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Thread: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

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  1. #1
    STELLover's Avatar Senator
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    Default STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    This is my version of TA:TW unit overhaul. I have changed many stats including export_descr_stat, as well as some other files which will be released later.

    This overhaul is for people who want MORE INTENSE BATTLES!!!!!
    Many people replied, that some parts of the battle were to long and time wasting

    Here are some changed

    CHANGELOG:

    Spoiler Alert, click show to read: 

    v1.0
    - Major attack stats increased
    - Realistic stats for all factions
    - Def uniformed (for example Gondor Infantry, Archers, and Spearmen all wearing the same armour will have same defense)

    - Missile attack increased
    - Javeline/Axe attack increased
    - ELVEN FACTION unit overhaul
    ~Significantly raised stats to improve Elven fighting performance
    ~Raised Price and upkeep



    More changes will come later, advices or criticism is recommended

    ENJOY!!!!

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  2. #2

    Default Re: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    So.....units die more faster? And gondor units wil be expansive but will pwn orcs......and any other units right? If so......then you're a god..cause then you've made it really realistic
    "A Moment of Laxity Spawns a Lifetime of Heresy"


  3. #3
    GTFO. Jamie's Avatar Decanus
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    Default Re: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    gondor units are already too expensive, and their econmoy is pretty hard to get going as it is. Making the units more expensive to recruit and keep is not going to help my campaign im afraid.

    Gonna have to give this one a miss.

    Good idea on increasing the main attack and missile attacks, i think they need to do more damage to make battles a bit quicker. If you had this without the increased recruitment costs, i would download it in a shot

  4. #4

    Default Re: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    Well one unit is stonger now......if i'm not mistaken, so you need less units
    "A Moment of Laxity Spawns a Lifetime of Heresy"


  5. #5

    Default Re: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    I have a feeling you are going to need a lot more detailed information on this before people switch over from Real Combat or Mithmod.

  6. #6

    Default Re: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    I like the increased stats, what I don''t like is that it's kind of a Gondor only pwnage Rhun is way too weak and eldar aswell in comparison with standard gondor infantry
    "A Moment of Laxity Spawns a Lifetime of Heresy"


  7. #7
    STELLover's Avatar Senator
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    Default Re: STELLover's UNIT OVERHAUL ++RELEASE++ v1.0

    Well summing up all your questions- I made no change to unit costs- Only the elves in which the stats has been increased significantly as well as a minor rise in costs (But not upkeep). Def stats has also been raised- but attack stats were raised more.

    For example- A Orc Band unit has a basic attack of 4 or 5 (I think) - It has been raised to 8, while the defense is +2
    Gondor militia attack has been raised to 12- the defense as well
    I also made some minor changes to the unit upkeep for only some units

    Hmm... I did not only raise Gondor, according to Darkie because when making the changes I wasn't really one sided on a faction. Based on these criticisms, I will release another one later...

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

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