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  1. #1
    Libertus
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    Default Quick edu question-

    Hey,

    I was wondering if it's possible to modify the way the bonuses that experience gives. For example, making Elves receive a +1 bonus to their ranged rather then melee attack. Anyone know if this is possible/which edu stat controls it? Thanks

  2. #2
    Saruman the white wizard's Avatar Decanus
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    Default Re: Quick edu question-

    Actually archers already get accuracy bonus for experience and morale bonus.

  3. #3
    Mithrandir's Avatar Flame of Anor
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    Default Re: Quick edu question-

    Experience effects aren't governed by EDU.


    Under the patronage of
    Code_Knight

  4. #4
    Libertus
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    Default Re: Quick edu question-

    Thanks, I wasn't aware of either of those.

  5. #5
    Achilla's Avatar Vicarius
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    Default Re: Quick edu question-

    Experience effects are hardcoded.
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  6. #6
    Libertus
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    Default Re: Quick edu question-

    grrr.....that's unfortunate

  7. #7

    Default Re: Quick edu question-

    Achilla, are you sure? I'm pretty sure I've seen them edited somewhere, I can't remember where, I'll poke around my files later for it. Could someone confirm it though?


    No offense intended

  8. #8
    Achilla's Avatar Vicarius
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    Default Re: Quick edu question-

    Quote Originally Posted by Fishrudder View Post
    Achilla, are you sure? I'm pretty sure I've seen them edited somewhere, I can't remember where, I'll poke around my files later for it. Could someone confirm it though?


    No offense intended
    I saw one guy asking the same question and few people saying it's hardcoded. At this point when so many people ask this kind of question why there is not a ing tutorial how to change this?
    Man is but a shadow of his former self, encased in feverish delusions of grandeur.
    Ignorance is your shield, knowledge is your weapon.
    Heart without reason is stupid, reason without heart is blind.


  9. #9

    Default Re: Quick edu question-

    HAHA, good logic mate, but alright, I didn't want the guy to be disappointed, cuz it turned out there was a way, and I Tguht I read something

  10. #10

    Default Re: Quick edu question-

    what happens if you switch their primary and secondary weapons with each other?

  11. #11

    Default Re: Quick edu question-

    Missiles are automatically the primary weapon

  12. #12

    Default Re: Quick edu question-

    But hastati and such?

  13. #13
    Libertus
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    Default Re: Quick edu question-

    hastati are from rtw...Assuming that currently their primary is the sword, and secondary is javelin, if you switched them they would try to throw their javelins instead of charging if told to attack. You'd have to alt+click to get them to charge.

  14. #14
    /|\/|\/|\/|\/|\/|\/
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    Default Re: Quick edu question-

    Missile weapons must be set as the primary weapon, even with the hastati example the pila would be set as primary.

    As for experience bonuses Achilla is right, they are hardcoded and there is nothing we can do to change them. Which is a shame since missile units probably shouldn't gain any attack from experience

  15. #15

    Default Re: Quick edu question-

    And there is a trait that has them throw before charging

  16. #16
    Tiro
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    Default Re: Quick edu question-

    I have question: is that possible to remove ancillary from character? I mean is there a trigger to do this in EDA or in campaign_script? Not by console code.
    Sorry for my bad english , I don't mind correcting!

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