;############################################################
;############ CASTLE STABLES FOR MORE EXPERIENCE ############
;############################################################
building equestrian
{
convert_to c_equestrian
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { sicily, milan, scotland, turks, middle_eastern, france, greek, }
{
convert_to 0
capability
{
recruit_pool "Dol Amroth Knights" 1 0.25 2 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Southron Lancers" 1 0.25 2 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Northmen Cavalry" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Bree Land Riders" 1 0.25 2 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "rohan scouts" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "Variag Raiders" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 15
}
material wooden
construction 4
cost 1200
settlement_min town
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { sicily, milan, scotland, turks, middle_eastern, france, greek, }
{
convert_to 1
capability
{
recruit_pool "Eldar Cavalry" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 40
recruit_pool "Silvan Horsearchers" 1 0.2 2 1 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Dol Amroth Knights" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Southron Lancers" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 15
recruit_pool "Raiders Cavalry" 1 0.25 2 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Northmen Cavalry" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Knights of Rhovanion" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Wargs" 1 0.2 2 1 requires factions { france, } and region_religion catholic 30
recruit_pool "Bree Land Riders" 1 0.25 2 1 requires factions { turks, } and region_religion northmen 15
recruit_pool "Ranger Sentries" 1 0.25 2 1 requires factions { turks, } and region_religion northmen 30
recruit_pool "rohan scouts" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohan rider" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "Rohan Horsearchers" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "Variag Raiders" 1 0.25 3 1 requires factions { venice, } and region_religion catholic 15
recruit_pool "Mounted Clanguard" 1 0.25 3 1 requires factions { venice, } and region_religion catholic 30
}
material wooden
construction 5
cost 2400
settlement_min large_town
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { sicily, milan, scotland, middle_eastern, france, } and event_counter large_city_barracks 1
{
convert_to 2
capability
{
recruit_pool "Dol Amroth Knights" 1 0.25 2 1 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Gondor Cavalry" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Swan Knights" 1 0.34 3 1 requires factions { sicily, } and hidden_resource amroth
recruit_pool "Southron Lancers" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 15
recruit_pool "Raiders Cavalry" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster Cav" 1 0.34 3 1 requires factions { spain, } and hidden_resource desert
recruit_pool "Northmen Cavalry" 1 0.2 2 1 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Knights of Rhovanion" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Knights of Dale" 1 0.34 2 1 requires factions { scotland, } and region_religion northmen 50
recruit_pool "Wargs" 1 0.34 3 1 requires factions { france, } and region_religion catholic 30
recruit_pool "rohan scouts" 1 0.2 2 1 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohan rider" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "Rohan Horsearchers" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "eorlingas" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 50
recruit_pool "rohirrim" 1 0.34 3 1 requires factions { milan, } and hidden_resource riddermark
recruit_pool "Variag Raiders" 1 0.25 3 1 requires factions { venice, } and region_religion catholic 15
recruit_pool "Mounted Clanguard" 1 0.25 3 1 requires factions { venice, } and region_religion catholic 30
recruit_pool "Kataphracts" 1 0.25 3 1 requires factions { venice, } and region_religion catholic 60
}
material wooden
construction 6
cost 4800
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { milan, spain, } and event_counter huge_city_barracks 1
{
convert_to 3
capability
{
recruit_pool "Southron Lancers" 1 0.25 2 1 requires factions { spain, } and region_religion catholic 15
recruit_pool "Raiders Cavalry" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster Cav" 1 0.34 3 1 requires factions { spain, } and hidden_resource desert
recruit_pool "Mumakil" 3 0.08 2 1 requires factions { spain, } and hidden_resource desert
recruit_pool "Serpent Guard" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 60
recruit_pool "rohan scouts" 1 0.18 2 1 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohan rider" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "Rohan Horsearchers" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "eorlingas" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 60
recruit_pool "rohirrim" 1 0.34 3 1 requires factions { milan, } and hidden_resource riddermark
recruit_pool "Royal Guard" 1 0.34 3 1 requires factions { milan, } and hidden_resource edoras
recruit_pool "Rohan Heavy Horsearchers" 1 0.34 3 1 requires factions { milan, } and hidden_resource fold
}
material wooden
construction 7
cost 9600
settlement_min large_city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { }
{
convert_to 4
capability
{
}
material wooden
construction 8
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building c_equestrian
{
convert_to equestrian
levels c_stables c_knights_stables c_barons_stables c_earls_stables c_kings_stables
{
c_stables city requires factions { sicily, milan, scotland, turks, middle_eastern, france, greek, }
{
convert_to 0
capability
{
recruit_pool "Dol Amroth Knights" 1 0.25 2 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Southron Lancers" 1 0.25 2 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Northmen Cavalry" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Bree Land Riders" 1 0.25 2 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "rohan scouts" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "Variag Raiders" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 15
}
material wooden
construction 4
cost 1200
settlement_min large_town
upgrades
{
c_knights_stables
}
}
c_knights_stables city requires factions { sicily, milan, scotland, turks, middle_eastern, france, greek, }
{
convert_to 1
capability
{
recruit_pool "Eldar Cavalry" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 40
recruit_pool "Silvan Horsearchers" 1 0.2 2 0 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Dol Amroth Knights" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Southron Lancers" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Raiders Cavalry" 1 0.25 2 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Northmen Cavalry" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Knights of Rhovanion" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Wargs" 1 0.2 2 0 requires factions { france, } and region_religion catholic 30
recruit_pool "Bree Land Riders" 1 0.25 2 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "Ranger Sentries" 1 0.25 2 0 requires factions { turks, } and region_religion northmen 30
recruit_pool "rohan scouts" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohan rider" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "Rohan Horsearchers" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "Variag Raiders" 1 0.25 3 0 requires factions { venice, } and region_religion catholic 15
recruit_pool "Mounted Clanguard" 1 0.25 3 0 requires factions { venice, } and region_religion catholic 30
}
material wooden
construction 5
cost 2400
settlement_min city
upgrades
{
c_barons_stables
}
}
c_barons_stables city requires factions { sicily, milan, scotland, middle_eastern, france, } and event_counter large_city_barracks 1
{
convert_to 2
capability
{
recruit_pool "Dol Amroth Knights" 1 0.25 2 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Gondor Cavalry" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Swan Knights" 1 0.34 3 0 requires factions { sicily, } and hidden_resource amroth
recruit_pool "Southron Lancers" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Raiders Cavalry" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster Cav" 1 0.34 3 0 requires factions { spain, } and hidden_resource desert
recruit_pool "Northmen Cavalry" 1 0.2 2 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Knights of Rhovanion" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Knights of Dale" 1 0.34 2 0 requires factions { scotland, } and region_religion northmen 50
recruit_pool "Wargs" 1 0.34 3 0 requires factions { france, } and region_religion catholic 30
recruit_pool "rohan scouts" 1 0.2 2 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohan rider" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "Rohan Horsearchers" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "eorlingas" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 50
recruit_pool "rohirrim" 1 0.34 3 0 requires factions { milan, } and hidden_resource riddermark
recruit_pool "Variag Raiders" 1 0.25 3 0 requires factions { venice, } and region_religion catholic 15
recruit_pool "Mounted Clanguard" 1 0.25 3 0 requires factions { venice, } and region_religion catholic 30
recruit_pool "Kataphracts" 1 0.25 3 0 requires factions { venice, } and region_religion catholic 60
}
material wooden
construction 6
cost 4800
settlement_min large_city
upgrades
{
c_earls_stables
}
}
c_earls_stables city requires factions { milan, spain, } and event_counter huge_city_barracks 1
{
convert_to 3
capability
{
recruit_pool "Southron Lancers" 1 0.25 2 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Raiders Cavalry" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster Cav" 1 0.34 3 0 requires factions { spain, } and hidden_resource desert
recruit_pool "Mumakil" 3 0.08 2 0 requires factions { spain, } and hidden_resource desert
recruit_pool "Serpent Guard" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 60
recruit_pool "rohan scouts" 1 0.18 2 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohan rider" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "Rohan Horsearchers" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "eorlingas" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 60
recruit_pool "rohirrim" 1 0.34 3 0 requires factions { milan, } and hidden_resource riddermark
recruit_pool "Royal Guard" 1 0.34 3 0 requires factions { milan, } and hidden_resource edoras
recruit_pool "Rohan Heavy Horsearchers" 1 0.34 3 0 requires factions { milan, } and hidden_resource fold
}
material wooden
construction 7
cost 9600
settlement_min large_city
upgrades
{
c_kings_stables
}
}
c_kings_stables city requires factions { }
{
convert_to 4
capability
{
}
material wooden
construction 8
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;#################### CITY BARRACKS #######################
;############################################################
building barracks
{
convert_to castle_barracks
levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury
{
town_watch city requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Dismounted Kofm" 1 0.5 3 0 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Desert Spearmen" 1 0.5 3 0 requires factions { spain, } and region_religion catholic 10
recruit_pool "Miners" 1 0.5 3 0 requires factions { moors, } and region_religion islam 10
recruit_pool "Orc Band" 1 0.5 4 0 requires factions { england, } and region_religion catholic 10
recruit_pool "Dale Militia" 1 0.5 3 0 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Snaga Skirmishers" 1 0.5 3 0 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Dunlendings" 1 0.18 2 0 requires factions { france, } and hidden_resource dunland
recruit_pool "High Sword" 1 0.25 2 0 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Silvan Spear" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Lumber Men" 1 0.5 3 0 requires factions { turks, } and region_religion northmen 10
recruit_pool "militia" 1 0.5 3 0 requires factions { milan, } and region_religion northmen 10
recruit_pool "Balchoth Horde" 1 0.5 3 0 requires factions { venice, } and region_religion catholic 10
law_bonus bonus 1
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
town_guard
}
}
town_guard city requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Kofm" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.34 3 0 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Desert Spearmen" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 10
recruit_pool "Corsairs" 1 0.34 3 0 requires factions { spain, } and hidden_resource coast
recruit_pool "Miners" 1 0.34 3 0 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.5 4 0 requires factions { moors, } and region_religion islam 20
recruit_pool "Orc Band" 1 0.34 3 0 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 0 requires factions { england, } and region_religion catholic 20
recruit_pool "Dale Militia" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 0 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Snaga Skirmishers" 1 0.5 4 0 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Goblin Orcs" 1 0.5 4 0 requires factions { hre, } and region_religion catholic 20
recruit_pool "High Sword" 1 0.34 3 0 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Silvan Spear" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Silvan Sword" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 20
recruit_pool "Dunlendings" 1 0.34 3 0 requires factions { france, } and hidden_resource dunland
recruit_pool "Lumber Men" 1 0.25 2 0 requires factions { turks, } and region_religion northmen 10
recruit_pool "Town Militia" 1 0.25 3 0 requires factions { turks, } and region_religion northmen 20
recruit_pool "Suburb Militia" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 20
recruit_pool "militia" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 20
recruit_pool "Balchoth Horde" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 20
law_bonus bonus 2
}
material wooden
construction 4
cost 1600
settlement_min large_town
upgrades
{
city_watch
}
}
city_watch city requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
recruit_pool "Dismounted Kofm" 1 0.25 2 0 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.34 3 0 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Gondor Spearmen" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Desert Spearmen" 1 0.25 2 0 requires factions { spain, } and region_religion catholic 10
recruit_pool "Corsairs" 1 0.5 4 0 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Spearmen" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Miners" 1 0.25 2 0 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.5 4 0 requires factions { moors, } and region_religion islam 20
recruit_pool "Clan Warriors" 1 0.34 3 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Axemen of Erebor" 1 0.34 3 0 requires factions { moors, } and hidden_resource erebor
recruit_pool "Dwarven Halberdmen" 1 0.34 3 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Dragonslayers" 1 0.2 2 0 requires factions { moors, } and hidden_resource grey_mountains
recruit_pool "Orc Band" 1 0.34 3 0 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 0 requires factions { england, } and region_religion catholic 20
recruit_pool "2handed Orcs" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Morannon Guard" 1 0.25 2 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Dale Militia" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 0 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Dale Swordsmen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Axemen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Snaga Skirmishers" 1 0.34 3 0 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Goblin Orcs" 1 0.34 3 0 requires factions { hre, } and region_religion catholic 20
recruit_pool "Moria Halberd" 1 0.34 3 0 requires factions { hre, } and region_religion catholic 30
recruit_pool "High Sword" 1 0.25 2 0 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Elf Spear" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Silvan Spear" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Silvan Sword" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 20
recruit_pool "Silvan Heavy Spearmen" 1 0.2 2 0 requires factions { mongols, } and region_religion orthodox 50
recruit_pool "Uruk-Hai Raiders" 1 0.5 4 0 requires factions { france, } and region_religion catholic 25
recruit_pool "Dunlendings" 1 0.5 4 0 requires factions { france, } and hidden_resource dunland
recruit_pool "Lumber Men" 1 0.2 2 0 requires factions { turks, } and region_religion northmen 10
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { turks, } and region_religion northmen 20
recruit_pool "Suburb Militia" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 20
recruit_pool "Bandits" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 30
recruit_pool "militia" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 20
recruit_pool "Dismounted Eored Lancers" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "Special Axemen" 1 0.25 2 0 requires factions { milan, } and hidden_resource riddermark
recruit_pool "Balchoth Horde" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 20
recruit_pool "Halberdiers" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 40
recruit_pool "Rhunnic Swordsmen" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 30
law_bonus bonus 3
}
material wooden
construction 5
cost 3200
settlement_min city
upgrades
{
militia_drill_square
}
}
militia_drill_square city requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter large_city_barracks 1
{
convert_to 4
capability
{
recruit_pool "Dismounted Kofm" 1 0.15 1 0 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.34 3 0 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Gondor Spearmen" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Gondor Infantry" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Kingsguard" 1 0.2 2 0 requires factions { sicily, } and region_religion numenorian 50
recruit_pool "Desert Spearmen" 1 0.15 1 0 requires factions { spain, } and region_religion catholic 10
recruit_pool "Southron Spearmen" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Corsairs" 1 0.34 3 0 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Pikemen" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 40
recruit_pool "Hasharii" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 40
recruit_pool "Miners" 1 0.25 2 0 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.5 4 0 requires factions { moors, } and region_religion islam 20
recruit_pool "Clan Warriors" 1 0.34 3 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Axemen of Erebor" 1 0.34 3 1 requires factions { moors, } and hidden_resource erebor
recruit_pool "Dwarven Halberdmen" 1 0.25 2 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Dwarven Pikemen" 1 0.34 3 0 requires factions { moors, } and region_religion islam 40
recruit_pool "Dragonslayers" 1 0.34 3 0 requires factions { moors, } and hidden_resource grey_mountains
recruit_pool "Orc Band" 1 0.25 2 0 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 0 requires factions { england, } and region_religion catholic 20
recruit_pool "2handed Orcs" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Morannon Guard" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Mordor Halberd" 1 0.34 3 0 requires factions { england, } and region_religion catholic 40
recruit_pool "Dale Militia" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 0 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Dale Swordsmen" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Axemen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Nobles of Rhovanion" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 40
recruit_pool "Snaga Skirmishers" 1 0.25 2 0 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Goblin Orcs" 1 0.25 2 0 requires factions { hre, } and region_religion catholic 20
recruit_pool "Moria Halberd" 1 0.34 3 0 requires factions { hre, } and region_religion catholic 30
recruit_pool "Moria Orcs" 1 0.34 3 0 requires factions { hre, } and region_religion catholic 40
recruit_pool "High Sword" 1 0.25 2 0 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Elf Spear" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Elf Sword" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Silvan Spear" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Silvan Sword" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 20
recruit_pool "Silvan Heavy Spearmen" 1 0.2 2 0 requires factions { mongols, } and region_religion orthodox 50
recruit_pool "Silvan Heavy Swordsmen" 1 0.2 2 0 requires factions { mongols, } and region_religion orthodox 50
recruit_pool "Dunlendings" 1 0.5 4 0 requires factions { france, } and hidden_resource dunland
recruit_pool "Uruk-Hai Raiders" 1 0.34 3 0 requires factions { france, } and region_religion catholic 25
recruit_pool "Uruk-Hai Infantry" 1 0.5 4 0 requires factions { france, } and region_religion catholic 40
recruit_pool "Uruk-Hai Pikemen" 1 0.5 4 0 requires factions { france, } and region_religion catholic 40
recruit_pool "Lumber Men" 1 0.2 2 0 requires factions { turks, } and region_religion northmen 10
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { turks, } and region_religion northmen 20
recruit_pool "Suburb Militia" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 20
recruit_pool "Bandits" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 30
recruit_pool "Greenway Guardsmen" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 40
recruit_pool "militia" 1 0.2 2 0 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 20
recruit_pool "Dismounted Eored Lancers" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "Special Axemen" 1 0.25 2 0 requires factions { milan, } and hidden_resource riddermark
recruit_pool "warriors" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 40
recruit_pool "Dismounted Royal Guard" 1 0.34 3 0 requires factions { milan, } and hidden_resource edoras
recruit_pool "Balchoth Horde" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 20
recruit_pool "Halberdiers" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 40
recruit_pool "Rhunnic Swordsmen" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Pikemen" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 50
law_bonus bonus 3
}
material wooden
construction 6
cost 4800
settlement_min large_city
upgrades
{
militia_barracks
}
}
militia_barracks city requires factions { gondor, scotland, middle_eastern, eastern_european, egypt, southern_european, } and event_counter huge_city_barracks 1
{
convert_to 4
capability
{
recruit_pool "Dismounted Kofm" 1 0.15 1 0 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.25 3 0 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Gondor Spearmen" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Gondor Infantry" 1 0.5 4 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Kingsguard" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 50
recruit_pool "Dismounted Swan Knights" 1 0.34 3 0 requires factions { sicily, } and hidden_resource amroth
recruit_pool "Fountain Guard" 1 0.34 3 0 requires factions { sicily, } and hidden_resource minas_tirith
recruit_pool "Desert Spearmen" 1 0.15 1 0 requires factions { spain, } and region_religion catholic 10
recruit_pool "Southron Spearmen" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Corsairs" 1 0.34 3 0 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Pikemen" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 40
recruit_pool "Hasharii" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 40
recruit_pool "Beastmaster" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Dismounted Serpent Guard" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 60
recruit_pool "Miners" 1 0.25 2 0 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.34 3 0 requires factions { moors, } and region_religion islam 20
recruit_pool "Clan Warriors" 1 0.34 3 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Axemen of Erebor" 1 0.34 3 1 requires factions { moors, } and hidden_resource erebor
recruit_pool "Dwarven Halberdmen" 1 0.25 2 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Dwarven Pikemen" 1 0.34 3 0 requires factions { moors, } and region_religion islam 40
recruit_pool "Dragonslayers" 1 0.34 3 1 requires factions { moors, } and hidden_resource grey_mountains
recruit_pool "Iron Guard" 1 0.5 4 0 requires factions { moors, } and region_religion islam 60
recruit_pool "Orc Band" 1 0.25 2 0 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 0 requires factions { england, } and region_religion catholic 20
recruit_pool "2handed Orcs" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Morannon Guard" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Mordor Halberd" 1 0.34 3 0 requires factions { england, } and region_religion catholic 40
recruit_pool "Mordor Uruks" 1 0.34 3 0 requires factions { england, } and region_religion catholic 60
recruit_pool "Dale Militia" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 0 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Dale Swordsmen" 1 0.2 2 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Axemen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Man-at-Arms" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 60
recruit_pool "Nobles of Rhovanion" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 40
recruit_pool "Noble Swordsmen" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 60
recruit_pool "High Sword" 1 0.25 2 0 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Elf Spear" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Elf Sword" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Elf Nobel" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Snaga Skirmishers" 1 0.25 2 0 requires factions { france, } and region_religion catholic 10
recruit_pool "Dunlendings" 1 0.5 4 0 requires factions { france, } and hidden_resource dunland
recruit_pool "Uruk-Hai Raiders" 1 0.5 4 0 requires factions { france, } and region_religion catholic 25
recruit_pool "Uruk-Hai Infantry" 1 0.5 4 0 requires factions { france, } and region_religion catholic 40
recruit_pool "Uruk-Hai Pikemen" 1 0.5 4 0 requires factions { france, } and region_religion catholic 40
recruit_pool "Berserkers" 1 0.34 3 0 requires factions { france, } and region_religion catholic 60
recruit_pool "militia" 1 0.15 2 0 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 20
recruit_pool "spearmens" 1 0.25 2 0 requires factions { milan, } and region_religion northmen 30
recruit_pool "warriors" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 40
recruit_pool "Dismounted Royal Guard" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 60
recruit_pool "Balchoth Horde" 1 0.2 2 0 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.2 2 0 requires factions { venice, } and region_religion catholic 20
recruit_pool "Halberdiers" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 40
recruit_pool "Rhunnic Pikemen" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 50
recruit_pool "Rhunnic Swordsmen" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Elite Infantry" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 60
law_bonus bonus 3
}
material wooden
construction 7
cost 9600
settlement_min huge_city
upgrades
{
army_barracks
}
}
army_barracks city requires factions { }
{
convert_to 4
capability
{
law_bonus bonus 3
}
material wooden
construction 7
cost 12000
settlement_min huge_city
upgrades
{
royal_armoury
}
}
royal_armoury city requires factions { }
{
convert_to 4
capability
{
law_bonus bonus 3
}
material wooden
construction 8
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;########## CASTLE BARRACKS FOR MORE EXPERIENCE #############
;############################################################
building castle_barracks
{
convert_to barracks
levels mustering_hall garrison_quarters drill_square barracks armoury
{
mustering_hall castle requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Dismounted Kofm" 1 0.5 3 0 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Desert Spearmen" 1 0.5 3 0 requires factions { spain, } and region_religion catholic 10
recruit_pool "Miners" 1 0.5 3 1 requires factions { moors, } and region_religion islam 10
recruit_pool "Orc Band" 1 0.5 4 0 requires factions { england, } and region_religion catholic 10
recruit_pool "Dale Militia" 1 0.5 3 0 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Snaga Skirmishers" 1 0.5 3 0 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Dunlendings" 1 0.18 2 0 requires factions { france, } and hidden_resource dunland
recruit_pool "High Sword" 1 0.25 2 0 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Silvan Spear" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Lumber Men" 1 0.5 3 0 requires factions { turks, } and region_religion northmen 10
recruit_pool "militia" 1 0.5 3 0 requires factions { milan, } and region_religion northmen 10
recruit_pool "Balchoth Horde" 1 0.5 3 0 requires factions { venice, } and region_religion catholic 10
}
material wooden
construction 3
cost 1200
settlement_min village
upgrades
{
garrison_quarters
}
}
garrison_quarters castle requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Dismounted Kofm" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.34 3 1 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Desert Spearmen" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 10
recruit_pool "Corsairs" 1 0.34 3 1 requires factions { spain, } and hidden_resource coast
recruit_pool "Miners" 1 0.34 3 1 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.5 4 1 requires factions { moors, } and region_religion islam 20
recruit_pool "Orc Band" 1 0.34 3 1 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 1 requires factions { england, } and region_religion catholic 20
recruit_pool "Dale Militia" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 1 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Snaga Skirmishers" 1 0.5 4 1 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Goblin Orcs" 1 0.5 4 1 requires factions { hre, } and region_religion catholic 20
recruit_pool "High Sword" 1 0.34 3 1 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Silvan Spear" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Silvan Sword" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 20
recruit_pool "Dunlendings" 1 0.34 3 0 requires factions { france, } and hidden_resource dunland
recruit_pool "Lumber Men" 1 0.25 2 1 requires factions { turks, } and region_religion northmen 10
recruit_pool "Town Militia" 1 0.25 3 1 requires factions { turks, } and region_religion northmen 20
recruit_pool "Suburb Militia" 1 0.34 3 1 requires factions { turks, } and region_religion northmen 20
recruit_pool "militia" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 20
recruit_pool "Balchoth Horde" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 20
}
material wooden
construction 4
cost 1600
settlement_min town
upgrades
{
drill_square
}
}
drill_square castle requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Dismounted Kofm" 1 0.25 2 1 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.34 3 1 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Gondor Spearmen" 1 0.34 3 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Desert Spearmen" 1 0.25 2 1 requires factions { spain, } and region_religion catholic 10
recruit_pool "Corsairs" 1 0.5 4 1 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Spearmen" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Miners" 1 0.25 2 1 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.5 4 1 requires factions { moors, } and region_religion islam 20
recruit_pool "Clan Warriors" 1 0.34 3 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Axemen of Erebor" 1 0.34 3 1 requires factions { moors, } and hidden_resource erebor
recruit_pool "Dwarven Halberdmen" 1 0.34 3 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Dragonslayers" 1 0.2 2 0 requires factions { moors, } and hidden_resource grey_mountains
recruit_pool "Orc Band" 1 0.34 3 1 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 1 requires factions { england, } and region_religion catholic 20
recruit_pool "2handed Orcs" 1 0.34 3 1 requires factions { england, } and region_religion catholic 30
recruit_pool "Morannon Guard" 1 0.25 2 1 requires factions { england, } and region_religion catholic 30
recruit_pool "Dale Militia" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 1 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Dale Swordsmen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Axemen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Snaga Skirmishers" 1 0.34 3 1 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Goblin Orcs" 1 0.34 3 1 requires factions { hre, } and region_religion catholic 20
recruit_pool "Moria Halberd" 1 0.34 3 1 requires factions { hre, } and region_religion catholic 30
recruit_pool "High Sword" 1 0.25 2 1 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Elf Spear" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Silvan Spear" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Silvan Sword" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 20
recruit_pool "Silvan Heavy Spearmen" 1 0.2 2 1 requires factions { mongols, } and region_religion orthodox 50
recruit_pool "Uruk-Hai Raiders" 1 0.5 4 1 requires factions { france, } and region_religion catholic 25
recruit_pool "Dunlendings" 1 0.5 4 1 requires factions { france, } and hidden_resource dunland
recruit_pool "Lumber Men" 1 0.2 2 1 requires factions { turks, } and region_religion northmen 10
recruit_pool "Town Militia" 1 0.2 2 1 requires factions { turks, } and region_religion northmen 20
recruit_pool "Suburb Militia" 1 0.34 3 1 requires factions { turks, } and region_religion northmen 20
recruit_pool "Bandits" 1 0.34 3 1 requires factions { turks, } and region_religion northmen 30
recruit_pool "militia" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 20
recruit_pool "Dismounted Eored Lancers" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "Special Axemen" 1 0.25 2 1 requires factions { milan, } and hidden_resource riddermark
recruit_pool "Balchoth Horde" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 20
recruit_pool "Halberdiers" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 40
recruit_pool "Rhunnic Swordsmen" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 30
}
material wooden
construction 5
cost 3200
settlement_min large_town
upgrades
{
barracks
}
}
barracks castle requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter large_city_barracks 1
{
convert_to 2
capability
{
recruit_pool "Dismounted Kofm" 1 0.25 2 1 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.34 3 1 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Gondor Spearmen" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Gondor Infantry" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Kingsguard" 1 0.2 2 1 requires factions { sicily, } and region_religion numenorian 50
recruit_pool "Desert Spearmen" 1 0.25 2 1 requires factions { spain, } and region_religion catholic 10
recruit_pool "Southron Spearmen" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Beastmaster" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Corsairs" 1 0.34 3 1 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Pikemen" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 40
recruit_pool "Hasharii" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 40
recruit_pool "Miners" 1 0.25 2 1 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.5 4 1 requires factions { moors, } and region_religion islam 20
recruit_pool "Clan Warriors" 1 0.34 3 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Axemen of Erebor" 1 0.34 3 1 requires factions { moors, } and hidden_resource erebor
recruit_pool "Dwarven Halberdmen" 1 0.25 2 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Dwarven Pikemen" 1 0.34 3 1 requires factions { moors, } and region_religion islam 40
recruit_pool "Dragonslayers" 1 0.34 3 1 requires factions { moors, } and hidden_resource grey_mountains
recruit_pool "Orc Band" 1 0.25 2 1 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 1 requires factions { england, } and region_religion catholic 20
recruit_pool "2handed Orcs" 1 0.34 3 1 requires factions { england, } and region_religion catholic 30
recruit_pool "Morannon Guard" 1 0.34 3 1 requires factions { england, } and region_religion catholic 30
recruit_pool "Mordor Halberd" 1 0.34 3 1 requires factions { england, } and region_religion catholic 40
recruit_pool "Dale Militia" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 1 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Dale Swordsmen" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Axemen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Nobles of Rhovanion" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 40
recruit_pool "Snaga Skirmishers" 1 0.25 2 1 requires factions { hre, france, } and region_religion catholic 10
recruit_pool "Goblin Orcs" 1 0.25 2 1 requires factions { hre, } and region_religion catholic 20
recruit_pool "Moria Halberd" 1 0.34 3 1 requires factions { hre, } and region_religion catholic 30
recruit_pool "Moria Orcs" 1 0.34 3 1 requires factions { hre, } and region_religion catholic 40
recruit_pool "High Sword" 1 0.25 2 1 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Elf Spear" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Elf Sword" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Silvan Spear" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 10
recruit_pool "Silvan Sword" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 20
recruit_pool "Silvan Heavy Spearmen" 1 0.2 2 1 requires factions { mongols, } and region_religion orthodox 50
recruit_pool "Silvan Heavy Swordsmen" 1 0.2 2 1 requires factions { mongols, } and region_religion orthodox 50
recruit_pool "Dunlendings" 1 0.5 4 1 requires factions { france, } and hidden_resource dunland
recruit_pool "Uruk-Hai Raiders" 1 0.34 3 1 requires factions { france, } and region_religion catholic 25
recruit_pool "Uruk-Hai Infantry" 1 0.5 4 1 requires factions { france, } and region_religion catholic 40
recruit_pool "Uruk-Hai Pikemen" 1 0.5 4 1 requires factions { france, } and region_religion catholic 40
recruit_pool "Lumber Men" 1 0.2 2 1 requires factions { turks, } and region_religion northmen 10
recruit_pool "Town Militia" 1 0.2 2 1 requires factions { turks, } and region_religion northmen 20
recruit_pool "Suburb Militia" 1 0.34 3 1 requires factions { turks, } and region_religion northmen 20
recruit_pool "Bandits" 1 0.34 3 1 requires factions { turks, } and region_religion northmen 30
recruit_pool "Greenway Guardsmen" 1 0.34 3 1 requires factions { turks, } and region_religion northmen 40
recruit_pool "militia" 1 0.2 2 1 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 20
recruit_pool "Dismounted Eored Lancers" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "Special Axemen" 1 0.25 2 1 requires factions { milan, } and hidden_resource riddermark
recruit_pool "warriors" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 40
recruit_pool "Dismounted Royal Guard" 1 0.34 3 1 requires factions { milan, } and hidden_resource edoras
recruit_pool "Balchoth Horde" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 20
recruit_pool "Halberdiers" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 40
recruit_pool "Rhunnic Swordsmen" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Pikemen" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 50
}
material wooden
construction 6
cost 4800
settlement_min city
upgrades
{
armoury
}
}
armoury castle requires factions { gondor, scotland, middle_eastern, eastern_european, egypt, southern_european, } and event_counter huge_city_barracks 1
{
convert_to 3
capability
{
recruit_pool "Dismounted Kofm" 1 0.25 2 1 requires factions { sicily, } and region_religion numenorian 10
recruit_pool "Axemen of Lossarnach" 1 0.25 3 1 requires factions { sicily, } and hidden_resource lossarnach
recruit_pool "Marines" 1 0.34 3 0 requires factions { sicily, } and hidden_resource pelargir
recruit_pool "Gondor Spearmen" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Gondor Infantry" 1 0.5 4 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Kingsguard" 1 0.34 3 1 requires factions { sicily, } and region_religion numenorian 50
recruit_pool "Dismounted Swan Knights" 1 0.34 3 1 requires factions { sicily, } and hidden_resource amroth
recruit_pool "Fountain Guard" 1 0.34 3 1 requires factions { sicily, } and hidden_resource minas_tirith
recruit_pool "Desert Spearmen" 1 0.25 2 1 requires factions { spain, } and region_religion catholic 10
recruit_pool "Southron Spearmen" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Corsairs" 1 0.34 3 1 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Pikemen" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 40
recruit_pool "Hasharii" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 40
recruit_pool "Beastmaster" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Dismounted Serpent Guard" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 60
recruit_pool "Miners" 1 0.25 2 1 requires factions { moors, } and region_religion islam 10
recruit_pool "Dwarven Warriors" 1 0.34 3 1 requires factions { moors, } and region_religion islam 20
recruit_pool "Clan Warriors" 1 0.34 3 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Axemen of Erebor" 1 0.34 3 1 requires factions { moors, } and hidden_resource erebor
recruit_pool "Dwarven Halberdmen" 1 0.25 2 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Dwarven Pikemen" 1 0.34 3 1 requires factions { moors, } and region_religion islam 40
recruit_pool "Dragonslayers" 1 0.34 3 1 requires factions { moors, } and hidden_resource grey_mountains
recruit_pool "Iron Guard" 1 0.5 4 1 requires factions { moors, } and region_religion islam 60
recruit_pool "Orc Band" 1 0.25 2 1 requires factions { england, } and region_religion catholic 10
recruit_pool "Mordor Orcs" 1 0.5 4 1 requires factions { england, } and region_religion catholic 20
recruit_pool "2handed Orcs" 1 0.34 3 1 requires factions { england, } and region_religion catholic 30
recruit_pool "Morannon Guard" 1 0.34 3 1 requires factions { england, } and region_religion catholic 30
recruit_pool "Mordor Halberd" 1 0.34 3 1 requires factions { england, } and region_religion catholic 40
recruit_pool "Mordor Uruks" 1 0.34 3 1 requires factions { england, } and region_religion catholic 60
recruit_pool "Dale Militia" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 10
recruit_pool "Esgaroth Town Guards" 1 0.34 3 1 requires factions { scotland, } and hidden_resource esgaroth
recruit_pool "Dale Spearmen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 20
recruit_pool "Dale Swordsmen" 1 0.2 2 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Axemen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Dale Man-at-Arms" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 60
recruit_pool "Nobles of Rhovanion" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 40
recruit_pool "Noble Swordsmen" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 60
recruit_pool "High Sword" 1 0.25 2 1 requires factions { egypt, } and region_religion orthodox 10
recruit_pool "Elf Spear" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Elf Sword" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 50
recruit_pool "Elf Nobel" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Snaga Skirmishers" 1 0.25 2 1 requires factions { france, } and region_religion catholic 10
recruit_pool "Dunlendings" 1 0.5 4 1 requires factions { france, } and hidden_resource dunland
recruit_pool "Uruk-Hai Raiders" 1 0.5 4 1 requires factions { france, } and region_religion catholic 25
recruit_pool "Uruk-Hai Infantry" 1 0.5 4 1 requires factions { france, } and region_religion catholic 40
recruit_pool "Uruk-Hai Pikemen" 1 0.5 4 1 requires factions { france, } and region_religion catholic 40
recruit_pool "Berserkers" 1 0.34 3 1 requires factions { france, } and region_religion catholic 60
recruit_pool "militia" 1 0.15 2 1 requires factions { milan, } and region_religion northmen 10
recruit_pool "Rohan Axemen" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 20
recruit_pool "spearmens" 1 0.25 2 1 requires factions { milan, } and region_religion northmen 30
recruit_pool "warriors" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 40
recruit_pool "Dismounted Royal Guard" 1 0.34 3 1 requires factions { milan, } and region_religion northmen 60
recruit_pool "Balchoth Horde" 1 0.2 2 1 requires factions { venice, } and region_religion catholic 10
recruit_pool "Easterling Clansmen" 1 0.2 2 1 requires factions { venice, } and region_religion catholic 20
recruit_pool "Halberdiers" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 40
recruit_pool "Rhunnic Pikemen" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 50
recruit_pool "Rhunnic Swordsmen" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Elite Infantry" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 60
}
material wooden
construction 7
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
;############################################################
;######## USE CASTLE MISSILES FOR MORE EXPERIENCE ##########
;############################################################
building missiles
{
convert_to c_missiles
levels bowyer practice_range archery_range marksmans_range
{
bowyer castle requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Militia Archers" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Harad Archers" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Axethrowers" 1 0.25 2 0 requires factions { moors, } and region_religion islam 15
recruit_pool "Elf Archer" 1 0.34 3 0 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Mordor Scouts" 1 0.34 3 0 requires factions { england, } and region_religion catholic 15
recruit_pool "Free Archers" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Snaga Archers" 1 0.34 3 0 requires factions { hre, france, } and region_religion catholic 15
recruit_pool "Eriador Hunters" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "archers" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "Easterling Archers" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 15
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
practice_range
}
}
practice_range castle requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Militia Archers" 1 0.34 3 1 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Gondor Archers" 1 0.25 2 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Harad Archers" 1 0.34 3 1 requires factions { spain, } and region_religion catholic 15
recruit_pool "Corsair Archers" 1 0.5 4 1 requires factions { spain, } and hidden_resource coast
recruit_pool "Axethrowers" 1 0.34 3 1 requires factions { moors, } and region_religion islam 15
recruit_pool "Iron Crossbowmen" 1 0.25 2 1 requires factions { moors, } and region_religion islam 30
recruit_pool "Elf Archer" 1 0.25 2 1 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Elf Archer2" 1 0.34 3 1 requires factions { egypt, } and region_religion orthodox 30
recruit_pool "Silvan Archer" 1 0.34 3 1 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Mordor Scouts" 1 0.25 2 0 requires factions { england, } and region_religion catholic 15
recruit_pool "Mordor Archers" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Free Archers" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Dale Archers" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Beoring" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Snaga Archers" 1 0.25 2 1 requires factions { hre, france, } and region_religion catholic 15
recruit_pool "Goblin Archers" 1 0.34 3 1 requires factions { hre, } and region_religion catholic 30
recruit_pool "Uruk-Hai Archers" 1 0.34 3 1 requires factions { france, } and region_religion catholic 30
recruit_pool "Eriador Hunters" 1 0.2 2 1 requires factions { turks, } and region_religion northmen 15
recruit_pool "Hobbit Archers" 1 0.34 3 1 requires factions { turks, } and hidden_resource hobbits
recruit_pool "Eriador Scouts" 1 0.25 3 1 requires factions { turks, } and region_religion northmen 30
recruit_pool "archers" 1 0.5 4 1 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohirrim archers" 1 0.34 3 1 requires factions { milan, } and hidden_resource hornburg
recruit_pool "Easterling Archers" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 15
recruit_pool "Rhunnic Crossbowmen" 1 0.2 2 1 requires factions { venice, } and region_religion catholic 30
recruit_pool "Dismounted Variags" 1 0.34 3 1 requires factions { venice, } and region_religion catholic 30
}
material wooden
construction 4
cost 2400
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range castle requires factions { sicily, scotland, turks, middle_eastern, eastern_european, greek, } and event_counter large_city_barracks 1
{
convert_to 2
capability
{
recruit_pool "Militia Archers" 1 0.34 3 1 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Gondor Archers" 1 0.34 3 1 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Ithilien Rangers" 1 0.34 3 1 requires factions { sicily, } and hidden_resource ithilien
recruit_pool "Harad Archers" 1 0.2 2 1 requires factions { spain, } and region_religion catholic 15
recruit_pool "Corsair Archers" 1 0.34 3 1 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Archers" 1 0.5 4 1 requires factions { spain, } and region_religion catholic 30
recruit_pool "Elf Archer" 1 0.2 2 1 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Elf Archer2" 1 0.2 2 1 requires factions { egypt, } and region_religion orthodox 30
recruit_pool "Elf Archer3" 1 0.25 2 1 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Silvan Archer" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Elf Guard" 1 0.25 2 1 requires factions { mongols, } and region_religion orthodox 60
recruit_pool "Mordor Scouts" 1 0.2 2 0 requires factions { england, } and region_religion catholic 15
recruit_pool "Mordor Archers" 1 0.25 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Uruk Archers" 1 0.34 3 0 requires factions { england, } and region_religion catholic 50
recruit_pool "Free Archers" 1 0.25 2 1 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Dale Archers" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Beoring" 1 0.34 3 1 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Esgaroth Warriors" 1 0.5 4 1 requires factions { scotland, } and region_religion northmen 50
recruit_pool "Snaga Archers" 1 0.2 2 1 requires factions { hre, france, } and region_religion catholic 15
recruit_pool "Goblin Archers" 1 0.25 3 1 requires factions { hre, } and region_religion catholic 30
recruit_pool "Moria Archers" 1 0.34 3 1 requires factions { hre, } and region_religion catholic 50
recruit_pool "Uruk-Hai Archers" 1 0.34 3 1 requires factions { france, } and region_religion catholic 30
recruit_pool "Uruk-Hai Crossbow" 1 0.34 3 1 requires factions { france, } and region_religion catholic 50
recruit_pool "Eriador Hunters" 1 0.2 2 1 requires factions { turks, } and region_religion northmen 15
recruit_pool "Hobbit Archers" 1 0.34 3 1 requires factions { turks, } and hidden_resource hobbits
recruit_pool "Eriador Scouts" 1 0.25 2 1 requires factions { turks, } and region_religion northmen 30
recruit_pool "Dunedain Rangers" 1 0.34 3 1 requires factions { turks, } and hidden_resource dunedain
recruit_pool "Easterling Archers" 1 0.2 2 1 requires factions { venice, } and region_religion catholic 15
recruit_pool "Dismounted Variags" 1 0.2 2 1 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Crossbowmen" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Elite Archers" 1 0.25 2 1 requires factions { venice, } and region_religion catholic 50
}
material wooden
construction 5
cost 4800
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range castle requires factions { greek, } and event_counter large_city_barracks 1
{
convert_to 3
capability
{
recruit_pool "Elf Archer" 1 0.2 2 2 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Elf Archer2" 1 0.25 2 2 requires factions { egypt, } and region_religion orthodox 30
recruit_pool "Elf Archer3" 1 0.34 3 2 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Silvan Archer" 1 0.25 2 2 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Elf Guard" 1 0.34 3 2 requires factions { mongols, } and region_religion orthodox 60
}
material wooden
construction 6
cost 8400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building c_missiles
{
convert_to missiles
levels c_bowyer c_practice_range c_archery_range c_marksmans_range
{
c_bowyer city requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Militia Archers" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Harad Archers" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Axethrowers" 1 0.25 2 0 requires factions { moors, } and region_religion islam 15
recruit_pool "Elf Archer" 1 0.34 3 0 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Mordor Scouts" 1 0.34 3 0 requires factions { england, } and region_religion catholic 15
recruit_pool "Free Archers" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Snaga Archers" 1 0.34 3 0 requires factions { hre, france, } and region_religion catholic 15
recruit_pool "Eriador Hunters" 1 0.34 3 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "archers" 1 0.34 3 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "Easterling Archers" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 15
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
c_practice_range
}
}
c_practice_range city requires factions { gondor, northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Militia Archers" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Gondor Archers" 1 0.25 2 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Harad Archers" 1 0.34 3 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Corsair Archers" 1 0.5 4 0 requires factions { spain, } and hidden_resource coast
recruit_pool "Axethrowers" 1 0.34 3 0 requires factions { moors, } and region_religion islam 15
recruit_pool "Iron Crossbowmen" 1 0.25 2 0 requires factions { moors, } and region_religion islam 30
recruit_pool "Elf Archer" 1 0.25 2 0 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Elf Archer2" 1 0.34 3 0 requires factions { egypt, } and region_religion orthodox 30
recruit_pool "Silvan Archer" 1 0.34 3 0 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Mordor Scouts" 1 0.25 2 0 requires factions { england, } and region_religion catholic 15
recruit_pool "Mordor Archers" 1 0.34 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Free Archers" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Dale Archers" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Beoring" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Snaga Archers" 1 0.25 2 0 requires factions { hre, france, } and region_religion catholic 15
recruit_pool "Goblin Archers" 1 0.34 3 0 requires factions { hre, } and region_religion catholic 30
recruit_pool "Uruk-Hai Archers" 1 0.34 3 0 requires factions { france, } and region_religion catholic 30
recruit_pool "Eriador Hunters" 1 0.2 2 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "Hobbit Archers" 1 0.34 3 0 requires factions { turks, } and hidden_resource hobbits
recruit_pool "Eriador Scouts" 1 0.25 3 0 requires factions { turks, } and region_religion northmen 30
recruit_pool "archers" 1 0.5 4 0 requires factions { milan, } and region_religion northmen 15
recruit_pool "rohirrim archers" 1 0.34 3 0 requires factions { milan, } and hidden_resource hornburg
recruit_pool "Easterling Archers" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 15
recruit_pool "Rhunnic Crossbowmen" 1 0.2 2 0 requires factions { venice, } and region_religion catholic 30
recruit_pool "Dismounted Variags" 1 0.34 3 0 requires factions { venice, } and region_religion catholic 30
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
c_archery_range
}
}
c_archery_range city requires factions { sicily, scotland, turks, middle_eastern, eastern_european, greek, } and event_counter large_city_barracks 1
{
convert_to 2
capability
{
recruit_pool "Militia Archers" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 15
recruit_pool "Gondor Archers" 1 0.34 3 0 requires factions { sicily, } and region_religion numenorian 40
recruit_pool "Ithilien Rangers" 1 0.34 3 0 requires factions { sicily, } and hidden_resource ithilien
recruit_pool "Harad Archers" 1 0.2 2 0 requires factions { spain, } and region_religion catholic 15
recruit_pool "Corsair Archers" 1 0.34 3 0 requires factions { spain, } and hidden_resource coast
recruit_pool "Southron Archers" 1 0.5 4 0 requires factions { spain, } and region_religion catholic 30
recruit_pool "Elf Archer" 1 0.2 2 0 requires factions { egypt, mongols, } and region_religion orthodox 15
recruit_pool "Elf Archer2" 1 0.2 2 0 requires factions { egypt, } and region_religion orthodox 30
recruit_pool "Elf Archer3" 1 0.25 2 0 requires factions { egypt, } and region_religion orthodox 60
recruit_pool "Silvan Archer" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 30
recruit_pool "Elf Guard" 1 0.25 2 0 requires factions { mongols, } and region_religion orthodox 60
recruit_pool "Mordor Scouts" 1 0.2 2 0 requires factions { england, } and region_religion catholic 15
recruit_pool "Mordor Archers" 1 0.25 3 0 requires factions { england, } and region_religion catholic 30
recruit_pool "Uruk Archers" 1 0.34 3 0 requires factions { england, } and region_religion catholic 50
recruit_pool "Free Archers" 1 0.25 2 0 requires factions { scotland, } and region_religion northmen 15
recruit_pool "Dale Archers" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Beoring" 1 0.34 3 0 requires factions { scotland, } and region_religion northmen 30
recruit_pool "Esgaroth Warriors" 1 0.5 4 0 requires factions { scotland, } and region_religion northmen 50
recruit_pool "Snaga Archers" 1 0.2 2 0 requires factions { hre, france, } and region_religion catholic 15
recruit_pool "Goblin Archers" 1 0.25 3 0 requires factions { hre, } and region_religion catholic 30
recruit_pool "Moria Archers" 1 0.34 3 0 requires factions { hre, } and region_religion catholic 50
recruit_pool "Uruk-Hai Archers" 1 0.34 3 0 requires factions { france, } and region_religion catholic 30
recruit_pool "Uruk-Hai Crossbow" 1 0.34 3 0 requires factions { france, } and region_religion catholic 50
recruit_pool "Eriador Hunters" 1 0.2 2 0 requires factions { turks, } and region_religion northmen 15
recruit_pool "Hobbit Archers" 1 0.34 3 0 requires factions { turks, } and hidden_resource hobbits
recruit_pool "Eriador Scouts" 1 0.25 2 0 requires factions { turks, } and region_religion northmen 30
recruit_pool "Dunedain Rangers" 1 0.34 3 0 requires factions { turks, } and hidden_resource dunedain
recruit_pool "Easterling Archers" 1 0.2 2 0 requires factions { venice, } and region_religion catholic 15
recruit_pool "Dismounted Variags" 1 0.2 2 0 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Crossbowmen" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 30
recruit_pool "Rhunnic Elite Archers" 1 0.25 2 0 requires factions { venice, } and region_religion catholic 50