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Thread: Battle of the Pelennor Fields :)

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  1. #1
    Pinotchet09's Avatar Laetus
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    Default Battle of the Pelennor Fields :)

    Battle of the Pelennor Fields - status: work in progress - 30%, release date: July ???



  2. #2

    Default Re: Battle of the Pelennor Fields :)

    Awsome!!!! good work +rep

  3. #3
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Battle of the Pelennor Fields :)

    This battle needs a lot of balancing, I can already see that. O.o

    Anyways, great work on thinking about that, but I must remind you that Minas Tirith is needed for this battle.
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    Default Re: Battle of the Pelennor Fields :)

    How do you get the nazgul unit in? I dont have it in custom battles (mordor).

  5. #5

    Default Re: Battle of the Pelennor Fields :)

    You have to edit the EDU.. search the entry of the unit and delete "no_custom"
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    romy's Avatar Semisalis
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    Default Re: Battle of the Pelennor Fields :)

    can someone tell me how can I create historical battles like this one?I've heard of the battle editor but I don't find it!

    Thanks (and +rep for the one who can answer me properly) !

  7. #7
    Muffer Nl's Avatar Praefectus
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    Default Re: Battle of the Pelennor Fields :)

    Well...
    Some feedback...
    There were few Mumakill at Pellenor fields and many regular easterlings. There were no soldiers from Rhūn and also Gondor reinforcements arrived about halfway through the battle. That would mean you need Gondor two times.


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    Hallow's Avatar Ducenarius
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    Default Re: Battle of the Pelennor Fields :)

    Quote Originally Posted by muffer View Post
    Well...
    Some feedback...
    There were few Mumakill at Pellenor fields and many regular easterlings. There were no soldiers from Rhūn and also Gondor reinforcements arrived about halfway through the battle. That would mean you need Gondor two times.
    The bold part makes no sense, Rhun is the regular easterlings.. Or do you mean haradrim?

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    Valbruch's Avatar Ordinarius
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    Default Re: Battle of the Pelennor Fields :)

    Sounds great but it will kill my FPS
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    Coeur de Lion's Avatar Ordinarius
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    Default Re: Battle of the Pelennor Fields :)

    You might want to check out the Gondor and Rohan forces, I think they'll get destroyed...especially when those mumakil crash through the already engaged lines of troops. It would be better if you had another Gondorian force, like the soldiers from Dol Amroth lead by Prince Imrahil

  11. #11
    Hallow's Avatar Ducenarius
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    Default Re: Battle of the Pelennor Fields :)

    Quote Originally Posted by Coeur de Lion View Post
    You might want to check out the Gondor and Rohan forces, I think they'll get destroyed...especially when those mumakil crash through the already engaged lines of troops. It would be better if you had another Gondorian force, like the soldiers from Dol Amroth lead by Prince Imrahil
    That would be the first Gondorian force (The one from inside the city) the second one would be forces from inland Gondor led by Aragorn.

  12. #12
    Coeur de Lion's Avatar Ordinarius
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    Default Re: Battle of the Pelennor Fields :)

    Quote Originally Posted by Hallow View Post
    That would be the first Gondorian force (The one from inside the city) the second one would be forces from inland Gondor led by Aragorn.
    Ah yeah I remember now...but yeh, another Gondor force would be good

  13. #13
    maxi90's Avatar Campidoctor
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    Default Re: Battle of the Pelennor Fields :)

    very nice, looking foward to playing it.

    but i think you need to modifie a few things:
    the harad army: it should be mainly normal haradrim cavarly with a unit or two of serpent guard + one unit of Mumakil.
    also, you may want to decrease the number of trolls used by Mordor. or maybe the should have no trolls at all? anyway, if you could somehow add another gondorian army led by aragorn and the Grey company that would be pretty cool

    i am pretty sure that Rhun did participatd in the battle muffer

    edit: sorry, harad should have one cavarly unit: the serpent guard, the rest ofd the army would be normal Harad infantry + a mumakil unit. what was i thinking?
    Last edited by maxi90; May 07, 2009 at 11:38 PM.

  14. #14

    Default Re: Battle of the Pelennor Fields :)

    i think there was only one unit of olog-hai that was used to break the interior defences.

    also, you might want to make the rohirrim more experienced because (in the movies anyways), they quickly routed the orc army
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    Danny_K_1's Avatar Praefectus
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    Default Re: Battle of the Pelennor Fields :)

    You should maybe team up with sithlord, he is making a historical battles submod.


  16. #16
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    Default Re: Battle of the Pelennor Fields :)

    Is this going to be movie based or book based?

    If movie based the rosters look fine so far.
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  17. #17
    Kiljaden's Avatar Centenarius
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    Default Re: Battle of the Pelennor Fields :)

    Yeah, Gondor needs two armies, and the Rohirrim may just encompass 2 armies of cavalry alone.

  18. #18

    Default Re: Battle of the Pelennor Fields :)

    This one will be fun
    look forward to it

  19. #19

    Default Re: Battle of the Pelennor Fields :)

    I hope this helps :
    from lotr wiki
    Good: 10,000-15,000 Gondorians, 6,000 Rohirrim, later reinforced by 3000 warriors from the Army of the Dead under Aragorn's command (about 8,000 reinforcements from Southern Gondor in the book).

    Evil: About 320,000 (200,000+ Orcs, 18,000 Haradrim (including 6,000 cavalry), all Nine Nazgūl, 102,000+ Easterlings; 700-800 Trolls, unknown size of Wargs, and 25 Mūmakil


    This would mean there were around 350.000 men fighting in that battle. Dividing all the numbers listed above by 35 you would get a total of 10.000 men. IMHO that would be a good number, otherwise ppl with a little older PC wouldnt be able to run such a huge battle.

    So the forces would be (ingame) 300 gondorians, 200 rohirrim, 150 reiforcements for gondor. 5750 orcs, 380 haradrim foot soldiers, 200 haradrim cavalry, 9 nazgul, 3000 easterlings, 25 trolls, some wargs and some mumakil.

    Now can you imagine how 650 good men are supposed to defeat 9330 evil men and orcs + 25 trolls, wargs and mumakil? I mean it's pretty much hopeless. Before the mod was out i tried to create the battle of pelennor fields using vanilla units. I think i managed to do it once playing as "rohan", but there werent mumakil nor trolls. And the evil forces were expecting a reinforcement of many thousands corsairs.

    Somehow they still managed to defeat the evil force (without the undead "cheating" the battle as shown in the movies). So, after all this my question is: Will you maintain the original numbers in this battle, or will you modify them to make it easier to win the battle? I would prefer the first option, but after all it's up to you.

    EDIT: By modify the numbers i mean the ratio, i obviously dont expect you to have 320000 men in the battle
    Last edited by grumpygoat; May 08, 2009 at 08:47 AM.

  20. #20

    Default Re: Battle of the Pelennor Fields :)

    The issue with the overwhelming numbers and the undead reinforcements could mayhaps be solved with some sort of time-limit? The good forces need to hold their ground for a set time, if that time is reached, they win. Also the bad guys reinforcements/other armies should perhaps come at different times, although that might be difficult to implement in an actual battle.

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