05-04-09
*I realize that there are MANY more traits and ancillaries than those listed here. The patch file says so. Please PM me if you see any mistakes or additions, please don't post. Enjoy!*
How to find the Traits/Ancillaries:
How to Edit Traits/Ancillaries for Startpos
Traits Database
Ancillary Database
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Traits
Traits define your characters in the game. There are several sets of traits.
There are five sets. The one represented by the black face on the purple
backdrop is a passive effect, that is, it will always be there.
The Books will mean it is related to research and the Crossed Swords means
it is effective only in battle. The Anchor will be part
of Battle traits, except it is for water. The Crossed Tools are industrial
traits. The Clasped hands are Religious Traits.
Traits are gained in two ways. Most battle traits are gained after a battle,
after a win or loss. The other way is to have them gained over time. Your
ministers, gentlemen, rakes, generals and leader will all gain some traits,
both good and bad.
Traits can be lost just as easily as they are gained. When the trait is gained,
it will specify whether the trait is permanent or not.
Admiral Traits
--==A Barrel of Laughs==--
* -2 to Morale in Battles
--==A Damned Flogger==--
* -1 to Morale in Battles
* +2 to Command at Sea
* -5 to Naval Upkeep
--==A Good Dutchman==--
* +2 to Morale in Battles
* +5 to Sea Campaign Movement
* -10 to Naval Upkeep
--==A Lack of "Bottom"==--
* -1 to Morale in Battles
--==A Spaniard's Honour==--
* +2 to Morale in Battles
* +1 to Command at Sea
--==A Whispering Barnacle==--
* -1 to Morale in Battles
--==Able Seaman==--
* +1 to Command when Defending
--==Admiral Barnacle-Arse!==--
* -2 to Morale in Battles
--==Admiral of the Pink==--
* +1 to Morale in Battles
* +5 to Naval Upkeep
--==Aggressive Commander==--
* +2 to Command when Attacking
--==An Admiral Born==--
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
* -5 to Naval Upkeep
--==Barracuda of the High Seas==--
* +4 to Command when Attacking
--==Blockade Master==--
* +2 to Command with Frigates
--==Blockade Runner==--
* +1 to Command with Frigates
--==Born to the Quarterdeck==--
* +1 to Command at Sea
* +5 to Sea Campaign Movement
--==Brave Sailor==--
* +1 to Morale in Battles
* +1 to Command at Sea
--==Captain Fishface!==--
* -1 to Morale in all Battles
--==Confident Admiral==--
* +1 to Command at Sea
--==Cool Under Fire==--
* +1 to Morale in Battles
--==Courageous Admiral==--
* +2 to Morale in Battles
* +1 to Command at Sea
--==Cruising Captain==--
* +2 to Command with Frigates
--==Cunning Seamaster==--
* +2 to Command when Defending
--==Defensive Admiral==--
* +3 to Command when Defending
--==Defensively Appalling Admiral==--
* -3 to Command when Defending
--==Defensively Inept Admiral==--
* -1 to Command when Defending
--==Defensively Weak Admiral==--
* -2 to Command when Defending
--==Disgrace to the Navy==--
* -5 to Command at Sea
--==Disgrace to the Uniform==--
* -3 to Morale in Battles
* -1 to Command at Sea
--==Dithering Commander==--
* -2 to Command when Attacking
--==Dull as a Flounder==--
* None
--==Famous Post Captain (in his day)==--
* +1 to Command with Ships of the Line
--==Fighting Admiral==--
* +1 to Command at Sea
* +4 to Command when Attacking
--==Fighting Sailor==--
* +1 to Command when Attacking
--==Flawed Admiral==--
* -2 to Command at Sea
--==Fleet Tactics==--
* +3 to Command with Ships of the Line
--==Four-Bottle Man==--
* -1 to Morale in Battles
--==Freedom of the Press==--
* +2 to Morale in Battles
--==Frigate Captain==--
* +1 to Command with Frigates
--==Fun At Parties==--
* -1 to Morale in Battles
--==Gin-Soaked Reprobate==--
* -3 to Command at Sea
* +5% Chance of Character Death
--==Glorious Admiral==--
* +4 to Command at Sea
--==Good News==--
* +1 to Morale in Battles
--==Great Admiral==--
* +3 to Command at Sea
--==Harsh, But Fair==--
* +1 to Command at Sea
--==Head For Figures==--
* -5 to Naval Upkeep
--==Hero of the Nation==--
* -1 to Command at Sea
* +4 to Morale in Battles
* +1 to Prestige from Military
--==Hero of the Navy==--
* +1 to Command at Sea
* +3 to Morale in Battles
--==Hero-worshipped==--
* -1 to Command at Sea
* +3 to Morale in Battles
--==Ichthyophobe==--
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Incompetent Admiral==--
* -3 to Command at Sea
--==Independent Command==--
* +3 to Command with Frigates
--==Kind-hearted==--
* -2 to Command at Sea
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Lacking Combative Instincts==--
* -1 to Command at Sea
--==Lampooned!==--
* -1 to Command at Sea
* -2 to Morale in Battles
* -1 to Prestige from Military
--==Lax==--
* -3 to Command at Sea
* -2 to Morale in Battles
* +10 to Naval Upkeep
--==Line Expert==--
* +2 to Command with Ships of the Line
--==Mad as a Haddock==--
* -1 to Morale in Battles
* -5 to Sea Campaign Movement
* +5 to Naval Upkeep
--==Masterful Attacker==--
* +3 to Command when Attacking
--==Mighty Flounder==--
* -1 to Command at Sea
* -2 to Command when Attacking
--==Moral Jellyfish==--
* -3 to Morale in Battles
--==Natural Sailor==--
* +2 to Command at Sea
* +1 to Morale in Battles
* +5 to Sea Campaign Movement
--==Natural Seamaster==--
* +3 to Command at Sea
* +5 to Sea Campaign Movement
--==Naval Defensive Genius==--
* +1 to Command at Sea
* +3 to Command when Defending
--==Naval Hero==--
* +5 to Command at Sea
--==No Time to Blink==--
* +1 to Command at Sea
* +1 to Command with Frigates
* +1 to Morale in Battles
--==None Shall Pass==--
* +1 to Command at Sea
* +2 to Command with Frigates
--==Numerically Superior==--
* +5 to Sea Campaign Movement
* -10 to Naval Upkeep
--==Pickled in Rum==--
* -1 to Command at Sea
* -1 to Morale in Battles
--==Poor Admiral==--
* -1 to Command at Sea
--==Pride in Spain==--
* +1 to Command at Sea
* +3 to Morale in Battles
--==Sailor From Birth==--
* +1 to Command at Sea
--==Sea Dog==--
* +2 to Command at Sea
* +2 to Morale in Battles
* +5 to Sea Campaign Movement
--==Sea-daddy==--
* -1 to Command at Sea
* +1 to Morale in Battles
--==Shameful Admiral==--
* -4 to Command at Sea
--==Slippery Character==--
* +1 to Command with Frigates
* +1 to Morale in Battles
--==Son of the Sea==--
* +2 to Command at Sea
* +5 to Sea Campaign Movement
--==Son of the Waves==--
* +5 to Sea Campaign Movement
--==Spineless==--
* -2 to Morale in Battles
--==Steadfast==--
* +1 to Command with Frigates
--==Stiff-necked Spaniard==--
* +1 to Morale in Battles
--==Superior Admiral==--
* +2 to Command at Sea
--==Swashbuckler==--
* +1 to Command when Attacking
* +1 to Morale in Battles
--==Three-Bottle Man==--
* None
--==Tyrant of the Quarterdeck==--
* +1 to Command at Sea
* -2 to Morale in Battles
* -10 to Naval Upkeep
--==Upright==--
* None
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
General Traits
--==Aggressive Attacker==--
* +2 to Command when attacking on land
--==Aggressive Commander==--
* +2 to Command when attacking on sea
--==A Good Dutchmen==--
* -10% upkeep costs for all naval units
* +2 to Morale in battles
* +5% movement range for ships on the campaign map
--==A Happy Drinkner==--
* +1 to Morale in Battles
--==A Lack of "Bottom"=--
* -1 to Morale in Battles
--==Attacking General==--
* +1 to Command when attacking on land
--==Blockade Runner==--
* +1 to Command when Commandering Frigates
--==Bloody==--
* -1 to Morale in all Battles
--==Born Cavalryman==--
* +2 to Command when leading Cavalry Units
--==Born to Fight==--
* +2 to Command when fighting on land
--==Born to Quarterdeck==--
* +1 to Command in Sea Battles
* +5% to movement range of ships on the campaign map
--==Brave Sailor==--
* +1 to Command in Sea Battles
* +1 to Morale in battles
--==Brave Soldier==--
* +2 to Morale in all Battles
--==Common Labourer==--
* +1 to Command when Beseiging
--==Confident Admiral==--
* +1 to Command in Sea Battles
--==Confident Attacker==--
* +3 to Command when attacking on land
--==Confident General==--
* +1 to Command in Land Battles.
--=="Corporal in Gold Braid"==--
* +1 to Morale in all Battles
--==Cool Under Fire==--
* +1 to Morale in all Battles
--==Courageous Leader==--
* +3 to Morale in all Battles
--==Cruelty Mocked==--
* -1 to Morale in all Battles
--==Cunning General==--
* +1 to Command during Ambushes
--==Cunning Seamaster==--
* +2 to Command at Sea when defending
--==Darling of the Gutter Press==--
* +2 to Morale in All Battles
--==Defensive Admiral==--
* +3 to Command at Sea when Defending
--==Drillmaster==--
* +2 to Command when leading Infantry Units
* +5% to infantry unit's campaign movement range
--==Famous Post Captain (in his day)==--
* +1 to Command when commanding Ships of the Line
--==Fighting Sailor==--
* +1 to Command at Sea when attacking
--==Frigate Captain==--
* +1 to Command when commandering Frigates
--==Frontiersman==--
* +1 to Command when fighting in the Americas
--==General of Infantry==--
* +3 to Command when leading Infantry units
* -1 to Morale in Battles
* +10% to infantry units' campaign movement range
--==Genuphobe==--
* +1 to Morale when fighting on Land
--==Going Native==--
* +1 to Command when fighting in India
--==Good Defender==--
* +1 to Command when defending on land
--==Good News==--
* +1 Morale in All Battles
--==Great Admiral==--
* +3 to Command in Sea Battles
--==Great General==--
* +3 to Command in Land Battles
--==Hale and Hearty==--
* +5 to Campaign Movement Range
--==Hero of the Army==--
* +4 to Morale in all Battles
--==Lacking Combative Instincts==--
* -1 to Command at Sea when Attacking
--==Line Expert==--
* +2 to Command when commanding Ships of the Line
--==Little Sergeant==--
* +5% to infantry units' campaign movement range
--==Masterful Attacker==--
* +3 to Command at Sea when attacking
--==Mentioned in Dispatches==--
* +1 to Command when leading infantry units
* +1 to Morale in all Battles
--==Petty Tyrant==--
* -1 to Morale in Battles
* +10% to infantry units' campaign movement range
--==Prussian Officer==--
* +2 to Command when leading infantry units
--==Riding Master==--
* +2 to Command when leading Cavalry Units
--==Rumours of Cowardice==--
* -1 to Morale in Battles
--==Sailor From Birth==--
* +1 to Command in Sea Battles
--==Sepoy General==--
* +2 to Command when fighting in India
--==Sickly==--
* -5% to Campaign Movement Range
--==Siege Expert==--
* +1 to Command when beseiging
--==Skilled Siege Commander==--
* +1 to Command when being Beseiged
--==Slippery Character==--
* +1 to Command when Commandering Frigates
* +1 to Morale in Battles
--==Soldier from Birth==--
* +1 to Command in Land Battles
--==Son of the Sea==--
* +2 to Command in Sea Battles
* +5 Movement Range for Ships on the Campaign Map
--==Steadfast==--
* +1 to Command when commandering Frigates
--==Steady Under Fire==--
* +1 to Morale in Battles
--==Superior General==--
* +2 to Command in Land Battles
--==Swashbuckler==--
* +1 to Command at Sea when Attacking
* +1 to Morale in Battles
--==The Great Outdoors==--
* +10% to Campaign Movement Range
--==Uncle to his Men==--
* +1 to Morale in battles
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Minister Traits
These traits are solely for the ministers. (Those people that handle your government)
--==Capitalist==--
* +2 Happiness (Middle Classes)
* +2 to Manage for Treasury Administration
--==Stallholder==--
* +1 Happiness (Middle Classes)
* +1 Management for Treasury Administration
--==A Fascination with Foreigners==--
* -1 Happiness (Nobility)
* +10 to Diplomatic Relations
--==Agrarian==--
* +1 to Management
* +1 Happiness (Nobility)
* -1 to Management for Treasury Administration
--==A Little Too Clever==--
* -2 Happiness (Nobility)
* +10% to Technology Research Rate
* +1 Prestige per turn
--==An Inappropriate Use of Fingers==--
* -1 Happiness (Nobility)
--==Army Enthusiast==--
* -5% Recruitment Cost to all Land Units
--==A Sportsman Born==--
* -1 Management
--==Autocrat==--
* +1 Bonus repression from Town Watch
--==Believer in Name Only==--
* This man understands religion, but does not have a hold over them.
--==Bon Vivant==--
* +1 to Management
* +1 Happiness (Lower Classes)
--==Camp Follower==--
* +3 to Management for Army Administration
--==Cautious==--
* -5% Chance of Assassination
--==Concerned by Spying==--
* -5% Chanace of Assassination
--==Corresponds with the Learned==--
* +5% to Technology Research Rate
* +5% to Clamour for Reform
--==Devout==--
* +2 to Zeal
* -10% to Religious Unrest
--==Divine Right to Rule==--
* +2 to Management
* -1 Happiness (Nobility)
* +1 Prestige per Turn
--==Drawing Room Philosopher==--
* +5% to Clamour for Reform
--==Eccentric==--
* -1 Prestige per Turn
--==Enlightened Despot==--
* -5% to the cost of Town Watch
--==Exceptional==--
* +5% to Technology Research Rate
* +2 Prestige per Turn
--==Freak of Nature==--
* -2 Management
* -2 Prestige per Turn
--==Frugal and Thrifty==--
* +1 to Management
* -1 Happiness (Nobility)
* -2 Management for Treasury Administration
--==Harsh Reputation==--
* +1 to Management
* -1 Happiness (Lower Classes)
* +1 to Management for Justice Administration
--==Honest==--
* +1 to Management
--==Hunting, Fishing and Shooting==--
* -2 Management
* +2 Happiness (Nobility)
* +5% Clamour to Reform
--==Incorruptable==--
* -1 to Management
* -2 Happiness (Nobility)
* +3 to Management for Treasury Administration
--==Industrial Revolutionary==--
* +1 to Management for Treasury Administration
--==Interested in Foreigners==--
* +5 to Diplomatic Relations
--==Interested in Spying==--
* There is much worth in the practice of reading the letters of other men.
--==Iron Fist==--
* +1 Repression to all Regions
* +3 Maximum repression from Town Watch
* -5% Chance of Assassination
--==Jug Head==--
* +1 Happiness (Lower Classes)
* -1 Happiness (Nobility)
* +3% Clamour to Reform
--==Lackwit==--
* -1 Management
--==Lewd and Loose==--
* -10 to Diplomatic Relations
--==Likes Uniform (Army)==--
* -10% Recruitment Cost for Army Units
--==Likes Uniform (Navy)==--
* -10% Recruitment Cost for Naval Units
--==Master of the Quip==--
* +1 Happiness (Nobility)
--==Morally Impaired==--
* -1 to Management
--==Naval Enthusiast==--
* -5% to upkeep costs for all naval units
--==Nonsensical Outbursts==--
* -2 Prestige per Turn
--==No Sense of Shame==--
* +1 Happiness (Nobility)
--==Not Religious==--
* -1 Happiness (Lower Classes)
* +1 Management
--==Obsessive==--
* -5% to land military technology research rate
* -10% recruitment cost for all land units
* -5% recruitment cost for Cavalry
--==Patron==--
* +1 to Management for Navy Administration
--==Pious==--
* +1 to Zeal
* -5% to Religious Unrest
--==Pox-Ridden==--
* -10 to Diplomatic Relations
* -3 Prestige per Turn
* 5% Chance of death each turn
--==Promotes Favourites==--
* -1 Management
* +1 Happiness (Nobility)
--==Promotes on Merit==--
* +1 Management
* +1 Happiness (Middle Classes)
--==Rather Clever==--
* +5% to Technology Research Rate
* +1 Prestige per Turn
--==Raving and Drooling==--
* -3 Management
* -2 Prestige per Turn
--==Res Publica==--
* +1 to Management
* +5% to Clamour for Reform
* +1 Prestige per turn
--==Slackwit==--
* -1 Management
* -1 Prestige per Turn
--==Something of a Banker==--
* +1 to Management for Treasury Administration
--==Status Quo==--
* -1 Happiness (Lower Classes)
* +1 Happiness (Nobility)
* -3% to Clamour for Reform
--==Strategist==--
* +2 to Management for Army Administration
--==Sybarite==--
* +1 Happiness (Lower Classes)
* -1 Happiness (Nobility)
--==Tactician==--
* +1 to Management for Army Administration
--==The Thrill of the Hunt==--
* -1 Management
* +1 Happiness (Nobility)
--==Three Bottle Man==--
* This man's wine merchant is comfortably wealthy
--==Trencherman==--
* -1% to Campaign Movement Range
--==Uneducated==--
* -5% to Technology Research Rate
* +5% to Cost of constructing cultural buildings
--==Unsavoury Bawd==--
* -1 Happiness (Lower Classes)
--==Upright==--
* +1 to Management for Treasury Administration
* -1 Happiness (Nobility)
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Agents
These characters can move around and are your tools to spread religion,
steal technology, and exact devestation. Use them wisely, and your
enemies and maybe even friends will be at your feet.
Duelist Traits (Traits for Dueling)
--==A Cruel Wit==--
* +2 to Duelling when duelling with Swords
--==Dark Charismatic==--
* +1 to Duelling when duelling with Swords
--==Good Aim==--
* +2 to Duelling when duelling with pistols
--==Good Swordsman==--
* +2 to Duelling when duelling with swords
--==Something of a Blade==--
* +1 to Duelling when Duelling with Swords
--==Steady Hand==--
* +1 to Duelling when Duelling with Pistols
Research Traits (Traits that belong to your Gentlemen)
--==Academic Fellow==--
* +4 to Research
--==Admiral of the Bathtub==--
* Research points per turn for military technologies : 1
--==A Man of Business==--
* Research points per turn for industrial technologies : 3
--==Armchair General==--
* Research points per turn for military technologies : 1
--==Banking Genius==--
* Research points per turn for enlightenment technologies : 3
--==Compleat Banker==--
* Research points per turn for enlightenment technologies : 1
--==Doctorate==--
* +1 to Research
--==Emeritus Professorship==--
* +3 to Research
--==Factory Master==--
* Research points per turn for industrial technologies : 1
--==Gentleman Farmer==--
* Research points per turn for industrial technologies : 2
--==Gentleman Scientist==--
* Research points per turn for industrial technologies : 1
--==Learned Member==--
* +1 to Research
* Research points per turn for industrial technologies : 1
--==Manufactory Owner==--
* Research points per turn for industrial technologies : 2
--==Military Writer==--
* Research points per turn for military technologies: 2
--==Moral Thinker==--
* Research points per turn for enlightenment technologies : 2
--==Rustic Gentlemen==--
* Research points per turn for industrial technologies : 1
--==Respected Philosopher==--
* Research points per turn for enlightenment technologies : 3
--==Scholar==--
* Research points per turn for enlightenment technologies : 1
--==Tenured Professorship==--
* +2 to Research
Religious Traits
--==A Holy Light==--
* +2 to Zeal when seeking converts in India
--==A Test of Endurance==--
* -1 to Zeal when seeking converts in India
--==Crisis of Faith==--
* -2 to Zeal when seeking converts in India
--==Devout==--
* +2 to Zeal
* -10% to Religious Unrest
--==Faith Reaffirmed==--
* +1 to Zeal when seeking converts in India
--==Gone Native==--
* -1 to Zeal when seeking converts in the Americas
--==Nasty, Brutish, and American==--
* -2 to Zeal when seeking converts in the Americas
--==Pious==--
* +1 to Zeal
* -5% to Religious Unrest
--==Touched By His Hand==--
* +4 to Zeal
--==Woodland Preacher==--
* +1 to Zeal when seeking converts in the Americas
Subterfuge Traits
--==A Good Listener==--
* +1 to Subterfuge for Infiltration Missions
--==A Nose for Trouble==--
* +2 to Subterfuge when Counterspying
--==Assassin==--
* +1 to Subterfuge for Assassination Missions
--==Cloak and Dagger==--
* There is something glamourous and dangerous about the shadow world.
--==Good Saboteur==--
* +1 to Subterfuge
* +1 to Subterfuge for Sabotage Missions
--==Informers==--
* +3 to Subterfuge when Counterspying
--==Local Knowledge==--
* +1 Subterfuge when Counterspying
--==Mole==--
* +2 to Subterfuge
--==Murderous Imbalance==--
* +2 to Subterfuge for Assassination Missions
--==Secret Molly==--
* +1 to Subterfuge for Assassination Missions
--==Skilled Saboteur==--
* +2 to Subterfuge
* +2 to Subterfuge for Sabotage Missions
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ancillaries
Ancillaries are attached to any Character who can have a trait.
Ancillaries include Followers and Equipment.
There is a limit of 3 Ancillaries per Character.
--==Aide de Camp==--
* +1 to Command in Land Battles
--==Amusing Cad==--
* +1 Happiness (Nobility)
* -1 Happiness (Lower Classes)
--==Architect==--
* -5% to Cost of constructing cultural buildings
--==Barber==--
* -1 to Morale in Battles
* -5% chance to death at the end of the turn
--==Capering Loon==--
* Research points per turn for enlightenment technologies: 1
* Research points per turn for military technologies: -1
--==Choirmaster==--
* +1 Happiness (Nobility)
--==Circassian Beauty==--
* -2 Management
* -10% Chance of Assassination
* +2 Prestige per Turn
--==Comptroller==--
* -4% bonus to global tax income
* +2 to Management for Treasury Administration
--==Confidential Secretary==--
* +2 to Management for Treasury Administration
* -1 to Management for Justice Administration
--==Controller of Works==--
* +1 Management
* -5% to Cost of constructing cultural buildings
* -5% to Cost of constructing metalworking buildings
--==Court Composer==--
* +2 Happiness (Nobility)
--==Crimper==--
* -5% Recruitment cost for Infantry
--==Cunning Monkey==--
* +1 to Subterfuge for sabotage missions
* +1 to Subterfuge for infiltration missions
* +1 to Subterfuge for assassination missiles
--==Duelling Pistols==--
* +1 to Duelling when duelling with Pistols
--==Drillmaster==--
* +10% to infantry units' campaign movement range
* -1 to morale in battles
--==Dusty Librarian==--
* +2 to Research
--==European Turncoat==--
* +2 to Command when attacking on land
--==Exploring Officer==--
* +5% to Campaign Movement Range
--==Expert Purser==--
* -4% Upkeep Costs for all Naval Units
* -1 to Morale in Battles
--==Fearsome Executioner==--
* +2 Maximum Repression across Theatre
--==Flag Lieutenant==--
* +1 to Command at sea when Attacking
--==Foodtaster==--
* -10% Chance of Assassination
--==Foul-Mouthed Parrot==--
* +1 to Command at Sea when attacking
--==Galloper==--
* +1 to Command in land battles
--==Hagiographer==--
* -2 to Morale in Battles
--==Harridan==--
* -1 Happiness (Lower Classes)
* -1 Happiness (Middle Classes)
--==Historian==--
* +1 Prestige per Turn
--==Industrial Genius==--
* Research points per turn for industrial technologies : 2
--==Landscape Gardener==--
* +2 Happiness (Nobility)
* -1 Happiness (Lower Classes)
* +10% to cost of constructing farm buildings
--==Loyal Sowar==--
* +2 to Command when fighting in India
--==Lunatick==--
* +10% to Chance of Assassination
* Research Points per turn for enlightenment technologies: 2
--==Man Eating Tiger==--
* +1 to Repression across the Theatre
* -1 to Management for Justice Administration
--==Mercenary French Gunner==--
* +2 to Command when Leading Artillery Units
* +5 to Artillery Unit's Campaign movement range
--==Military Artist==--
* +5% to Army Campaign Movement Range
--==Military Padre==--
* +2 to morale in battles
--==Military Surveyor==--
* +5% to Army Campaign Movement Range
--==Mistress==--
* +1 Happiness (Nobility)
--=="Mistress"==--
* -2 Happiness (Middle Class)
* +1 Happiness (Nobility)
--==Naval Surgeon==--
* +10% to recovery change of battle casualties
--==Naval Surveyor==--
* +2 Management to Navy Administration
--==Patriotic Sword==--
* +1 to Duelling when duelling with Swords
* +2 to Morale in Battles
--==Pet Hermit=--
* +5% to cost of constructing industrial buildings
* +1 Happiness (Nobility)
--==Polymath of the Spheres==--
* Research points per turn for industrial technologies: -2
* Research points per turn for enlightenment technologies: 2
--==Presentation Sword==--
* +1 to Duelling when duelling with Swords
* +1 to Command at Sea when attacking
* +1 to Morale in Battles
--==Private Secretary==--
* +1 to Management of the Treasury Administraiton
* +2 to Management of the Justice Administration
--==Prize Agent==--
* +2 to morale in battles
--==Radical Pamphleteer==--
* +1 to Subterfuge for Sabotage Missions
* +1 to Subterfuge for Infiltration Missions
--==Sacred Cow==--
* -5% to Religious Unrest
--==Secret Policeman==--
* +5% Chance to Spawning Rakes
* -5% Chance of Assassination
--==Sommelier==--
* -1 Management
* +1 Happiness (Nobility)
--==Stupid Nephew==--
* +2 to Morale in Battles
--==Surgeon==--
* +10% to recovery chance of battle casualties
--==Tactician==--
* +1 to Management of the Army Administration
--==Tax Farmer==--
* -2 Happiness (Lower Classes)
* +4% Bonus to Global Tax Revenue
--==Thieftaker==--
* +2 to Repression across the Theatre
* -1 Happiness (Nobility)
--==Tyrant==--
* +2 to Maximum Repression
* -5% Chance of Assassination
--==Wagonmaster==--
* +5% to army campaign movement range
--==Well-Connected Mistress==--
* +1 to Management for Justice Administration
* +1 to Management for Treasury Administration