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Thread: [CANCELED] TA:TW Multi Sub-mod Project

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  1. #1

    Default [CANCELED] TA:TW Multi Sub-mod Project

    IMPORTANT
    Due to RL setbacks and the release of 1.1, i have decided to scrap this project.
    Sorry to everyone who supported this and A BIG THANK YOU to Azim for the effort and his initiative.
    Spoiler Alert, click show to read: 
    Hello Fans of TA:TW

    I will be working on a package that includes the below. For this to work I need someone who is knowledgeable in creating an installer that gives the options to install a selection of features.

    With co-operation of the following mods and mod teams I will be keeping the package up-to-date with each release.

    This package may include the following mods (depending on permissions);


    Spoiler Alert, click show to read: 
    resource wine, 30, 246 ;Forlindon
    resource wine, 184, 153 ;Kings Land
    resource wine, 240, 126 ;Anorien resource wine, 283, 47 ;Harad
    resource grain, 75, 239 ;Emyn Beraid
    resource grain, 155, 171 ;Gap of Rohan
    resource grain, 222, 169 ;East Emnet
    resource grain, 144, 109 ;Anfalas
    resource grain, 248, 79 ;Amon Eithel
    resource grain, 251, 164 ;Dagorlad
    resource grain, 294, 215 ;Rhovanion
    resource grain, 211, 289 ;Anduin Vale
    resource grain, 359, 190 ;Mistrand
    resource grain, 280, 56 ;Amrun
    resource grain, 255, 55 ;Harondor
    resource timber, 183, 251 ;Trollshaws
    resource fish, 61, 251 ;Gulf of Lune
    resource fish, 101, 185 ;Enedwaith
    resource fish, 90, 317 ;Hills of Evendim
    resource fish, 117, 96 ;Andrast
    resource fish, 139, 105 ;Anfalas
    resource fish, 198, 103 ;Dor-er-Ernil
    resource fish, 169, 8 ;South Umbar
    resource fish, 334, 5 ;Haradwaith
    resource fish, 359, 57 ;Lower Rhun
    resource fish, 342, 222 ;Dorwinion
    resource fish, 243, 157 ;East Emnet
    resource fish, 254, 116 ;Ithilien
    resource tobacco, 115, 232 ;Cardolan
    resource tobacco, 118, 255 ;Bree-land
    resource tobacco, 179, 254 ;Trollshaws
    resource tobacco, 207, 211 ;Lothlorien
    resource tobacco, 292, 262 ;Dale
    resource timber, 105, 243 ;Bree-land
    resource timber, 176, 249 ;Trollshaws
    resource timber, 180, 189 ;Fangorn
    resource timber, 196, 153 ;Eastfold
    resource timber, 150, 159 ;Westmarch
    resource timber, 40, 272 ;Forlindon
    resource timber, 58, 294 ;Hills of Evendim
    resource timber, 261, 266 ;Woodland Realm
    resource timber, 250, 243 ;West Mirkwood
    resource timber, 285, 237 ;East Mirkwood
    resource timber, 306, 263 ;Dale
    resource timber, 262, 192 ;Wilderland
    resource timber, 179, 127 ;Lamedon
    resource timber, 113, 102 ;Andrast
    resource timber, 273, 212 ;Rhun
    resource timber, 362, 239 ;North Rhun
    resource slaves, 274, 147 ;Udun
    resource slaves, 292, 136 ;Gorgoroth
    resource slaves, 299, 120 ;Gorgoroth
    resource slaves, 286, 42 ;Harad
    resource slaves, 267, 73 ;Harondor
    resource slaves, 384, 218 ;Rhun

    My special thanks to the TATW-team for this superb mod

    Feedback appreciated - as this is a complicated task to complete..

  2. #2

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Great Idea! But I already have most of those installed...

    It will be very usefull for those who don't wan't to download each of them and those who arn't all that moding savvy (installation wise).

  3. #3
    Smokey Bear's Avatar Libertus
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    See if you can include the mod that fixes Generals growing older too quickly, I think thats a good mod to include.
    Last edited by Smokey Bear; May 04, 2009 at 07:19 PM.
    "One and One make Two, Two and One make Three, It was Destiny."

  4. #4

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Progress report
    I have considered using a .bat installation system if i cannot find support from a member with .exe building knowledge.
    So far 6 of the listed mods are 100% compatible.
    I have made all six compatible with one more.

    Still need to build compatible installs for 4 more, including the two mods i have yet received approval from..

    Estimated 35-40% done of my initial goals.

    To be considered, more sub-mod options - need suggestions here people.

  5. #5

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Maybe you could make an option to change the culture of Rhun and Harad from Followers of Melkor to Easterling/Southerling (or any other name that would fit). It's the same as the optien that Lithuania has to change religion in Teutonic campaign. I tought of this because I really like Rhun, but don't want to be evil.

  6. #6
    Mithrandir's Avatar Flame of Anor
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Quote Originally Posted by Sanderdanio View Post
    Maybe you could make an option to change the culture of Rhun and Harad from Followers of Melkor to Easterling/Southerling (or any other name that would fit). It's the same as the optien that Lithuania has to change religion in Teutonic campaign. I tought of this because I really like Rhun, but don't want to be evil.
    All evil factions must have the same "religion" in order to participate in invasions etc.


    Under the patronage of
    Code_Knight

  7. #7

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Quote Originally Posted by Mithrandir View Post
    All evil factions must have the same "religion" in order to participate in invasions etc.
    not only that but this is not a 'new sub-mod' suggestion thread (there is one of those already).

    what i am looking for is suggestions on which sub-mods out there should be included.

    @JonSnow, i'll look into this and update my first post tomorrow if i think it'll work.

    @MAMO72, i am the maker of one of those diplomacy mods and the other is definitely in also.

    @Bucefalo, I will definitely look at this also, looks good but maybe a bit too difficult to implement.

    thx guys! (off to bed now)

  8. #8

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Louis lux's portraits perhaps?


  9. #9

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Easterlings were evil since first age and southrons since second, they wouldn't change after thousands of years.


  10. #10

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    If you like you can include my Umbar submod, i think the recruitment of black numenorean is not compatible with the recent changes of those submods, but the corsair improvement is compatible, only changes a few skin and model.

  11. #11
    Varjon's Avatar Praepositus
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Quote Originally Posted by JonSnow View Post
    Easterlings were evil since first age and southrons since second, they wouldn't change after thousands of years.
    Easterlings of First Age weren't same people as Easterlings of Rhûn.

  12. #12
    Poqzt's Avatar Ordinarius
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Great! It's definitely needed. Trying to figure out which submods work with each other and which ones are worth installing is both time consuming and hard sometimes.

    I will be the first to download it.

  13. #13

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    my suggestion guys: include also the diplomacy mod (I haven't it installed) but I think that isn't realistic for a TATW seeing dwarves fight against elves or high elves against eriador. aniway a very good idea; don't you think that the TATW guys are working on a patch that includes most of these sub-mods?

  14. #14

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    good idea but dont forget to embed "RC for TATW" AND "RC for TATW for additional Units"

    sry if this is totally clear :-P
    "Männer der Krieg ist scheisse,
    aber er hat nen geilen Sound"

  15. #15
    Beorn's Avatar Praepositus
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Good project, I can't wair seeing it finished...

    But just a question: Shall u wait till the included sub-mods get perfected to include their best quality in that?

  16. #16

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Quote Originally Posted by Beorn of Carrok View Post
    Good project, I can't wair seeing it finished...

    But just a question: Shall u wait till the included sub-mods get perfected to include their best quality in that?
    I have received cooperation from all modders and mod teams, so as they release their work i will update my collaboration.

    Quote Originally Posted by cyruzthaviruz View Post
    good idea but dont forget to embed "RC for TATW" AND "RC for TATW for additional Units"

    sry if this is totally clear :-P
    As both the additional units project and the RC for TATW will be included, you can choose to install one, or the other, or both.

    Quote Originally Posted by Walkman810i
    Will there be a possibility to choose exactly which mods we want to install? Like options that we can tick?
    As above mate, if my plan works you can choose to tick which mods you want in the installer. as i have 11 mods included (so far) there are already 1331 different combinations to install, all of which i need to configure manually before the installer will be made.

    UPDATE:
    All permissions received !!!

    I have received support from a very skilled modder (probably the best .exe creator this site has) to help create the installation file
    Thank you buddy!

    I have completed 88 combinations of 7 (out of the current 11 mods) mods.
    Todays goal - bring that up to 352 to include all 11 mods and most popular combinations.

  17. #17

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Hey there!

    I have been stalking this mod for a long time but do not wish to play it until the gameplay reflects the awsome graphics and lore. Is there a chance you could release a beta of your submod which simply installs the lot until you write the install script for each of the different possibilities?

    This is a great idea as being an ex-DLV'er, the one thing that annoyed me the most was the impossibility to keep a current version due to all the good submods.

  18. #18

    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Archaon, did you see the corsair improvement of my Umbar submod? Maybe some people could be interested in having that one too.

  19. #19
    Walkman810i's Avatar Biarchus
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Quote Originally Posted by Archaon View Post
    As above mate, if my plan works you can choose to tick which mods you want in the installer. as i have 11 mods included (so far) there are already 1331 different combinations to install, all of which i need to configure manually before the installer will be made.

    I have received support from a very skilled modder (probably the best .exe creator this site has) to help create the installation file
    Thank you buddy!

    I have completed 88 combinations of 7 (out of the current 11 mods) mods.
    Todays goal - bring that up to 352 to include all 11 mods and most popular combinations.
    This is awesome mate <3 you


  20. #20
    Walkman810i's Avatar Biarchus
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    Default Re: TA:TW Multi Sub-mod Project [TA:TW - MSMP]

    Will there be a possibility to choose exactly which mods we want to install? Like options that we can tick?

    Anyways nice mate, rep coming your way as soon as I rep some others


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