Ok, this is working.
Interesting find.Following a faction heir's death, the next heir chosen is random/ignores Authority points.
Because the system I had set up with assigning authority based on relationship to the king works so far without me noticing that something is strange when the heir died before the king, it nevertheless seems to be somehow tied to authority.
Let's return to the example of the first post:
When I had played this campaign I had not made any changes to EDCT but given all sons of the king the traits GoodDiplomacy 4 and FathersLegacy 3 via console to grant them with +7 authority.
At one point the game made the son-in-law to the left heir, because he had alot of other traits that gave him authority, while the son of the king in the middle branch had several traits that took authority. In fact this, because I had beforhand noted that this in-law had the most authority of all 15 family members, made me discover that this might be tied to authority.
This heir died before the king, because he was much older than the king. As you can see, the lineage switched back to the (tuned) royal family after that by always skipping the middle son with the many negative Authority. The son of the one heir out-of-the-line was never picked as heir himself.
May be, it works that way that the engine makes a "snapshot" of the ranking in Authority of all family members when a character becomes faction leader? The succession would then be set up in this order, until the faction leader dies and a new character becomes FL. That way, changes in authority during the reign of a king would not affect the succession.








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