Code:
-0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 2 5 spain 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/spain_Dismounted_Conquistadores_sprite.spr 8 portugal 78 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_portugal.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 58 unit_sprites/portugal_Dismounted_Conquistadores_sprite.spr 2 5 spain 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 8 portugal 62 unit_models/AttachmentSets/Final Iberian_portugal_diff.texture 62 unit_models/AttachmentSets/Final Iberian_portugal_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16
9) Add these lines(
Code:
-0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 3 5 spain 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/spain_Dismounted_Conquistadores_sprite.spr 6 france 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_spain.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/spain_Dismounted_Conquistadores_sprite.spr 8 portugal 78 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_portugal.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 58 unit_sprites/portugal_Dismounted_Conquistadores_sprite.spr 3 5 spain 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 6 france 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 8 portugal 62 unit_models/AttachmentSets/Final Iberian_portugal_diff.texture 62 unit_models/AttachmentSets/Final Iberian_portugal_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16
10) Test the game every time you edit something and remember what you edited because if you do and see something is wrong then you can fix your mistakes.
Code:
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
And add France all of them like this(Don't copy paste this on all of them because some numbers are different from each building):
Code:
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, france, } and hidden_resource america
Optional: