As announced here I think I have found the secret behind the way the engine picks the next heir; in order not to have to explain this a dozen times every weak by PM, here's is the trick:
1. I had set up a simple family tree with one king and four sons
The heir is set by descr_strat as the eldest son. All characters have the same (two) traits and all are direct sons of the last faction leader, so there is no difference between them.
2. I have killed the FL by script and came up with this:
The engine always appointed the second son as next heir, and in the four tests no one else was picked.
3. I have created a trait "Next_Heir" that gave +5 Authority and have given it to the last son, who never had been appointed heir by the engine before. Result:
As you can see, he was appointed next heir in 4 out of 4 times, and no else was appointed heir meanwhile.
4. I have removed this trait and given it the third son who was never before in the 8 tests picked as next heir by the engine. Result:
It seems that the next heir is picked solely by authority. This follows you can select the next character you want to become heir by making sure he has more authority than anyone else.
How do you achive that?
The EDCT-file of vanilla M2TW assigns authority with tons of traits, but none of them has anything to do with succession.
(1) So, your first job would be to remove all instances of authority effects from traits that you do not want to affect succession (like "energetic" for example) and to make all traits that give and take nothing but authority available to faction leaders only (like GoodDiplomacy - BadDiplomacy). Now none of your family members has any authority.
(2) You would then need set up succession triggers that assign nothing but authority and are available in the way you want to have succession happen.Click to view content:
(3) Authority doesn't do a thing for a normal family member. He can have 0 or +10 Authority, it doesn't make him a better governor or general. But authority is vital for the faction leader. So, you would like to remove all traits that assign Authority because of succession when this character becomes faction leader. In return you would need some kind of GoodLeader/Badleader trait that gives or takes the faction leader (and only him) Authority because of his abilities.
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When you have done everything right you should come up with something like this:











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