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Thread: AI Sieging / Autoresolve

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  1. #1
    Foederatus
    Join Date
    Mar 2009
    Location
    Washington DC
    Posts
    44

    Default AI Sieging / Autoresolve

    In the third age mod some factions are having to attack bandit controlled cities 3-4 times before actually capturing it. I tweaked the friendly-to-enemy-strength-ratio in ai battle to hopefully compensate for it, but it didn't appear to work. It was probably not the place for the fix to begin with as it doesn't address the root fo the problem.

    Are there any good resources or insight on autoresolve, or is the problem with the base unit balance?

    Thanks

  2. #2

    Default Re: AI Sieging / Autoresolve

    I think the idea is that you don't use auto resolve...

  3. #3
    Foederatus
    Join Date
    Mar 2009
    Location
    Washington DC
    Posts
    44

    Default Re: AI Sieging / Autoresolve

    Uh, I'm talking about AI sieging and attacking keeps, not me. This is the mod board, correct?

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