I've come up with an idea, that in my opinion would make the entire economic aspect of TW far more interesting. Unfortunately, based on what I've read in tutorials and threads I suspect it's completely impossibleSo can any of you modding wizkids provide the final verdict on the viability?:
A set of economic buildings that are available in different settlements and provide the most benefits when they are all built. For example in a mountain village you can built a goldmine, in larger settlements goldsmiths, and only in specific settlements (perhaps only in dwarven or elven settlements) jewelers. Each individual building will only generate say 120, but when you have all 3 you will generate a 1000 total instead of only 360. Another example could be: hunters (in a village in a wooden area) and fur traders (in larger settlements). This system would encourage expeditions to different areas of the map to obtain the settlements you need to built the economic building you need to complete your chains.
Someone else provided an an additional point:
Originally Posted by Sargon_of_Akkad
Including merchants to the concept would be even better. Say sending a merchant to the gold will increase productivity of the entire chain.
Unfortunately I get the idea linking different settlements in such a way is impossible, let alone adding merchants to the idea.




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