As Tone said, we're very aware of the differnce between RS1.5 and SPQR....as both of us are former SPQR players and still admire the mod. I hardly find it 'inferior'....in fact, it is a very well polished mod for the diehard Roman player done mostly by only one man....not a 'team' of people. Increasing the challenge of one faction, however, is a problem in a mod where ALL factions are intended to be played. If I make it frightfully hard to play Rome in RS2, then all the other factions will play too easy. So it's very likely that RS2 will include several 'interchangeable files', specifically, for the Roman and non-Roman player. One will make it very hard to PLAY Rome, the other will make it very hard to CONTAIN Rome. As this is, afterall, 'Rome Arises'.....one way or another, no matter who you play other than the Romans, the player will have to deal with them.
The difficulty, torzsoktamas, of dealing with any faction is the problem of MONEY!! My many hundreds of tests of this game have shown that there is absolutely nothing that makes a faction harder to play, or harder to beat, than the lack of or bounty of (respectively) money. All things the same...unit balance, unit costs and\or maintenance, resources and bonuses.....two factions squared off against each other will likely fight to a stalemate. But give one of them more money, and it wins every time. I once tested the Free People in RS1.5 in this way, and gave them an incredible amount of money to start the campaign.....more than they could ever spend. They completely annihilated everyone on the map!! And that was with the restriction of only being able to recruit units in the cities they started with.
So money is the issue, and not much else.
