View Poll Results: Would you like enemy AI reinforcements (when AI is more powerful) to:

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  • join main AI army?

    32 44.44%
  • attack player?

    28 38.89%
  • do something else? (please post feedback)

    2 2.78%
  • plant potatoes and watch Middle-earth pawn Central Europe on the market?

    10 13.89%
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Thread: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

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  1. #1
    hippacrocafish's Avatar Campidoctor
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.6 >Feb 25< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by alreadyded View Post
    Your log shows nothing useful, you need to change it to "trace" so it shows all the details.
    Change what to "Trace"?

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.6 >Feb 25< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by hippacrocafish View Post
    Change what to "Trace"?
    Edit your TATW.cfg file to reflect this code:
    Code:
    [log]
    to = logs/system.log.txt
    level = * trace
    ;level = * error
    Notice that the semi-colon has moved. Everything after a semi-colon is ignored in the world of M2TW. This will produce a more detailed, and larger, log report.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3
    hippacrocafish's Avatar Campidoctor
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.6 >Feb 25< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by Stylix View Post
    Edit your TATW.cfg file to reflect this code:
    Code:
    [log]
    to = logs/system.log.txt
    level = * trace
    ;level = * error
    Notice that the semi-colon has moved. Everything after a semi-colon is ignored in the world of M2TW. This will produce a more detailed, and larger, log report.
    Alrighty, will do.

    Just for good measure I looked for the Huntsmen entry in in modeldb (I think it's modeldb anyway. >_>) to see what it looked like.

    Spoiler Alert, click show to read: 
    8 huntsmen
    1 4
    57 unit_models/_Units/anglo-saxon/english_huntsmen_lod0.mesh 121
    57 unit_models/_Units/anglo-saxon/english_huntsmen_lod0.mesh 900
    57 unit_models/_Units/anglo-saxon/english_huntsmen_lod0.mesh 2500
    57 unit_models/_Units/anglo-saxon/english_huntsmen_lod0.mesh 6400
    2
    5 slave
    64 unit_models/_Units/anglo-saxon/textures/english_huntsmen.texture
    71 unit_models/_Units/anglo-saxon/textures/english_huntsmen_normal.texture
    41 unit_sprites/spain_Almughavars_sprite.spr
    4 merc
    64 unit_models/_Units/anglo-saxon/textures/english_huntsmen.texture
    71 unit_models/_Units/anglo-saxon/textures/english_huntsmen_normal.texture
    41 unit_sprites/spain_Almughavars_sprite.spr
    2
    5 slave
    68 unit_models/_Units/anglo-saxon/textures/attachments_huntsmen.texture
    75 unit_models/_Units/anglo-saxon/textures/attachments_huntsmen_normal.texture 0
    4 merc
    68 unit_models/_Units/anglo-saxon/textures/attachments_huntsmen.texture
    75 unit_models/_Units/anglo-saxon/textures/attachments_huntsmen_normal.texture 0
    1
    4 None
    17 MTW2_Fast_Javelin
    18 MTW2_Fast_Knifeman 2
    20 MTW2_Javelin_primary
    14 fs_test_shield 2
    18 MTW2_Knife_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    EDIT: Here's the error log with the trace enabled.

    EDIT 2: Tried an Eriador campaign, fought rebel Huntsmen, no crash. :l
    Last edited by hippacrocafish; July 11, 2012 at 11:35 PM.

  4. #4
    Germanicu5's Avatar Will buy spare time...
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    New AI (v5.7) is out, what's most important it eliminates reinforcements CTD issue that existed due to a typo in recent versions of RBAI. Everything works fine now.

    Regards
    I have no memory of this place.

  5. #5
    Pleiades's Avatar Biarchus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by Germanicu5 View Post
    New AI (v5.7) is out, what's most important it eliminates reinforcements CTD issue that existed due to a typo in recent versions of RBAI. Everything works fine now.

    Regards
    You are alive! How nice of you!
    There are no absolute truths. When your beliefs about the world and yourself change, so does your experience.

  6. #6
    Chernish's Avatar Decanus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by Germanicu5 View Post
    New AI (v5.7) is out, what's most important it eliminates reinforcements CTD issue that existed due to a typo in recent versions of RBAI. Everything works fine now.

    Regards
    Exellent news!
    Thank you !!!!
    Do what must be and let be what will

  7. #7

    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Great news G5!
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  8. #8

    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Looking forward to this addition here. The battles in MOS are very well done because of your scripts.
    Last edited by MIKE GOLF; October 16, 2012 at 06:41 PM.

  9. #9

    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Fantastic! I've been a quiet fan of your work for a while now, it really makes MTW2 mods come to life.

  10. #10
    Araval's Avatar Protector Domesticus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Welcome back

  11. #11
    Germanicu5's Avatar Will buy spare time...
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Thank you for the warm welcome, hopefully I can find some time for TATW projects that have been on hold for a while.

    Regards
    I have no memory of this place.

  12. #12
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Thanks for the update.

    Fantastic would be an extract of the code-lines, which had these typos (marked, ie. bold or red). I would like to manually correct it in the former version.
    Last edited by DaVinci; October 19, 2012 at 07:15 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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  13. #13
    paradamed's Avatar Praepositus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by DaVinci View Post
    Thanks for the update.

    Fantastic would be an extract of the code-lines, which had these typos (marked, ie. bold or red). I would like to manually correct it in the former version.
    Just replace everything with the files. There are plug and play files with all the necessary files from the major mods in specific folders in the tool G5 posted. Just need to copy paste and only a few entries need to be added manually. It is very easy. At first I got confused too because I havent noticed the files were all there (at least for some mods).

  14. #14
    beermugcarl's Avatar Decanus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    this fixed the issue where ai generals suicide charged but it seems they are doing it again. is this a localized issue? is there a line i can change to make them keep them in reserves?

  15. #15
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by paradamed View Post
    Just replace everything with the files. There are plug and play files with all the necessary files from the major mods in specific folders in the tool G5 posted. Just need to copy paste and only a few entries need to be added manually. It is very easy. At first I got confused too because I havent noticed the files were all there (at least for some mods).
    Well thanks for hints. I want solely the typos fixed which cause the known reinforcement bug, i wanna do it within my TATW submod file structure, because scripting is changed a lot there.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  16. #16
    Pleiades's Avatar Biarchus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    G5, have you found somewhere how vanilla MTW2 battle difficulty influence morale and fatigue of AI and player?

    Did you over your mod changed that in any way?

    Those are two questions.

    Comment: I found over 200 totally opposite posts from 2006 until 2012 with claimed 1000 custom and campaign individual battle tests with totally opposite results how battle difficulty influence realism of battle and there is no official CA explanation except that "on VH battles are most realistic". Someone even reported that there is morale bug and that battles on E are harder than on VH because units routs much slower on E because of bug.
    There are no absolute truths. When your beliefs about the world and yourself change, so does your experience.

  17. #17
    Germanicu5's Avatar Will buy spare time...
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Fatigue should in theory influence player more than AI on VH, but I'd need to do specific tests again, because I can barely remember what my results were 3 years ago.

    Quote Originally Posted by DaVinci View Post
    Thanks for the update.

    Fantastic would be an extract of the code-lines, which had these typos (marked, ie. bold or red). I would like to manually correct it in the former version.
    I'm forgetful, this (0 changed to 1):

    Spoiler Alert, click show to read: 
    if I_CompareCounter launch_alliance_1 = 1
    and I_CompareCounter army4_reinf_allied = 1

    ;;;Army 2
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u1
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u2
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u3
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u4
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u5
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u6
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u7
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u8
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u9
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u10
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u11
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u12
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u13
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u14
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u15
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u16
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u17
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u18
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u19
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u20


    Also do this to avoid scripts turning off if you play more than 1 battle during player's turn:
    Spoiler Alert, click show to read: 
    monitor_event ScrollOpened ScrollOpened post_battle_scroll

    ;;;;;;;
    set_counter fire_labels 0
    ; set_counter panel_check 0


    Regards
    I have no memory of this place.

  18. #18
    Pleiades's Avatar Biarchus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Thank you very much!

    Now, about morale and fatigue, back in Rome there were many complaints of players that artificial boost of morale on VH makes battles ridiculous and very unfair (again that Praetorian against Peasant famous example), so CA promised in advance before releasing MTW2 that "conditions will be equal in MTW on H and VH for both player and AI, but AI will be smarter". Well, we saw how AI is smarter. But now that you finally put some sense into battles and when generals do not suicide so easily, now it is quite possible that battles are realistically more challenging on lower difficulties, if morale and fatigue are equal on each difficulty level.

    So, morale and fatigue are next theme for improved battle realism. The greater AI has morale and fatigue capacity, the slower it will spend it.

    Off topic, I installed today old MTW just to see nostalgia battle and campaign. I was utterly and brutally defeated in my first battle. My English king with 30 horsemen, my urban militia with 60 men, my peasants with 100 men, my archer unit of 60 versus 3 Welsh longbowmen unit of 60 each. First those longbowmen were hiding in the woods on the hill, then they jumped out of the woods, killed my king and his 30 horsemen just like that, killed the rest of my army and reminded me why I started to play TW on the first place 10 years ago. And it was on normal level! Oh, longbowmen laughed at my attempted charge "from the rear" and made me helpless baby cause they rotated faster than my "I will sneak behind their back and charge". And all those bowmen were in harmony, not a single one was curious about smell of flowers for his girlfriend back at home (usual RTW and MTW2 pathfinding issues). Too bad my eyes hurt cause of old resolution on widescreen monitor or else it wouldn't take me long to come back.

    Then I saw vote on Shogun 2 forum, vote for battle and campaign AI and veteran players gave them mark between 1 and 3 of 5 both for camp AI and battle AI, but still "it is slight improvement over the ETW and NTW" They also gave 5 of 5 for marketing and hype. Maybe Rome 2 will bring us back MTW AI?
    There are no absolute truths. When your beliefs about the world and yourself change, so does your experience.

  19. #19
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    Quote Originally Posted by Germanicu5 View Post
    snip



    I'm forgetful, this (0 changed to 1):

    Spoiler Alert, click show to read: 
    if I_CompareCounter launch_alliance_1 = 1
    and I_CompareCounter army4_reinf_allied = 1

    ;;;Army 2
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u1
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u2
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u3
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u4
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u5
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u6
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u7
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u8
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u9
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u10
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u11
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u12
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u13
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u14
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u15
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u16
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u17
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u18
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u19
    ai_gta_add_unit_label 1 G5_OBJECTIVE a2u20


    Also do this to avoid scripts turning off if you play more than 1 battle during player's turn:
    Spoiler Alert, click show to read: 
    monitor_event ScrollOpened ScrollOpened post_battle_scroll

    ;;;;;;;
    set_counter fire_labels 0
    ; set_counter panel_check 0


    Regards
    That's nice, G5, thanks
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  20. #20
    beermugcarl's Avatar Decanus
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    Default Re: ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher

    the reason i asked about the suicidal generals is because i was playing using this ai on my own mod and every time the ai got reinforcements the general of the reinforcements came charging across the map into my archers and then got swamped by spear militia and that may not be called suicidal but i damn well think so

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