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Thread: RS 2 with SPQR difficulty. serious BIZNIZZ.

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  1. #1
    Jayho74's Avatar Laetus
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    Default RS 2 with SPQR difficulty. serious BIZNIZZ.

    I play rtw so much, rs 1.5 and SPQR mods made me quit world of warcraft.

    I love both RS 1.5 and SPQR mod.

    SPQR mod is a far inferior mod to RS 1.5. if you made me choose my soul mate mod i would gleefully clutch RS to my bussom.

    Yet.... I never play RS now, I play the inferior SPQR MOD.

    Why? Challenge. Difficulty. The sensation the titans of the earth have turned on you and you are not welcome on italia anymore.

    SPQR is nailbitingly tooth and nail, last chance, Last Alliance of Men and Elves, stageringly epic, survival.... its really slaughter porn. Beating back romes enemy's in the first 25 ish turns i literally very very nearly ran out of recruitable population, and my enemies just kept coming. Only extremely bold strokes by truly great romans and the greater still generals who led them saved the republic. The Julia are all but extinct. They exist now as faction leaders and factions heirs but have not the numbers to do much more. As rome progresses to the A.D. i find myself occasionallly honoring the sacrifices of Vibious the Victor and his kin who's portraits in the family tree were and still are to this day grayed out 'died in battle, **BC' They will forever be remembered because they stemmed the flood of blood drinking barbarians who very nearly snuffed out the brightest light of civilization the world has ever known. A light that will never be compromised and dimmed by the encroachment of cancerously week philosophy as is the Greek nature. The light is bright... yet what makes this truly unique in all the world maybe the nature of the Roman not to coexist with ignorance and barbarism and try to compromise and adapt. If Rome is loosing to an enemy Rome fights the enemy into eternity, until her land is sowed with salt and her people dead or worse. When Rome was being ravaged by Hannibal loosing 80,000 men at Cannea, did Rome sue for peace, peace at any price? "I Declare that Carthage must be destoryed" became a national motto. and Rome won the punic war.

    The Julia of old, who's courage and sacrifice provide the very pillars Rome now stands on, the pillars witch allow Rome to rule the Mediterranian are, at least in my mind, only truly brought out by the insane difficulty of the SPQR mod.

    Yet SPQR mod in my mind is inferior to RS 1.5, i can only imagine how the gap shall widen in RS 2.0

    So, without further ado I now request some kind of way to combine the elegance, grace and the "omg.. i'm playing a completely new game from rtw and this is much better aspect of RS........ with the "..... its an army bred for one purpose... to destroy the world of men." "TO HELMS DEEP!" aspect of SPQR into one package.

    RS 2.0 modded some kind of way with SPQR difficulty. Can i get an AMEN brotha's!?

  2. #2

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    That's certainly our aim.

    The problem in part is this....SPQR was built to played really as only one faction - Rome. So the odds are very much stacked against the Rome player. RS1.5 is more balanced, so can be played as any faction.

    For RS2, we've certainly had a MAJOR rethink, understand the game engine MUCH better, and are dreaming up all sorts of evil schemes to make it a nail biting experience for any player. We're particularly determined to make it tough for Rome though.


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  3. #3

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Good that RS2.0 will be more of a challenge!But hope that the challange and difficulty will be casued mainly by the enemy not the public order(revoults and so on).





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  4. #4

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Quote Originally Posted by tone View Post
    That's certainly our aim.

    The problem in part is this....SPQR was built to played really as only one faction - Rome. So the odds are very much stacked against the Rome player. RS1.5 is more balanced, so can be played as any faction.

    For RS2, we've certainly had a MAJOR rethink, understand the game engine MUCH better, and are dreaming up all sorts of evil schemes to make it a nail biting experience for any player. We're particularly determined to make it tough for Rome though.
    This is very good news. I agree with Jayho74: RS 1.5 has much better graphics and unit variety, but as far as challenge goes, SPQR is the undisputed leader. I look forward to the new challenges in RS2! I can't wait to smash those beautiful Celtic and Germanic units with those amazing and yet-to-be-previewed Roman units that we're all waiting for with baited breath .
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  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    As Tone said, we're very aware of the differnce between RS1.5 and SPQR....as both of us are former SPQR players and still admire the mod. I hardly find it 'inferior'....in fact, it is a very well polished mod for the diehard Roman player done mostly by only one man....not a 'team' of people. Increasing the challenge of one faction, however, is a problem in a mod where ALL factions are intended to be played. If I make it frightfully hard to play Rome in RS2, then all the other factions will play too easy. So it's very likely that RS2 will include several 'interchangeable files', specifically, for the Roman and non-Roman player. One will make it very hard to PLAY Rome, the other will make it very hard to CONTAIN Rome. As this is, afterall, 'Rome Arises'.....one way or another, no matter who you play other than the Romans, the player will have to deal with them.

    The difficulty, torzsoktamas, of dealing with any faction is the problem of MONEY!! My many hundreds of tests of this game have shown that there is absolutely nothing that makes a faction harder to play, or harder to beat, than the lack of or bounty of (respectively) money. All things the same...unit balance, unit costs and\or maintenance, resources and bonuses.....two factions squared off against each other will likely fight to a stalemate. But give one of them more money, and it wins every time. I once tested the Free People in RS1.5 in this way, and gave them an incredible amount of money to start the campaign.....more than they could ever spend. They completely annihilated everyone on the map!! And that was with the restriction of only being able to recruit units in the cities they started with.

    So money is the issue, and not much else.
    Last edited by dvk901; May 08, 2009 at 08:23 AM.

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  6. #6

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Thanks for the awnser.Just one more thing:How will the unit costs be:will they be like in RS1.5 or like in EB(ridiquosly high)?I know that there are people that like big unit costs but I think its irealistic and it will make the game very hard and battlless.SO how it will be?





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  7. #7
    Jayho74's Avatar Laetus
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Quote Originally Posted by dvk901 View Post
    As Tone said, we're very aware of the differnce between RS1.5 and SPQR....as both of us are former SPQR players and still admire the mod. I hardly find it 'inferior'....in fact, it is a very well polished mod for the diehard Roman player done mostly by only one man....not a 'team' of people. Increasing the challenge of one faction, however, is a problem in a mod where ALL factions are intended to be played. If I make it frightfully hard to play Rome in RS2, then all the other factions will play too easy. So it's very likely that RS2 will include several 'interchangeable files', specifically, for the Roman and non-Roman player. One will make it very hard to PLAY Rome, the other will make it very hard to CONTAIN Rome. As this is, afterall, 'Rome Arises'.....one way or another, no matter who you play other than the Romans, the player will have to deal with them.

    The difficulty, torzsoktamas, of dealing with any faction is the problem of MONEY!! My many hundreds of tests of this game have shown that there is absolutely nothing that makes a faction harder to play, or harder to beat, than the lack of or bounty of (respectively) money. All things the same...unit balance, unit costs and\or maintenance, resources and bonuses.....two factions squared off against each other will likely fight to a stalemate. But give one of them more money, and it wins every time. I once tested the Free People in RS1.5 in this way, and gave them an incredible amount of money to start the campaign.....more than they could ever spend. They completely annihilated everyone on the map!! And that was with the restriction of only being able to recruit units in the cities they started with.

    So money is the issue, and not much else.
    DVK you brought a little love and sunshine to my day and whole life with that.

    A sub mod that i could install to make RS 2.0 as challenging as SPQR would give me something to play for a long time.

    Also, perhaps the word 'inferior' is not the right word to describe the differences between the two mods. How about this. It is my opinion RS is a slightly better mod than SPQR, but they are both good. It says the same thing as inferior but no ones self esteem takes a hit. groovay babay?

  8. #8
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    I guess a compromise between those two, it all depends on the Ai.
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  9. #9
    Leeham991's Avatar Campidoctor
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    I must say I agree totally.

    I actually only stopped playing SPQR a while ago after seeing a thread about RS1.5 and being all like "ooohhhh... Pretty Colors...." Though I have fallen totally in love with RS and would never go back to SPQR, I do miss the AI and battles, especially the AI's planning ability, the way the soldiers formations would mould to each other and the way they went on and on and on and on fighting for ages.

    I think I have already made multiple posts about the RS team maybe taking things from SPQR to use for themselves.
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  10. #10

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Well if this is any encouragement I've fought the first battle in the RS2 beta as Rome against Hannibal a few times now and this is roughly what happens, even on medium.

    1) I move forwards to attack
    2) Hannibal withdraws his troops into a better defensive position on the the top of a small rise in the ground
    3) I move forwards, he stands his ground
    4) My troops engage, both sides are locked in combat for something like 20 minutes or so
    5) I'm utterly defeated, Carthage takes Arretium next turn

    I've not yet won this particular battle, but it's some of the most exciting play I've had.
    Last edited by tone; May 15, 2009 at 05:41 AM.


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  11. #11
    Leeham991's Avatar Campidoctor
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Quote Originally Posted by tone View Post
    Well if this is any encouragement I've fought the first battle as Rome against Hannibal a few times now and this is roughly what happens, even on medium.

    1) I move forwards to attack
    2) Hannibal withdraws his troops into a better defensive position on the the top of a small rise in the ground
    3) I move forwards, he stands his ground
    4) My troops engage, both sides are locked in combat for something like 20 minutes or so
    5) I'm utterly defeated, Carthage takes Arretium next turn

    I've not yet won this particular battle, but it's some of the most exciting play I've had.
    That happened to my 1st army, but my 2nd attack managed to exploit the fact that he had no elephants left over from the previous attack (Yes, I did only play once as Rome (Though it was for about 4 months x)))
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  12. #12
    Calvin's Avatar Countdown: 7 months
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    I'll add my bit about the first battle with Hannibal. After my left flank collapsed I tried to take away men from the centre to hold back the flank. The AI actually SURROUNDED these men before charging in from all sides at once!

    Needless to say after about 20 minutes it ended in bloody Roman defeat.
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  13. #13

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Errr....we're talking about our experiences with the RS2 beta here.


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  14. #14
    Leeham991's Avatar Campidoctor
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    You started it

    But quite right. I shall stop.
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  15. #15

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    No, no. What I meant is that we're not talking about the same experience (unless you've magically managed to get hold of the RS2 beta?)


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  16. #16
    Leeham991's Avatar Campidoctor
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    Quote Originally Posted by tone View Post
    No, no. What I meant is that we're not talking about the same experience (unless you've magically managed to get hold of the RS2 beta?)
    OHHHH!!!!

    Pardon me, I swear you said SPQR. Sorry I was drinking a little
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  17. #17

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    I am loving this mod,although I also love spqr,but for me the difficulty is a bit too insane...ie,i suck but playing RS 1.5 on H/H is pretty cool so a step up to VH i might take a look,but even on medium SPQR can be very frustrating.

  18. #18
    King Nud's Avatar Praepositus
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    The first Seluecid Battle is.... a challenge....

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  19. #19
    chaney's Avatar Decanus
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    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    I fought the two battles as Rome and Seleucids respectively losing twice ! Gripping stuff , Rs2 battles give off a sense of how something can change in an instant, in other word if you slip up the Ai knows how to capitalise
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  20. #20

    Default Re: RS 2 with SPQR difficulty. serious BIZNIZZ.

    SPQR is boring AND unrealistic.

    But on a lighter note I think the problem with RS 1.5 is too much money.

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