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Thread: Epirus: Machine guns towers, siege towers, rome army reapears

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  1. #1

    Default Epirus: Machine guns towers, siege towers, rome army reapears

    I have played XGM many time before (many years ago). I never seen these "problems" before.
    Are they problems or is there a specific reason for them?
    (I am playing with flag that units have just one HP)
    1) Any unit within range of defense towers gets annihilated in about 1 minute (no kidding entire units get killed very, very fast)
    Feels like defense fire is really, really overpowered.
    2) Siege towers are set on fire ALWAYS - unless you attack wall right beside the gate.
    3) If Rome is under siege then it automagically creates more units defending the city - that sound reasonable unlike 1 and 2. Is there a limit how many time it can happen? There should be.

    Is there a specific reason for "problems" 1 and 2 or is it a bug?

  2. #2
    Primicerius
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    1) Cities like Rome, Syracuse, have special walls that are incredibly strong. Avoid arrow towers at all costs. The walls are slightly OP at the moment, but regular walls aren't game-breaking.
    2) I'm not sure what you mean. You mean onagers (and the like) are set on fire at will? Just flip it off if you don't like it.
    3) This is the garrison script. It fires only once every 4 turns, so if you lose the first battle and have a backup stack, you can still siege and attack before it fires again



  3. #3
    Sextus Molestus's Avatar Miles
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    2) I believe what he means is that if you send a siege tower to attack any segment of a wall, it always gets hit by enough arrows to catch it on fire, except for the wall segment next to the gate. I don't know of any remedies, sorry.
    3) If you don't like the garrison script don't click Victoria (the advisor) when the turn after you start the siege begins, and I believe it won't activate.
    Quoted from a user on another forum:
    "If I werent playing games Id be killing small anamils at a higher rate than I am now"

  4. #4
    Primicerius
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Ah, ok. The solution is good deployment. Don't deploy where two or three towers (especially the gate) can hit you, find a spot where there is only 1 tower in range. Its certainly do-able, I haven't noticed anything in XGM in regards to this that is hugely different from vanilla. Oh, and maybe bring lots of siege towers.



  5. #5

    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Related question, do garrison scripts only fire when the city is held by the original owning faction? And, do they fire when the city is owned by the player?

  6. #6
    Primicerius
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    No, and no. I attacked Rhodes after the GCS took it from the IGCS, and no garrison script appeared. And it definitely doesn't spawn for the player, its only there to make the player's life a little bit harder.



  7. #7

    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    As to the first point, onagers are your friend. Also, if you look, there is usually some point you can exploit that is shielded from most or all wall fire.

    Expand your borders, a mod based on XGM 5.

  8. #8
    Total Roach's Avatar Ducenarius
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    2 Heavy Onagers could not break a single hole in the wall when I was attacking Alexandria or Antioch as GCS, so I auto-resolved Antioch however at Alexandria, I found that I could destroy the gateway/gates and a couple of towers. Those towers really are devastating, think I will need more than 2 Heavy Onagers in any new assault armies.

  9. #9
    GoldShield Guard's Avatar Civis
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Quote Originally Posted by Total Roach View Post
    2 Heavy Onagers could not break a single hole in the wall when I was attacking Alexandria or Antioch as GCS, so I auto-resolved Antioch however at Alexandria, I found that I could destroy the gateway/gates and a couple of towers. Those towers really are devastating, think I will need more than 2 Heavy Onagers in any new assault armies.
    You need either 8 Onagers or 6 Heavy Onagers, to be sure that you won't be surprised. It takes 5 onagers to open a hole in the wall, and the other 3 to destroy the two towers beside the hole. I conquered Rhodes, Rome and Antiocheia using 8 Onagers. Then I thought about another trick, to avoid both onagers and garrison script, at the same time without cheating. You await until inside the city is some little garrison and outside a major force of the enemy. Then you besiege the city without attacking to the major force. The next turn this force will attack you, then you destroy both of them and the city is yours without garrisons!! I conquered Seleucia this way.

  10. #10

    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Or you can infest the city with spies and try your luck - I've taken Antioch a few times that way.

  11. #11

    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Use the onagers to destroy a tower and then run troops up the wall next to the destroyed tower.

    Expand your borders, a mod based on XGM 5.

  12. #12
    silentsam74's Avatar Civis
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    This may be common knowledge but then again I haven't read it anywhere. If you have a unit you don't care to sacrifice, at least for the battle at hand, you can have them run around on top of the wall. Each tower they run through will trigger a message that it has been taken. A taken tower will not fire against your units anymore unless an enemy unit runs through and retakes it. In fact, I do believe that the taken towers will fire against their owners but usually that doesn't happen long as they quickly retreat to the city square.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    --Thucydides

  13. #13
    Sextus Molestus's Avatar Miles
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    I do that dirty little trick too, silentsam74; the funny thing is, that unit ends up taking less casualties than the ones who fight at the square!
    Quoted from a user on another forum:
    "If I werent playing games Id be killing small anamils at a higher rate than I am now"

  14. #14

    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    I had 4 siege towers lined up against the walls at just the position between the towers. All were destroyed by fire - every time. The only place Siege towers made it to the wall was right beside the gate.
    I have feeling towers are way overpowered - if you use 1 HP script. With 2 HP maybe they maybe OK.
    Rome garnizon script fired EVERY turn for me. I sieged, then Rome got garnizon, Romans tried to break siege from inside, I almost defeated them, then next turn they got garnizon again.

  15. #15
    Total Roach's Avatar Ducenarius
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Quote Originally Posted by killmore View Post
    I had 4 siege towers lined up against the walls at just the position between the towers. All were destroyed by fire - every time. The only place Siege towers made it to the wall was right beside the gate.
    I have feeling towers are way overpowered - if you use 1 HP script. With 2 HP maybe they maybe OK.
    Rome garnizon script fired EVERY turn for me. I sieged, then Rome got garnizon, Romans tried to break siege from inside, I almost defeated them, then next turn they got garnizon again.
    That's unlucky with the towers, if I have time I always make double the amount of towers I need, though I have only once had to use a spare.

    I am using the 1HP script and those towers are indeed murderous, but I don't think I would have been able to hold Antioch if it was not for their withering fire

  16. #16
    Primicerius
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Quote Originally Posted by killmore View Post
    I had 4 siege towers lined up against the walls at just the position between the towers. All were destroyed by fire - every time. The only place Siege towers made it to the wall was right beside the gate.
    I have feeling towers are way overpowered - if you use 1 HP script. With 2 HP maybe they maybe OK.
    Rome garnizon script fired EVERY turn for me. I sieged, then Rome got garnizon, Romans tried to break siege from inside, I almost defeated them, then next turn they got garnizon again.
    You must've been unlucky. Remember, each time a fire arrow hits a siege weapon, there is a chance that it could catch fire, its not cumulative, so you just had some bad luck there... Bring more towers, I suppose. Or, better yet, bring ladders. They can be burned down. Or even sap points, it always works.



  17. #17
    silentsam74's Avatar Civis
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears

    Quote Originally Posted by Scutarii View Post
    You must've been unlucky. Remember, each time a fire arrow hits a siege weapon, there is a chance that it could catch fire, its not cumulative, so you just had some bad luck there... Bring more towers, I suppose. Or, better yet, bring ladders. They can be burned down. Or even sap points, it always works.
    Sap points are all I ever use. I just wish the player had more control over the placement. That's really the only drawback as sometimes the AI places them somewhere you'd rather not go through. I guess I could queue up more and wait but I don't like to sit back and siege longer then I have to.
    Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.
    --Thucydides

  18. #18
    Hopit's Avatar Praepositus
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    Default Re: Epirus: Machine guns towers, siege towers, rome army reapears


    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

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