Today I released my "ADDITIONAL UNITS MOD (AUM) 3.0" and it is fully compatible with the following versions:
- official patch from 8.2.2010 and all four DLC packs: "Elite units of the West" + "Elite units of America" + "Elite units of the East" + "Warpath Campaign"
- DarthMod 5.3 - A Proper Empire:Terra Incognita 1.0.9 beta2 - Imperial Splendor 2.1.3
- fully adapted the battlefield changes of all AUM and ORNAMENTUM units in the DM-AUM version to DARTH VADER's improvements.
Huge thanks to DARTH VADER for his great help!
- fully adapted the "skirmishing" settings of all related AUM and ORNAMENTUM units in the APE:TI-AUM version to L33TL4M3R's changes.
- slightly decreased the "unit size" of several units in the APE:TI-AUM version
Huge thanks to L33TL4M3R for his support!
Huge thanks to HUSSERITW for his help in testing and verifying that the "DLC region entries" in the "region_unit_ressources_tables" can be used for other vanilla or custom units too.
We can assign the DLC regions to custom units and it works whether you've bought the DLC packs or not.
As always the vanilla units and DLC units aren't touched by AUM.
I used a DLC region for these three ORNAMENTUM 1.4 units:
"Royal-Suedois" is recruitable in the region "eua_alsace_lorraine"
"Royal-Baviere" is recruitable in the region "eua_alsace_lorraine"
"Régiment O'Gilvy" is recruitable in the region "eua_alsace_lorraine"
All four ORNAMENTUM unit packs are included (38 units)
- included the new unit pack "ORNAMENTUM 1.4 French" into AUM (9 units)
These fantastic ORNAMENTUM mods were made by Danova, Johan217 and Ahiga.
Huge thanks for their masterpiece unit packs!
There are screenshots of all integrated ORNAMENTUM units in my album on my profile site.
All ORNAMENTUM units are adapted and balanced to the four versions of AUM > unit size, limit, stats, costs, upkeep, spacings, abilities, firing drills, morale and technologies.
All grenades have been removed from the Grenadiers.
I've given a technology requirement to several ORNAMENTUM units. Please read the ORNAMENTUM section on my FAQ to see which requirements these units have. I will translate the
German short descriptions of all ORNAMENTUM units soon.
- optimized all three custom AUM "projectiles" and adapted them to the latest vanilla "blunderbuss" projectile from patch 8.2.2010. The missing firing sounds are fixed too.
> shotgun > Blunderbuss Shotgunners
> nocks_volley_gun > Royal British Marines (Nocky Volley Gun)
> mounted_shotgun > Desert Camel Mercenaries
- decreased the "unit limit" for some custom units in all four versions to stop the AI from spamming these units. The AI raises now more mixed and better armies. Please read
my FAQ "How to customize AUM" to change the limit if you want.
- re-balanced the "unit_stats_naval_table" and slightly changed the "gun layout" of several ships
- replaced all 6-pdrs guns from AUM's ships and replaced them with 9-prds guns, because of the bugged behavior of this gun type.
- reduced the naval crew numbers of several AUM ships to improve the AI behavior. The crew numbers are still higher than in vanilla and I will tweak that after further testing.
- optimized the costs, upkeep and gun layout of the "Light Merchant Galleon" and "Merchantman (armed)". The "Merchantman (armed)" is equipped with 12 guns instead of 6. The ship
icon does show 32 guns, but they only carry 12 guns. This is a vanilla bug that the actual used guns aren't counted right and ETW shows instead the cannon size of the ship class.
- optimized the "light infantry" abilities of these ORNAMENTUM units: French Marines and Ottawa Scouts
- fixed the missing "square_formation" of the ORNAMENTUM unit "Russian Semenovski Grenadiers"
- removed AUM's "Swiss Guards" from France, because ORNAMENTUM 1.4 included the French "Gardes Suisses". AUM's "Swiss Guards" are still available for other factions.
- the "Royal Cairo Infantry Guards" are now recruitable in the four latest military buildings
- changed the recruitment region of these 9 units:
"Royal Janissary Infantry Guards" to "anatolia"
"Sekban Janissaries Melee" to "middle_east"
"American Infantry Mercenaries" to "usa"
"US Volunteer Infantry" to "usa"
"12-pdr Swedish Geschwinda Skott Horse Artillery" to "sweden_home_regions"
"18-pdr French Gribeauval Field Artillery" to "france"
"24-pdr French Gribeauval Siege Artillery" to "france"
"Rocket Troop (improved)" to"europe"
"Spanish Heavy War Galleon" to "peninsula"
- changed the model of the "Sekban Janissaries Melee" to another vanilla texture, because under certain circumstances only the body did appear in the game of several users
- changed the model of the "Prussian naval crew Marines" to another vanilla texture, because under certain circumstances the model didn't load right in the game of several users
- changed the model of the "British naval crew Marines" to a custom AUM texture, because under certain circumstances the fomerly used vanilla model did always show blue uniforms
for all factions in the game of several users.
The "Marines (late)" are having a similar bug with a vanilla texture too. A similar problem occurs sometimes for several users with the "Grenadier Guards"
that they don't use the faction specific color. I will fix both issues soon.
- included a new icon for the "Swiss Line Infantry" by SIR DIGBY CAESAR
- included a new icon for the "Swiss Grenadiers" by SWISS HALBERDIER
- included new icons for these 7 ships by RHEVANT:
Spanish Over 1st rate "Santisima Trinidad"
French 2nd rate "Bucentaure"
Netherlands 2nd rate "Vrijheid"
Privateer
Indiaman (late)
Light Merchant Galleon
Merchantman (armed)
> "Prussian Fusiliers - Preussische Füsiliere" new texture, icon and info card by POLLUX578
custom battle = late / only available for Prussia in their home regions / recruitable at the four latest military buildings and the special building "prest_prussia_brandenburg_gate"
required technology "military_army_fire_by_rank"
> "Prussian Frei-Jagers - Preussische Freijäger" new texture, icon and info card by POLLUX578
custom battle = late / only available for Prussia in their home regions / recruitable at the four latest military buildings and the special building "prest_prussia_brandenburg_gate"
required technology "military_army_light_infantry_doctrine"
9. February 2010 - Graphics Pack 1.7 has been released "patch_aum_graphics.7z"
There is a detailed overview of the GP on my first post in this section:
Information about the included textures
Empire Total Flags 2.7 by JFC
http://www.twcenter.net/forums/showthread.php?t=296891
Period Portraits Mod 0.4 by Onkel Tuca and Yoram777
http://www.twcenter.net/forums/showthread.php?t=308815
Updated the Russian re-textures of „The Glory of the Russian Empire 1.5“ by HELLFELL
http://www.twcenter.net/forums/showt...t=glory+of+the
These are the new re-textures of vanilla units:
United States Line Infantry by SIR DIGBY CAESAR
Polish Line Infantry by SIR DIGBY CAESAR
British Guards by SIR DIGBY CAESAR
British Coldstream Guards by SIR DIGBY CAESAR
British Grenadiers by SIR DIGBY CAESAR
British Green Jackets by LEGOFINGERS
British Regiment of Horse by LEGOFINGERS