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  1. #1

    Default Armoured Sergeants

    Well this unit is from English unit tree, and i remeber from 1 year ago or so, i played my first campaing with them (no mod simply normal game) and i could recruit them at lvl 3 (if i remeber correctly) barracks, but now i can't recruit them at all, and i just installed "DarthDiplomacyCampaingWar Ai pack v.2.5", is it a bug cuze of the mod (wich im quite certain) or something else that I did?

    thanks in advance

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Armoured Sergeants

    The mods from Darth are usually about the AI; campaign and battle. Have a look into his ReadMe file if anything is mentioned regarding unit recruitment.










  3. #3

    Default Re: Armoured Sergeants

    As you can see....

    -My new Darth Diplomacy/Campaign War AI pack version 2.5

    -Improved diplomacy negotiations in some aspects
    -Made AI ceasefire to last longer

    19-02-2007

    Darth Vader

    -Improved the traitor issue in campaign (Have to check this because had no time)
    -Improved various Pope interactions
    -Improved some things in diplomacy (You will be able to achieve easier military passages, alliances, vassals and....mutual attack agreement packs. This will decide your world war later)

    11-02-2007

    Darth Vader

    -Made diplomacy better and improved the easy "give region" effect.

    3-02-2007

    Darth Vader

    -Updated all the campaign system of settlement and database.Now each turn may reveal a bad or good surprise to the player since the new thresholds affect the dynamics of the campaign more enforced. For example if you have no governor in a city it will suffer more and vice versa, corruption will occur more often to feudal castle governors who can rule through fear with more effectiveness. A new conquer of an opposite religion province can surely be a tough experience for complete pacification and surely you must counter the opposition of agents and heretics since you will have bad surprises of religion revolts and betrayal of your backstabing generals who will prefer to take the province from the king if they find the chance and have bad loyalty. Generally the campaign must be thought more than quickly hit the turn button.
    I will need extensive testing for this by the beta testers
    -Corrected crusade issue where AI found difficulties to reach the target.
    -Many minor balance content added

    30-01-2007

    Darth Vader


    -Included better income general campaign parameters

    23-01-2007

    Darth Vader

    What it contains in short is:
    1)Much better diplomacy negotiations (Able to form quick alliances, military passages, trade agreements, vassals etc. with those who logic says they should accept in their current war state.
    2)The pope will no longer accuse you when you are obviously defending your lands from catholic intruders (extra mini script)
    3)All pope interactions enormously improved.(The AI factions which attack you will be immediatelly be excommunicated if you have good piety and they do not, You can wage wars against catholics if you have proven the god's will by building temples and following crusades which will boost your pope's acknowledgement more realistically etc.)
    4)Alliance packs will be formed and last realistically and you should not betray them but rather provoke them to attack you so to gain general favour (Like in real war you can press them with your armies in their borders or leave smthg undefended but never attack unprovoked or the whole world will know and destroy you)
    5)You should be careful when you sack or exterminate population or generaly your dread factors because you will cause hate among the world (Maybe you like this)
    6)If a nation grows too strong all other mini-nations will form alliances against it to cut it down
    7)Difficulty levels now not so aggressive in H or VH. In fact it is balanced a lot out.
    8)Crusades are seriously more easy to reach their target and if attacked by another catholic, the Pope and all other catholics will curse him with endless hate.
    9)All campaign rates (Taxes, income, siege attrition etc.) have been realistically balanced.A
    10)Transgression penalties will affect AI and now will not enter your lands without reason. If it does, will have hostile reasons which you can counter immediatelly and surely will not be penaltised as before but will be granted defensive reasoning.
    11)Countless of micro-adjustments to only realise their effectiveness by playing.

    Installation:

    -Since modding is much easier now than before I provide the files in their text free form for you to manually copy/move them to each respective “data” folder using the “mod switch”.

    I wish you enjoy them and give to me your valuable feedback to help me evolute them.

    Notice:
    -I inserted all the files that can work with any mod and affect the campaign gameplay as much as possible. DarthMod series contains a lot of other parameters that affect indirecty the gameplay which optimise my gameplay ideas.


    21-01-2007

    Darth Vader

    nothing about unit recruitment, this is the only mod that fixes AI and nothing else, would hate for it to be the cause of all this...:/

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Armoured Sergeants

    If you are playing the regular game with only this mod, check the building tree of the barracks ingame to see which units can be recruited.










  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: Armoured Sergeants

    I can recruit them in the drill square building. If the export_descr_buildings.txt hasn't been touched, you'll get them there.

  6. #6

    Default Re: Armoured Sergeants

    As for the building tree, it's not listed , but i'll check export_descr_buildings.txt, to see if there is any change, and if there is, do i have to reinstall the whole game just cuze of that? :s

    ( i canīt find export_descr_buildings.txt....if it should be in the data/.../imperial_campaing, it might be gone....i guess, if not, where should it be, i did a Search and only RTW ones showed up...)
    Last edited by HolyDevil; May 06, 2009 at 10:25 AM.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Armoured Sergeants

    The file (EDU for short) resides in the "data" folder of your mod. If it isn't there, then the mod uses the original file.










  8. #8

    Default Re: Armoured Sergeants

    thats the prob, i cant't find the original one anywhere on my pc, or any other one with that name...game still works tho...

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Armoured Sergeants

    That means the game uses the original game file. Hence you might be mistaken about the availability of the unit.










  10. #10
    irishron's Avatar Cura Palatii
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    Default Re: Armoured Sergeants

    And that means Darth's mod has absolutey nothing to do with it.

    thread closed.

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