean anything, but there could be something there.

  17. #17
    JuL14n's Avatar Centenarius
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    Default Re: Immortal Nazgul Version 1.0 Released

    Thanks! Rep+

    There is no explanation in elvish, entish or the tongues of men for how happy I am right now!

  18. #18

    Default Re: Immortal Nazgul Version 1.0 Released

    Simply incredible. I was hoping somebody would be able to make something like this.

  19. #19
    Amon Amarth 930's Avatar Artifex
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    Default Re: Immortal Nazgul Version 1.0 Released

    Awesome work, thanks a lot =)

    Maybe we include it in our Submod, when you speak German look here:
    http://totalwar-zone.de/forum/thread.php?threadid=15198

    Of course you get Credits

    Third Age Member (Fellowship-Scripter)
    Under the Patronage of MasterBigAb

  20. #20

    Default Re: Immortal Nazgul Version 1.0 Released

    Of course you can. Thankyou.
    Want your Nazgul to live forever? Click Here!!

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