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  1. #1

    Icon4 Index of Submods

    Little update, I will finish this in a few days.

    Index of Released Submods for Third Age



    GENERAL ENHANCEMENT

    General´s Age - by Sohn des Khaine
    Better Cavalry Engagement - by pajomife@iol.pt
    Umbar Mini-Mod - by Bucefalo

    UNITS

    Additional Units Mod - by Agostinos

    IA / BALANCE

    Campaign Balance 1.0 - by Mune
    Campaign AI: Good vs Evil - by ZZZZ
    ReallyBadAI and Battle AI Scripts - by Germanicu5
    Diplomacy AI - by Archaon



    Index of Submods in development for Third Age

    GENERAL ENHANCEMENT

    Visual Enhancement (Portraits and screens) - by Louis Loux
    Nevada's Smoother Coastlines v0.7 - by Nevada
    Third Age:TW - New Shores - by Presbiter

    UNITS

    Expanded TA Units - by Apostle Zodd

    IA / BALANCE

    Real Combat - by Mithrandir, DARTH VADER & Point Blank
    Taiji Battle AI (for RC) - by Taiji
    Battle&Campaign Balance Project Beta 0.6 - by Saulot333



    Index of Submods ideas for Third Age


    The Battle Has Just Begun - by Jaguar 6

    German Translation - by Ramsay
    German Translation - by Fareveldir
    Traducción al español - by Mizshannon
    Polish Translation - by Wiesiogranger
    Last edited by Ecthelyon; May 11, 2009 at 04:16 PM. Reason: Update

  2. #2

    Default Re: Index of Submods

    pretty good list this will be usefull as more and more submods are made, this should be stickied

  3. #3

    Default Re: Index of Submods

    Real combat is made by mithrandir, point blank and darth vader...


  4. #4
    Louis Lux's Avatar Into the Light
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    Default Re: Index of Submods

    This is a good idea, this list was made by harro it can help you.
    Spoiler Alert, click show to read: 
    FIX/ENHANCMENT
    1.Axnsan’s The White Tree mod
    (adds a White Tree building to Minas Trinas, which can recruit Fountain Guards)
    http://www.twcenter.net/forums/showthread.php?t=256047
    2.Krazy Kook’s Proofreading and added flavour mod
    (corrects spelling)
    http://www.twcenter.net/forums/showthread.php?t=256069

    GRAPHIC ENHANCMENT/NEW UNITS/MODIFIED UNITS
    3.Agostinos’ addition unit’s mod
    (Adds units)
    http://www.twcenter.net/forums/showthread.php?t=254552
    4.Nevada’s Smooth coastline mod
    (Better campaign map coastlines)
    http://www.twcenter.net/forums/showthread.php?t=254448
    5.Bucefalo’s Reskined Haradrim shields
    http://www.twcenter.net/forums/showthread.php?t=257845
    6.Louis Lux’s (Hyperion, Hross and Sohn des Khaine) Visual enhancement mod v0.3
    (New loading screens, portraits, reworked names, generals age properly)
    http://www.twcenter.net/forums/showthread.php?t=256326
    7.Bucefalo’s Harad units Dismounted Numenorians and Improved corsair mod
    http://www.twcenter.net/forums/showthread.php?t=254450
    8.Razor’s Modified Eldar unit
    http://www.twcenter.net/forums/showthread.php?t=256899

    BATTLE BALANCE
    9.Mithrndir’s Battlefield balance RC for TATW – Additional Units mod
    http://www.twcenter.net/forums/showthread.php?t=254055
    10.Germanicu5’s Battlefield AI for RC+TATW
    (Deployment of stakes and other tweeks)
    http://www.twcenter.net/forums/showthread.php?t=257970

    CAMPAIN BALANCE/TWEEKS
    11.Mandalore9’s Reworked Garrison mod
    (Quality of free garrison units down graded)
    http://www.twcenter.net/forums/showthread.php?t=255806
    12.ZZZZ’s Campaign AI mod
    (Makes alliances stronger, military access easier)
    http://www.twcenter.net/forums/showthread.php?t=257051
    13.Achaon’s Diplomacy mod
    (Must break alliance before attacking)
    http://www.twcenter.net/forums/showthread.php?t=255238
    14.Munes’s Campaign Balance YesEco mod
    (Changes AI kings purse and starting buildings for balance)
    http://www.twcenter.net/forums/showthread.php?t=257297

    SOUNDS
    15.Ragnarok’s Reworked evil factions sound mod
    (Evil factions changed to Barbarian German accent)
    http://www.twcenter.net/forums/showthread.php?t=256426
    16.Ragnarok’s Scottish Voices for the Dwarves
    http://www.twcenter.net/forums/showthread.php?t=255117

  5. #5
    raistlinmajere8's Avatar Ordinarius
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    Default Re: Index of Submods

    Great stuff! make sure this gets stickied!!

  6. #6
    egor's Avatar Tiro
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    Default Re: Index of Submods

    this should be stickied!!! shouldn't it? anyways nice idea! i WILL +rep you




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    I do not steal victory - Μέγας Ἀλέξανδρος

  7. #7
    Mithrandir's Avatar Flame of Anor
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    Default Re: Index of Submods

    Real Combat may have a released archive, but that's a Beta. It should be under "in development".


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  8. #8

    Default Re: Index of Submods

    Little update, any suggestion? What about the categories? I don´t feel that they are accurate enough.

  9. #9

    Default Re: Index of Submods

    You could include my reworked haradrim shields project, as i am going to expand it with new shields for other units

  10. #10

    Default Re: Index of Submods

    Quote Originally Posted by Bucefalo View Post
    You could include my reworked haradrim shields project, as i am going to expand it with new shields for other units
    Of course! I saw your work, it´s really great by the way . I will continue tomorrow, I get tired of reading very quickly

  11. #11

  12. #12
    Eöl's Avatar Divide and Conquer
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    Default Re: Index of Submods

    you can soon put the The Battle Has Just Begun mod in the mods under development.
    And don't forget http://www.twcenter.net/forums/group.php?groupid=639
    Last edited by Eöl; May 11, 2009 at 05:30 PM.

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  13. #13
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