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  1. #1
    James the Red's Avatar Campidoctor
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    Default Temples in Middle-earth

    I don't have this mod, but according to this site.
    http://totalwar.honga.net/faction_bu..._age&f2=gondor
    The evil factions have Melkor shines and temples, but the good factions don't have Eru illuvatar ones.

    Are they planed to be added later?

    Also, in a future version, if illuvatar temples are added, if Mordor and Isengard are defeated, can Harad and Rhûn gain the ability to construct illuvatar temples as well as Morgoth ones?

    Also, what Temple type would be in Dunland at the begining, since they are allies of Isengard, but it never said anything about them worshiping Morgoth in the books or movies. (speaking of Dunland, I like how they look and I would like to see more Dunlending units, and it would expand isengards unit roster)

    Also, you might think about making Temples for the Ainur as well for Dwarves and Elves as well, Such as Aulë Temples and such, But not for the men factions.

  2. #2
    James the Red's Avatar Campidoctor
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    Default Re: Temples in Middle-earth

    Nobody is interested?

  3. #3
    Muffer Nl's Avatar Praefectus
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    Default Re: Temples in Middle-earth

    Factions with the 'Followers of Melkor' culture have Melkor shrines to convert the people in that culture. The Dwarves, Elves, Gondor and north men all have their own culture so they have their own culture replacement building.


  4. #4
    James the Red's Avatar Campidoctor
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    Default Re: Temples in Middle-earth

    oh, OK.

    But can there still be a Temple building for good guys? Have it raise happiness or something.

  5. #5
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Temples in Middle-earth

    The cultural buildings already do that. Think of it as the "religion" (if I may call it that) as part of the respective culture, which also includes many other things, though. They do give a happiness bonus also (at least for the Elves). I personally wouldn't mind temples like you said, but the current setup is also fine with me.


  6. #6

    Default Re: Temples in Middle-earth

    its like in Kingdoms Brittania

  7. #7
    James the Red's Avatar Campidoctor
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    Default Re: Temples in Middle-earth

    Quote Originally Posted by CtrlAltDe1337 View Post
    The cultural buildings already do that. Think of it as the "religion" (if I may call it that) as part of the respective culture, which also includes many other things, though. They do give a happiness bonus also (at least for the Elves). I personally wouldn't mind temples like you said, but the current setup is also fine with me.
    I mean, instead of Temples increasing the culture, have them have some other sort of benefit, like increasing moral or something. That way they can be included.

  8. #8
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: Temples in Middle-earth

    Ywes. First we plan to give shrines to all factions but later we deside to give another culture-convert buildings to every faction

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  9. #9
    Mithrandir's Avatar Flame of Anor
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    Default Re: Temples in Middle-earth

    Quote Originally Posted by Krechet(SiCh) View Post
    Ywes. First we plan to give shrines to all factions but later we deside to give another culture-convert buildings to every faction
    You're contradicting yourself. And I haven't heard anything about additional shrines; in fact, I'd like to get rid of shrines entirely.


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  10. #10

    Default Re: Temples in Middle-earth

    How about additional shrines like the pagan religions had in Rome and Kingdoms which give you additional units and local recruitment-improvements on weapons, moral, etc. or better farming?

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